1. cl_cmdrate 128 //will increase the number of requests for information from the server every second.
2. cl_updaterate 128 // will increase the frequency of sending information from client to server every second.
3. rate 786432 //will remove data transfer limit (greatly reduce the amount of lost info).
4. cl_lagcompensation 1 // compensates Ping. Have you ever had a situation where you are sure that you hit the enemy, but the hit did not count? This command will compensate the delay and the hit will count.
5. cl_interpolate 1 //increases game smoothness.
6. cl_interp_ratio 1/2 // Adjusts the smoothness. Here you need to play with both values and choose which one is more comfortable for you.
7. cl_interp 0/1 // Same as previous command. 0 is the same as 1, and 1 is the same as 2.
8. cl_predict 1 // will reduce the latency, because the client will first perform the action, and then send information to the server.
9. cl_predictweapons 1 // Almost the same as the previous command, applies to weapons.
10. mat_queue_mode 2 // An alternative multi-core processing mode that can improve performance.
11. snd_mixahead 0.025 // will remove the audio output delay.
12. m_rawinput 1 //will make direct input drom the mouse (remove mouse input-lag)
13. It is also recommended to play in Fullscreen mode, not Windowed or Windowed full size.
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