Guide for Dead Cells – The right order of General Upgrades
It is just the very nature of games like this, to make mistakes when you begin to play.
Unlocking general upgrades at the Collector is an important task, and if you focus on the wrong unlocks, you may have a harder time, since collecting Cells is pretty time consuming and quite exhausting in the beginning.
I deleted a 10 hour save file because I was unhappy with all the mistakes, and now, after spending some more hours in this game and after beating it a couple times on the standard difficulty, I see things a bit more clear and thus I got an idea of how to set the priorities when it comes to unlocking features at the Collector.
Of course this is just a subjective view on things and my personal opinion,
but maybe it helps you out getting started.
So here is my little guide about when to unlock what.
Feel free to comment if you agree or disagree.
Order of General Upgrades (at the Collector)
— Early Game (BC0) —
Prio. Name of the Upgrade Cost Requirements Comments 1 Health Flask I 5 --- Forced first unlock. 2 Gold Reserves I 5 --- cheap unlock. 3 Health Flask II 50 --- very important early. 4 Recycling I 25 --- more gold during runs ... 5 Recycling II 120 --- ... and moar! 6 Gold Reserves II 35 --- and keep more after dying.
— Mid Game (BC0) —
Prio. Name of the Upgrade Cost Requirements Comments 1 Health Flask III 150 10 unlocks your first goal after 10 total unlocks. 2 a Starter Bow 65 2 unlocks optional, if you focus on ranged & traps (purple) & have a few unlocked. 2 b Starter Shield 65 2 unlocks optional, if you focus on shields (green) & have a few unlocked. 2 c Starter Melee 65 12 unlocks optional, if you focus on melee (red) & have a few unlocked. 3 Backpack 100 15 unlocks carry a back-up shield or DoT weapon for bosses.
— Late Game (BC0) —
Prio. Name of the Upgrade Cost Requirements Comments 1 Gold Reserves III 100 8 unlocks not that important early on, but required for the upcoming BP hunting. 2 Gold Reserves IV 200 15 unlocks one more boost to prepare for BP hunting. 3 Specialist's Showroom 150 20 unlocks first goal after 20 total unlocks; opens up ability to hunt for BPs. (*) 4 Merchandise Categories 300 30 unlocks + find BP in useful to optimize your Graveyard (req. Architect Key) build during a run.
— NG+ (BC1) —
Prio. Name of the Upgrade Cost Requirements Comments asap Recycling Tubes 150 find BP by defeating as soon as you got this, Hand of the King on BC1 unlock it; otherwise, keep on farming cells and BPs, and practice. 1 Health Flask IV 300 25 unlocks more heals; becomes important on BC1+. 2 Gold Reserves V 400 30 unlocks + find BP in more start gold, why not. Ancient Sewers (req. Homunculus)
— Very Late Game (BC1+) —
Prio. Name of the Upgrade Cost Requirements Comments 1 Shop Restock 300 20 unlocks becomes more viable when you have a lot of gear unlocked later in game. 2 Advanced Forge 200 40 unlocks + find BP by expensive, but okay. defeating Conjunctivius 6 times 3 Hunter's Mirror 150 Specialist's Showroom pretty useless until very very very late game, if you wanna collect every blueprint there is.
Priority of unlocks
BC0, BC1, BC1+
Boss Cell Level 0 (Starting difficulty),
Boss Cell Level 1 (after beating the game once),
Boss Cell Level 1+ (1 and above) to a max of 5
involves any kind of unlocked items such as weapons, spells, mutations or outfits
After unlocking the Specialist’s Showroom, each run 3000 gold are required
on the first map to buy the Hunters Grenade, if you want to hunt a guaranteed blueprint
(check the wiki for BP drop locations; deadcells.gamepedia.com/Gear)
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