Guide for Among Us – All information about map THE SKELD
While surfing different guides, I found a list of things you need to know about a map. And decided that it would be cool to create a full list of info about map THE SKELD. Using this info, you will be able to catch impostors better and better pretend as an impostor. Let’s go!
Let’s start with the simplest – map of the area.
People spawn in the cafeteria around the table with a button for emergency meetings.
One step tasks
When you finish one of these tasks, the taskbar moves. Now moving to task themselves:
Swipe card in the admin. Takes 2-3 seconds, but sometimes it takes longer because people fail to complete it on the first try. No animation
Start the reactor in the reactor. Takes around 16 seconds, but if you make a mistake, you should start over. No animation
Unlock Manifolds in the reactor. Takes around 7 seconds, but if you make a mistake, you should start over. No animation
Clean the O2 filter. In O2. Takes around 6-8 seconds. No animation.
Submit scan in medbay. Takes exactly 10 seconds. You can see an animation of the first picture.
Prime shields. In shields. Takes 2-3 seconds. After you complete this task, shields on photo start glowing (if they weren’t glowing before that)
Calibrate distributor in electrical. In the best-case scenario takes around 4 seconds but may take much more because this task is difficult. No animation
Clear asteroids. In weapons. Takes around 12 seconds. The animation is, these guns are shooting.
Stabilize steering in navigation. Takes around 2 seconds, straightforward task. No animation
Chart course. In navigation. Takes 4-6 seconds. No animation
Several steps tasks
Taskbar moves only when THE LAST STEP of the task is completed.
Download (upload) data. The first step may be in their rooms: cafeteria, weapons, navigation, communications, electrical—second (and last) step in the admin room. Downloading and uploading take from 9 to 12 seconds. No animation
Empty garbage/Empty chute. The first step in the cafeteria or O2. Second (and last) step in storage. Takes 2-4 seconds. The animation is in the first picture.
Fuel engines. The first and third step in storage. The second step in the upper engine. Fourth (and last) step in the lower engine. Takes 4 seconds. No animation.
Divert power—first step in electrical. Second (and last) step in one of their rooms: security, o2, communications, upper and lower engines, navigation, shields, weapons (BUT NOT IN REACTOR). Takes 1-2 seconds. No animation
Align engine output. One step in the upper engine and the other one in the lower engine. Takes 2 seconds. No animation
Inspect sample in medbay. Each first and second step takes around 2 seconds, but you also have to wait 60 seconds between steps. No animation
Fix wiring. Consists of 3 steps in these rooms: electrical, storage, admin, navigation, cafeteria, security. They always go in this order. For example, you will never fix the wiring in storage after fixing it in the admin. Takes around 5 seconds (but some people manage to do it faster). No animation
You can use these panels to monitor activity on the ship, and you are likely to found some clues. There are two such panels on this map.
[60cc572010902]Admin panel. In the admin room. With this, you can check how many people are there in each room.
NOTE 1. Corpses count as people as well, so if someone is staying for too long is some room, they are probably dead
NOTE 2. Impostors hiding in vents count as people as well, so if someone disappears in one room and someone appears in another room at the same moment, you can be 99% sure that this is venting.
Security cams. Insecurity. When someone (except ghosts) is using cams right now, all cams are blinking red. Here you can see which camera shows which area:
Impostors can use vents to hide, hunt, or get to someplace faster. Here is the map of all vents in The Skeld
To distract the crew from doing tasks or avert attention from their crimes, Impostors can use various sabotages
Close doors. Close all doors in a room for 10 seconds (cooldown is 17 seconds after closing or 7 seconds after opening again). You can close several doors simultaneously and use right after using others sabotages (while they are on cooldown)
Oxygen depleted. If not fixed and nobody reported in 30 seconds, the crew will lose. To fix, you have to enter 2 5-digit codes, one in admin, one in o2.
Reactor meltdown. If not fixed and nobody reported in 30 seconds, the crew will lose. To fix, you have to press and hold two hand readers in the reactor simultaneously. One hand reader is on top, and one is on the bottom of the reactor.
Lights out. Until fixed, the crew’s vision will be 5 times worse (you are nearly blind). To fix, you have to turn on switches. This panel is the same for everyone, so you may interfere with other people who fix this sabotage (or an impostor who is making worse on purpose).
Comms sabotaged. Until fixed, you can’t see your task list, taskbar, and use monitoring panels.
NOTE: During sabotages (except closed doors), you can’t call an emergency meeting
I hope this guide has helped you, or at least it was interesting to read and probably learn something new. If I have missed something or made a grammar or any other error, please let me know; we will finish this guide together.
If this guide has a good rating and many positive comments, I will make the same guide for other maps. And create another guide with interesting tactics, strategies, tips, and tricks.
Thank you for your attention!
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