Guide for Blood of Steel – Guide to Bai Qi
Who am I?
A Bai Qi enthusiast. Bai Qi is my first(and only(so far)) level 10 hero. While I primarily wanted to play him so I could spam his singing taunt, I found I thoroughly enjoyed his gameplay.
Why play Bai Qi?
He’s one of the most competent support troops around. Given time, he efficiently chews through shielded and unshielded enemies alike. While serving as an anti-infantry support, he also offers limited but potent anti-cavalry support, as well as a small bit of ranged support.
When to play Bai Qi?
Given his versatility, you can do pretty well into most match-ups, though it’s best to try and avoid open maps so as to avoid cavalry archers. You’re better off with a proper anti-cav unit, or just picking up a shield instead. Close quarters, and somewhat complex battlefields are great places to utilise his full set of tools while maximising his effectiveness against enemy infantry.
Team composition-wise, it’s best to have a friendly shielded infantry you can hide behind. Most shielded allies will welcome Bai Qi’s high damage support when the melee fighting starts, and you can always re-position behind them if you start receiving arrow fire. Consider playing something else if you’re lacking shielded infantry, or already have a couple high damage shieldless heros on your team, like Qin Qiong or Kaihime. While Bai Qi has a higher level of versatility than them, his main strength is mainly the same.
My personal favourite hero. He has some nuance to him, but once you get used to it he’s pretty straight forward.
He and his unit come into battle with crossbows. While his unit really isn’t capable of inflicting much damage with it directly, it can often intimidate enemies into making a misstep once they see arrows flying towards them, and the range they can fire means its potentially free damage. It’s important to call your troops with f1 after they fire as they’ll become stationary during and afterwards. If you urgently need to re-position, I recommend cancelling it early as the damage is too low to warrant risking losing your troops to return-fire.
Hooks. Him and his unit can hook enemy cavalry off of their horses, including heroes. By using the downward thrust you can stop a charging horse(if it’s coming directly at you) and then dismount the rider with a weak secondary hit of the single thrust. You can force your troops to do that with the 3 hotkey, though the use-case is rare, as they’ll do a lot more damage with 3 deactivated. Typically once you’ve snagged the general off his horse the troops will stop moving, so you want your troops to start swinging and dealing damage as soon as possible.
Vulnerable to arrows, and they’ll lose most 1v1’s with enemy units. With an ally though, they can turn into killing machines by utilising their wide range and decent damage. With a unit count of 32, they can instantly start turning a fight once they’re in their comfort zone. Beware of archers, and even cavalry despite their hooks, in open spaces. Bai Qi’s 5 increases charge defence, at the cost of movement speed, which can greatly mitigate losses from cavalry charges. Good to toggle on along with 3.
Cavalry archers can easily dodge your ranged attacks and mow your vulnerable troops down quickly and safely without risk from your hook. Avoid them at all costs.
Bai Qi himself is strong and reliable. His personal crossbow gives him a response to anything he can’t immediately reach, and his swings are wide and deal fair amount of piercing damage.
His execution pa*sive is also notable and often goes underappreciated. When executing a downed enemy, he heals himself for more than other heroes, and also heals his entire unit. This can keep him and his unit in the fight and keep his damage output higher for a longer period of time.
Sometimes even if his unit gets wiped, Bai Qi can directly make a large impact on the game by fighting in his allies line.
Damage reds are ideal, but attack speed is fine.
Sunder armour greens can help your piercing damage, but health is great too.
Health yellows are ideal.
His right swing is his best attack. It swings wide, attacking multiple enemies in front of you. It comes out at a high angle as well, meaning you can easily score multiple headshots per swing.
His overhead swing is somewhat weak and only hits one enemy but it’s a consistent way to get a head shot, and a good mixup in duels.
His left swing is shorter than his right, and comes out at a lower angle making it a less damaging version of his right swing. Try to avoid using it more than you have to.
His down thrust, as I mentioned, takes hors*men off their horses. It’s low damage and its range isn’t remarkable especially compared to a spear, but it comes out fast and hits twice. One of your best mixups.
His running attack is pretty bad. It suddenly slows him, and as he attacks babysteps forward. It’s not good for chasing and while it’s wide, it comes out at a low angle. Best to use it more to surprise stationary targets, or if you’re coming at them at an angle, and you’re worried they’ll try to run past you.
This is all that we can say about Blood of Steel – Guide to Bai Qi for now. I hope this post helped you. If there is anything that we should add, please let us know via comment below. See you soon!
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