Amnesia: Rebirth – Curator Achievement Guide
This guide shows all currently known locations of the recorded memories within Amnesia: Rebirth for the “Curator” achievement.
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Locations in order of appearance
There is a total of 17 recorded memories to be found within Amnesia: Rebirth. I provided a description to the actual location and added the content of the recorded memory as well so you can check that you actually found the right one. The names of the levels are all according to autosaves in the main menu.
It goes without saying that you have to find all memories within the same playthrough.
This guide contains spoilers. Reader discretion is advised.
– Cistern –
No memories are found before this level.
Here, you’ll have to descend a tall cylindrical room by traversing a series of tunnels and hallways to get to the bottom where sunlight is shining.
Only one recorded memory can be found in the cistern.
Cylinder 1: “The Coronation”
After seeing the ghûl crawl into a hole in the wall of the cistern, you will go down a flight of stairs. Follow the dark hallway to your left and traverse another set of broken stairs. You will enter an unlit area which looks like a spare parts storage with extra matches and oil. On the other side of the room, lit by sunlight shining through the ceiling, the first memory capsule is stashed inside a chest, tucked away in a dark area.
– Alchemist’s Chambers –
You enter this level by getting sucked into a dimensional rift posing as a sandtrap in the desert.
Four memories can be found in the Alchemist’s lab.
Cylinder 2: “Patient’s Thoughts”
The second memory is found on your second visit to the “Otherworld”. After the loading screen where Salim reads Alys from “Alice in Wonderland”, the lair of the Empress is straight ahead of you. The cylinder is in the same room as her bed, vitae injector and the power conveyor triangle needed to open an unpowered door and it stands on her desk next to a note.
Cylinder 3: “The Fall”
Kita’s vitae laboratory has a balcony which can only be accessed by moving the energy conveyor triangle of the translocator laboratory into the right position. This memory capsule is sitting right next to the barely-alive Kita at the edge of the balcony.
Cylinder 4: “The Formula”
The fourth recorded memory is also on the balcony. Turn around while facing the third cylinder and you should see a defunct fountain (powered by one leyden jar you need to progress) and another small laboratory behind it. Memory #4 is standing on the edge of the rightmost table coming from the fountain, right behind some experimental glass boxes filled with the shadow’s residue.
Cylinder 5: “The Flesh”
The fifth recorded memory is directly opposite to the fourth capsule, sitting on the middle table of Kita’s laboratory. Just turn around and you should see it.
– Chamber of Pillars –
In your escape from the shadow in the tombs, you will find your first orb portal. In order to power it, you will need to find a large room with a rotating pillar puzzle.
Only one memory can be found in this chamber.
Cylinder 6: “Accession”
The sixth recorded memory is easy to overlook if you don’t exactly know where to look. Once you enter the pillar room, you will need to follow a curved hallway. At the end is an exit to the left, surrounded by wooden scaffolding. Entering the main room from the hallway, straight ahead, at the opposite end of the room is another doorway, accessible by stairs. Take those stairs up, move past the collapsed pillars blocking your way and take an immediate right. Follow the dark hallway almost to the end until you see another room to your left, lit by sunlight shining through a collapsed ceiling. Entering this room, take another immediate left. Move to the next room and look to your right. The memory capsule is sitting on a shelf between two vases and a defunct tablet.
– Hunting Grounds –
The Hunting Grounds are entered by using one of the filled leyden jars from the orb portal. It’s located behind a closed vitae-powered gate, near Herbert’s expedition camp.
Two memories can be found in this level.
Cylinder 7: “Hunting Grounds”
The seventh recorded memory is in the vicinity of the vitae extractor. Follow the path from the entrance until you have to open a door. You will see a table and a chair in front of you. Moving into the right hallway, you should see a lit stairwell on your right. Descend these stairs and find the memory resting on a table, next to some neatly stacked cups and an unlit candle. You can also grab this memory after you have extracted vitae into the leyden jar as you have to exit the area the same way you entered it.
Cylinder 8: “No Word”
The eighth recorded memory is right after you escaped Leon De Vries in the Hunting Grounds. Open the first gate by using the wheel next to it. Shortly thereafter is another gate. You will find the memory cylinder In a side room right next to the second gate, sitting on a table next to two large antique winecups.
– Laboratory –
This level comes right after you ran an xray on your unborn child and met with the empress for some plot exposition.
There’s a total of seven recorded memories to be found here.
Cylinder 9 & 10: “Sacrifice” & “Pavlos”
The ninth and tenth recorded memories are located next to each other. After climbing an unlit flight of stairs, follow the dark hallway until you enter a room. Right in front of you is a table with both memory cylinders on it next to a large window.
Cylinder 11: “Grass”
The eleventh recorded memory is nearby. Progress the level normally by opening an unpowered door to a vitae torture chamber. The empress will appear and advise you to create vitae for your unborn child (which you cannot do yet). Exit the room by opening another unpowered door. Immediately to your left is a shelf on which the memory and a tablet rest.
Cylinder 12: “Warmth”
The twelfth recorded memory is in the same room as the previous one. From the eleventh memory cylinder, make a 90 degree turn to the right and move straight ahead. You will see another shelf with the thwelfth recorded memory on it.
Cylinder 13: “Breakthrough”
If you progress normally after the twelfth memory, you should move past a room with a vitae extractor pod and end up in a room with some banner dividers. Memory #13 is standing on a table, next to some tablets containing information about vitae subjects.
Cylinder 14 & 15: “Sand” & “Sorrow”
The fourteenth and fifteenth memory cylinders are in the same room as the thirteenth. If you stand in front of the table with the previous memory capsule on it, turn around and you should see two shelves. One recorded memory is resting on a shelf higher up while the other one is standing in front of the left shelf on the ground.
– Lower Factory –
After you fell off the tram, you need to avoid some wispmother-like creatures. Once you escaped their attention, you should encounter two doors, one being the door to the second part of the factory level.
Only one memory can be found here.
Cylinder 16: “Sabotage”
The sixteenth recorded memory is after you passed the second part of the factory guarded by wispmother creatures. After you escaped them, you will need to go down two sets of stairs. At the bottom you will find more vitae pods filled with humans. Continue by destroying the metal bars to the room with the vitae maintenance port using your bare hands. Said maintenance port will need to be sabotaged in order to progress. You will find all necessary tools for this in a backroom including memory cylinder #16.
– Tower –
Second-to-last level where you continue chasing the doctor, who stole your newborn child, up an elevator.
One memory can be found here.
Cylinder 17: “Last Hope”
The final recorded memory is found in a room with a glowing red square symbol above another hallway. After you experience another flashback and Tasi realizes that she was offered to struck a deal with the empress, you will enter a room with the red square above the hallway I mentioned. Move down this hallway and you will find the last memory resting on the ground to your right, in front of the maintenance port you sabotaged earlier.
[October 23rd, 2020] – Guide created and published.
[October 24th, 2020] – Descriptions expanded. Content of memories added. Grammar and spelling errors corrected.
[October 24th, 2020] – Switched memories #7 and #8 since it is possible to acquire “Hunting Grounds” sooner than “No Word”. Guide corrected to meet order of appearance.
[October 24th, 2020] – Changed the name of the individual cylinders to reflect their names as recorded by the in-game notes. Divided the guide up by levels to make navigation easier.
[October 25th, 2020] – Adjusted counting error. Renamed “Tram Station” to “Research And Development” to be consistent with map name given by developers.
[October 27th, 2020] – Changed names of individual levels once again to reflect names given by autosaves in the game’s menu. Added a “Special Thanks” section for helpers improving on this guide.
I would like to thank NeThZOR, Fredsinator and LightYagamiFan09 for their efforts and helping to improve this guide. If it weren’t for them, the guide wouldn’t be in the state it is right now.
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