Guide for Among Us – Beginners Guide for Dummies (Like Me)
Thank you for checking out my guide. I hope this will be of use to beginners and those with a couple of hours under their belt.
This guide includes suggestions and tactics that are most relevant for games that haven’t been heavily modified, such as 1-2 imposters, visual tasks on, showing ejects, regular timers/vision, etc. As the game changes, I may change certain elements in the guide also. However, most of the content is relevant regardless of the game maps or modes.
You shouldn’t need me to go through the actual controls in this guide, so long as you can handle WASD and clicking, then you’re good to go. The major skill you will need to develop in this game is awareness, which I will elaborate on mostly in the guide, giving you enough information to understand what you should be doing and improve your games!
We will start with the most likely role you will play in the game, the crewmember!
Playing as Crewmate
Crewmate is the most likely role you will end up with on the game, so getting to grips with the role is essential in digging out those pesky imposters! Let’s dive straight in!
Make sure your highest priority is doing your tasks. One of my bugbears as an imposter is seeing that progress bar rapidly grow, which, for some, may cause some panic killing to try and halt it. It’s an underappreciated weapon in the crewmate’s arsenal and should be exploited!
Don’t forget – You can do tasks as a ghost, and you should make sure all your tasks are complete if you are killed. If you forget, you impede your crewmates who are still alive.
You can scout if you wish, which may involve ignoring tasks to look around and see where people are or try and spot any hidden corpses. However, bear in mind you can passively do this whilst doing tasks.
Mindset – Especially relevant in the early stages of the game, you have other crewmates around the map. Just because you can’t see something won’t mean anyone else can’t.
The better your awareness, the more likely you are to succeed. At the very beginning, expect the team to ‘starburst’ (everyone may spread out in different directions). Afterward, it would help if you prompted yourself every so often on a couple of things:
- Who is with me right now? What color? How many?
- Where might other players be?
- What tasks are the other players undertaking? Should I expect them to turn up somewhere else? For example, are they fuelling? It’ll require them to go to engines at some point, so I should expect to see them there too.
- I’m doing a task. Can I spot anyone in a corridor or the room with me?
- What direction are players going in? Are they following me or going in the opposite direction?
This may seem overwhelming, but practice makes perfect. Just nudge yourself every so often on your position and whether there is anyone else there. This is crucial information that the team may rely on you for when the voting stage comes around.
Firstly do not panic; give yourself a second to review your surroundings to answer questions from others, primarily:
- Where am I? Am I in a room or corridor? Am I next to a vent?
- Did I see anyone with the corpse? What color are they? Were they alone?
- Did I spot anyone leaving the room the corpse was in? What color?
- Did I see anyone generally nearby? Was anyone with me just before spotting the body?
When it comes to the discussion stage, others will rely on the information you provide to make crucial decisions if you find the body. You can easily decide on your own suspicions, as you know you are telling the truth. However, when it comes to other members’ suspicions, it’s trickier to do as you cannot always take their word for it, especially in the beginning, when ANYONE could be an imposter.
- If you are certain that someone is an imposter (for example, you saw them kill and no-one else was nearby), then push very, very hard on that point. Be prepared for the group to question you, even potentially going so far as not to believe you, and most likely be prepared for the accused to push back. Ensure you vote for that person regardless of what others do. This will strengthen your integrity, especially if they survive that round.
A couple of pointers if you are not the discoverer:
- It is important to ask where, as it gives you an idea of whether you were nearby and may remind you of anyone you may have seen beforehand.
- People will often ask ‘Who?’ but this information will usually make themselves known by the discoverer, especially if they saw the killing. Think – Was that person next to the corpse? Why did they not report? Were they nearby, and if so, where were they going?
- A suspicion is a key tool you can use to decipher who the actual imposters are. But being suspicious of someone should not instantly qualify for them to be voted off (unless it is unequivocally obvious that they were the killer).
- A reporting person should not be discounted as suspicious. If anything, the suspicion of them raises if they claim to have not seen anyone nearby. Again, this is not a votable offense but certainly damages their integrity somewhat if they cannot come up with a good alibi later on.
- Do NOT instantly vote unless you are 100% sure that the person is indeed an imposter. Be patient and wait for everyone to put their points across before making a decision. This puts more pressure on the actual imposter too.
- Imposters always know more information than others. Due to this, they will either keep quiet (occasionally making minor non-contributory comments such as ok or who/where) or start accusing others with seemingly strong evidence. Think – How credible is this person? Can we prove the accuser’s integrity and innocence? If not, always be cautious.
During the discussion, something that can happen is a conflict between two players, typically the accuser and the accused. For example:
- The accuser (Red) claims that the accused (Blue) vented or otherwise was so suspicious that they needed to be voted out.
- Blue then claims that Red is suspicious by saying that, and they are innocent.
- Both may then ask for support from other teammates to back up their suspicions; however, no-one can give any evidence.
- Due to the stalemate, both are now equally suspicious.Tactical voting allows crewmembers to resolve these disputes by risking the conflicting parties’ lives to guarantee an imposter kill. Going back to the example:
- Group agrees to vote for Blue, however, on the premise that if they are NOT an imposter, then they will vote for Red.
Why does this work? Well, if both were crewmates, then both would not have sufficient evidence to suspect each other. Therefore, one must be lying to try and sway the group’s opinions. From the group’s point of view, there is an unresolved conflict, and if left unaddressed, there will be a risk to the other crewmates’ lives.
This method is not foolproof, as conflicting innocent parties can sometimes provide unintentionally false information, leading to the group voting off 2 crewmembers (to the joy of the actual imposter). However, it is a solid method of proving strong accusations targeted at particular people and, if used correctly, can lead to victory.
Make sure you take mental notes of who is making accusations and who believes who is suspicious. This might not give you much information on that round but can help later on when eliminating potential imposters, especially if those people are still alive.
‘Safe Calling’ Others
There are certain tasks (of which I may include in a separate chapter), which will prove to others that you are indeed a crewmember. For example, doing a medical scan provides a graphical enhancement around the player. Dumping garbage can sometimes show it floating into space depending on the location (storage will show visual, for example). An imposter can’t duplicate this, unlike other tasks where they can stand stationary.
If you have witnessed a player doing one of these tasks, it is vital to remember who they are as they may be involved in a conflict later on down the line. There is a risk by saying that a particular player is ‘safe’ to target their back for the actual imposters. Try to hold onto this information until it is suitable to bring up with others. Remember, you cannot 100% trust other crewmembers unless you have seen the above tasks taken place.
Those are the basics for crewmates! Using these tools will help you better play the game and will be better appreciated by your teammates!
Playing as Imposter
Congratulations! You can now fulfill your malicious desires by sabotaging and killing your way to the top! It is a rare honor to receive this role, so make the most of it when you do by using the following tips!
For tips on dealing with accusations and voting scenarios, visit the Social Engineering page.
Don’t Go, Rambo,
The best imposters will ambush their prey without raising the suspicions of others. Just because you can kill an isolated player doesn’t mean that you should! Keep that bloodlust in check, and you lower the likelihood of being put under suspicion. You should always expect another player to be hiding around the corner (which early on in the game is more likely), so cool yourself and be as friendly as possible and get on with those ‘tasks.’
You will know about the obvious sabotage options such as O2, Communications, or Reactor, but in my opinion, a better tool is sabotaging room doors! Why?
- You can lock several rooms at once from anywhere you wish!
- It impedes the crewmate’s progress in getting to tasks! Think about it; it takes a fair few seconds for the doors to unlock again, so at that time, you can reposition yourself, and the crewmates will be stuck in a pointless room!
- Claustrophobia hits hard for the crewmates, especially if they are locked in a room with just one other player. They may even think that another crewmate is the imposter who hopes to trap them and kill them!
- You can be more confident in your new-found freedom of movement across the map, leaving that fresh corpse on the opposite end. Once it’s discovered, you can say that you were nowhere near, but what was the discoverer doing there?
Keep in mind that at the beginning, these act more as a distraction than a killing tool. Think about it, at the very beginning, most players will ‘starburst’ (spread out in various directions), so if you were to take something offline, it wouldn’t require the entire team to fix it. However, a couple of pointers to bear in mind when using them:
- Using Keyboard+Mouse controls benefits you here. People will be less suspicious of you if you move around whilst initiating any sabotage. If K+M is not available to you, try and sabotage when you are faking a task.
- You can fix as an imposter, try not to make it too obvious (i.e., don’t sabotage something you are already in. If you get there too fast, it seems suspicious). If you fix with another person, especially, it may give them a false sense of security around you, and in some cases, they may even defend you if you are accused! (More on this in Social Engineering chapter) Again, control your bloodlust!
- Sabotaging comms not only stops tracking tasks for crewmembers, but it will also disable CCTV. If you have a crewmember camping in that room, it will either force them out or cause them to stand there doing nothing, giving you a potential target!
- Instead of fixing the sabotage, you can sometimes get away with just standing there, especially if the task requires 2 people to fix (more on this later). This is really powerful later on in the game as it allows you to take out any stragglers who might wander a bit too far to fix something.
Vents are your best friend and your worst enemy. They will keep you well hidden from prying eyes finding corpses (YAY) and alert other players that you were in them when you jump out, and suddenly a crewmate appears around the corner, giving them 100% proof you are an imposter (NAY).
- Once your kill cooldown has finished, find a quiet room with a vent and jump in! Have a look around the connecting rooms for an isolated player (awareness of surroundings and player vision is very helpful here), kill them and jump back in. Anyone discovering will then be none the wiser!
- Early in the game, you should vent after your first kill and stay put for a good 10-20 seconds or so. Allow other players to discover corpses naturally. If you stay hidden, you shouldn’t be immediately suspected. It can give cause for others to suspect the finder too, as no-one else was nearby!
- Your kill cooldown will pause when you are inside a vent, so do not linger for too long, especially if you plan on killing again. This is more relevant midway through the game when they’re a couple of fewer players to hide from. (Hopefully, due to your killing spree!)
- You cannot sabotage when you are above a vent; bear this in mind if you plan to sabotage during a fake task. If someone is nearby, it may be better to walk off after a few seconds to alleviate any suspicion and sabotage around the corner once you’re clear.
- Observe your surroundings before jumping out of a vent! Countless times I have caught someone jumping out too early, and it’s won us the game. Remember, if someone is in a room, they will typically do a task then walk off (unless they’re in CCTV), so give yourself a breather before jumping out.
Typically when people start playing the game, they will join a lobby with just 1 imposter. The tactics I explain here will be relevant for this situation and can also be applied when there are 2 imposters.
- Let’s say that there are 4 total players left alive, including you, and you are the imposter. You can expect around 75% of the tasks to have been completed at this stage of the game, and probably other crewmembers have been ejected after some false accusations or strong suspicions.
- At this stage, if someone were to push the emergency button, they have to be extremely careful when considering to vote anyone. The reason for this is that if another innocent player was ejected, the imposter now only has to kill 1 person next round, and they will instantly win. If a voting round starts with only 4 people, ensure that they are aware of this.
- You, as the imposter, now have two options:
a) You push hard on the fact there are only 4 and convince all the others to skip vote and stick together
b) You convince the other players to suspect and/or vote on the strongest crewmate (the one being most vocal and accusing typically). So long as you and 1 other person votes for that crewmate, the voting will either end in a tie or, if you’re fortunate, eject that player (This is rare but can happen if someone hasn’t voted or skipped)
- If you are still alive, you now have more time to sabotage to your heart’s content, killing all BUT the strongest player. Think – You aren’t going to convince the strongest player, but you can convince others that this player is the imposter by claiming they killed who they were with. Stick with the stronger player!
- If there are only 3 total players left, unless the timers have been significantly changed, you will now most likely win!
- At the start, wait 10-15 seconds and disable the emergency button by sabotaging the reactor (or anything other than doors). Players will be forced to resolve the sabotage; make sure you follow them.
- The reason reactor works so well is that it requires two players to resolve. Plant yourself on one side and wait for 1 player to arrive. Once you kill them, you win! However…
- If they have been able to resolve the crisis and you are still waiting for the kill cooldown to refresh, make it as difficult as possible for them to get to the emergency button by closing the doors closest to the players and, if necessary, continue closing through the route to the button. If timed correctly, it should give you more than enough time to get that final glorious kill!
That’s it for the basics, for now; I’ll add more as and when I think of more tips, but this should be enough to get you started!
Social Engineering as Imposter
Because there is so much to think about when trying to influence others, I had to make this its own chapter!
This is really tricky and can be game-ending if you are accused of strong evidence. But keep calm, keep your head, and think logically.
- Early on in the game, crewmates can afford to sacrifice others to establish whether they were imposters or not. If you find yourself under the limelight for being ‘suspicious’ (following players, being nearby to a corpse, not being seen for a while), accept it and don’t take it personally. Crewmates should be equally unsure of the accuser bear in mind, so try to be neutral.
- Be very careful about counter-accusations. This can lead to tactical voting, especially early. If you can feed into any underlying suspicions they have against each other, try and nudge them towards other players without overtly saying that you saw them vent or kill another. Remember, you’re posing as someone on their team, and it’s uncommon for others to pull facts out of nowhere without some conflict.
- If you aren’t being accused or questioned, keep your mouth shut and listen! Key information such as false accusations, claims of innocent players being suspicious, etc. is your ammunition. You need to hold onto this if you are ever questioned or if the time is right. Hold onto any power plays, such as accusing players of killing until the very end of the game. If you make strong claims too early, you then highlight yourself, and people will grow wary as the game continues.
- Later on in the game, you need latch onto the more quiet players who seem to be more neutral and convince them that the stronger crewmate (usually a ‘detective type’ who leads on questioning) is, in fact, the imposter. How else would they have discovered bodies or voiced their suspicions? Social engineering is a potent tool if used correctly.
The above techniques really require finesse and some social awareness about who is on the hierachy each game. More experience with the role will improve your awareness. Unfortunately, there is no quick way of learning this!
Ending – Please share & provide feedback!
If this guide has helped you or if your friends may find this useful, please share it!
I’m open to any suggestions and discussions. The more people that read it, the more comprehensive this can be!
Otherwise, thank you for reading and Happy tasking/killing!
This is all that we can say about Among Us – Beginners Guide for Dummies (Like Me) for now. I hope this post helped you. If there is anything that we should add, please let us know via comment below. See you soon!
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