Cyberpunk 2077 – How to make a standalone dodge key without mods

Cyberpunk 2077 – How to make a standalone dodge key without mods 1 - wpgameplay.com
Cyberpunk 2077 – How to make a standalone dodge key without mods 1 - wpgameplay.com

Guide for Cyberpunk 2077 – How to make a standalone dodge key without mods

A guide to set your own toggle walk key and to disable the awful double tap a directional key to doge.

 

Intro

 

So first off I’ve never made a guide before so sorry if this is a little ♥♥♥♥ but ill try my best 🙂

 

Disabling Doge

so first off you’re going to want to open up the game and make sure the key you want to use isn’t bound to anything in game, im going to use Alt

Then close the game and navigate to your game installation folder, you’re a big boy, you’ll find it

After that you’re going to want to navigate to the config folder found in the r6 folder “Cyberpunk 2077\r6\config”

You should see some config xml files, you’re going to wanna right click and edit “inputContexts.xml” first

After that press ctrl f and type MULTITAP ACTIONS and click find, you should see something like this..
<!-- MULTITAP ACTIONS --> <multitap action="Dodge" count="2" uptime="0.2" downtime="0.2" /> <!-- Kerenzikov Dodge --> <multitap action="DodgeForward" count="2" uptime="0.2" downtime="0.2" cancels="Right;Back;Left" /> <multitap action="DodgeRight" count="2" uptime="0.2" downtime="0.2" cancels="Forward;Back;Left" /> <multitap action="DodgeBack" count="2" uptime="0.2" downtime="0.2" cancels="Right;Forward;Left" /> <multitap action="DodgeLeft" count="2" uptime="0.2" downtime="0.2" cancels="Right;Back;Forward" /> <multitap action="SendFastExitSignalWorkspotDebug" count="2" uptime="0.2" downtime="0.2" />
Now you need to change the count=2 on the second line downwards to count=99
<multitap action="Dodge" count="2" uptime="0.2" downtime="0.2" /> <!-- Kerenzikov Dodge --> <multitap action="DodgeForward" count="99" uptime="0.2" downtime="0.2" cancels="Right;Back;Left" /> <multitap action="DodgeRight" count="99" uptime="0.2" downtime="0.2" cancels="Forward;Back;Left" /> <multitap action="DodgeBack" count="99" uptime="0.2" downtime="0.2" cancels="Right;Forward;Left" /> <multitap action="DodgeLeft" count="99" uptime="0.2" downtime="0.2" cancels="Right;Back;Forward" />
this will disable to double tap a directional button to doge, next we need to add a standalone doge key so change the count=1 in the first tine to count=1, it should look like this..
<!-- MULTITAP ACTIONS --> <multitap action="Dodge" count="1" uptime="0.2" downtime="0.2" /> <!-- Kerenzikov Dodge --> <multitap action="DodgeForward" count="99" uptime="0.2" downtime="0.2" cancels="Right;Back;Left" /> <multitap action="DodgeRight" count="99" uptime="0.2" downtime="0.2" cancels="Forward;Back;Left" /> <multitap action="DodgeBack" count="99" uptime="0.2" downtime="0.2" cancels="Right;Forward;Left" /> <multitap action="DodgeLeft" count="99" uptime="0.2" downtime="0.2" cancels="Right;Back;Forward" /> <multitap action="SendFastExitSignalWorkspotDebug" count="2" uptime="0.2" downtime="0.2" />
Save and exit inputContexts.xml, we are done with that file now 🙂

Adding a doge key

So00o0o you’ve made it this far in my awful guide, now its doge key time..

Now you’re going to want to right click and edit “inputUserMappings.xml” found in the same folder >\Cyberpunk 2077\r6\config

Hit ctrl f and type “Controller specific dodge” don’t worry this is for keyboard and mouse, and replace that with mine..

<!-- Controller specific dodge --> <mapping name="Dodge_Button" type="Button" > <button id="IK_Pad_B_CIRCLE" /> <button id="IK_Alt"/> <!--button id="IK_C" overridableUI="crouchToggle"/-->
The <button id=”IK_Alt”/> controls what button will make you doge, for example if you want mouse button 4 to doge you’ll type <button id=”IK_Mouse4″/> or if you wanted r then type <button id=”IK_R”/>

Save and Exit and you’re good to go <3

end dawg

thanks for reading my review also im very retarded so make sure to point out any spelling mistakes and ill fix them before crying myself to sleep.

Written by SpaceClouds

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