
While you are encouraged to survey the systems to determine where to place your colonies, getting information on what effects the features will have is not always easy – sometimes you can find them in the tips and hints area, you also usually (always?) get some info when you first survey the planets, although not always the exact effect even then, but if you miss it or forget by the time your Ark is ready to send out, there doesn’t seem to be a way in game to find out the details leaving you with guesswork as to the best place to colonize.
Note a lot of the base information for this guide came from a post by Iceman on the Matrix Games forums for this game, I just condensed it a bit. Will try to fill in some of the gaps (particular the effects on tourism and whatever religion does) if I remember as I play more.
Unusual System Features
Timing | Feature | Effects |
Colonize | Alien Computer | Research – Skunkworks +60% |
Colonize | Alien Hoard | $10000 (or $30000 dependant on which patch the steam version has) |
System | Alien Space Station | Research – Weapons +30%, 1 Orbital Laser |
Colonize | Alien Virus | Xeno Plague technology |
Colonize | Alien Virus Nano | Agent Gray technology |
Survey | Amazing Wildlife | Tourism Bonus +? |
Survey | Biodiversity | Research – Bio +40% |
Colonize | Cursed | No tourism, Happiness -3, Growth x0.7 |
System | Deep Caverns | Protection against Bombardment |
Survey | Defense Grid Remnant | Research – Shield +40% |
Survey | Easy Terraforming | Bio Incubator +1 happiness, +1% growth, (Small) Terraformer +2 happiness, +2% growth |
Survey | Easy Terraforming – Venusian | Bio Incubator +1 happiness, +1% growth, (Small) Terraformer +2 happiness, +2% growth |
Colonize | Exceptional Gems | Trade Item |
System | Extreme Weather | Can damage buildings, Tourism penalty -? |
Survey | Fertile Soil | Growth x1.3 |
Colonize | Fragile Ecosystem | Doubles happiness penalty of pollution |
Colonize | Ghosts | Tourism -?, Growth x0.7 |
System | Gravitic Anomaly | Cannot build teleports, or be teleported to |
Survey | Inactive Defense Grid | 10 Heavy Missiles, Research – Shield +40% |
Survey | Inactive Defense Grid Int | 3 Intermediate Missiles, Research – Shield +30% |
Survey | Inactive Defense Grid Light | 10 Light Missiles, Research – Shield +20% |
System | Majestic Heavens | Tourism +? |
System | Natural Antimatter | Trade Item, bonus to missile damage with Light/Heavy Anti-Matter Warheads tech |
System | Natural Wonders | Tourism +?, Happiness +1, Religion ? |
System | Navigation Hazards | Can slow movement, small risk of ships being destroyed |
Colonize | Neutronium Hoard | Trade Item, build Neutronium ships |
Survey | Past Civilization | Trade Item, Tourism +? |
Colonize | Pollution Resistance | Pollution happiness effect halved (round up I think) |
System | Primitives | Can damage buildings, Growth x0.7, Tourism -? |
Colonize | Psychic Plants | Research – Psychic +40% |
Survey | Rare Minerals | Trade Item |
Colonize | Serenity | Tourism +?, Happiness +5, Religion ? |
System | Solar Flares | Can damage buildings, can prevent movement |
System | Tachyon Storms | Blocks scanners into and out of the sytem |
Written by sfnhltb
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