Derail Valley – Running early-game multi-unit trains

Derail Valley – Running early-game multi-unit trains 2 - wpgameplay.com
Derail Valley – Running early-game multi-unit trains 2 - wpgameplay.com

Guide for Derail Valley – Running early-game multi-unit trains

While early-game railroading in the valley, you have probably hualed a train that required more than 1 shunter to pull.

I have run a lot of multi-unit trains in the valley, and I have some advice to for those of you that may be having a hard time.

 

Don’t underestimate the power of these shunty bois!

Shunter locomotives are designed to be compact, but powerful.

The same applies to the DE2s in the valley. 2 axles may not give them much traction, but if you are gentle and patent, you can hual long trains easily.

Pushing the throttle of your locos and trying to gain speed is a waste of fuel and sand. Instead, set the throttle to the highest it will go without the wheels slipping, then just leave it there.

Even though you might not be going very fast, the engines will pull the train over the hill.

This method works because (as long as the wheels aren’t already slipping) as the train is slowed down by the weight of the consist, the engine effectively applies more force, and the train keeps moving. Throttling up puts the wheels under too much stress too quickly, and causes the wheels to slip. Keeping the throttle at the same setting as you start going up a hill prevents the wheels from suddenly needing more traction that they don’t have. The train instead effectively applies force a lot slower, and no slipping occurs.

Managing engine temperatures

When you are managing more than one locomotive, you probably have realized that you need to carefully monitor the temperature of each loco.

One thing that the game does tell you but you still might have missed is that the DE2 is cooled by a front radiator. The engine heats up a lot faster when you are driving backwards.

Derail Valley – Running early-game multi-unit trains 1 - wpgameplay.com
Derail Valley – Running early-game multi-unit trains 1 – wpgameplay.com

This is exactly what to NOT do. You can see that only the front locomotive is facing fowards, while the others are facing backwards. If possible, try to have ALL of your locos facing fowards.

Going downhill

Lots of you probably were worried when you got to the top of a hill with a long, heavy train, not knowing how well your brakes will work as you head down.

No worries, because the brakes on derail valley’s trains are pretty darn good! If you really want to stop a train NOW, throwing the train brakes on full stops your train pretty fast.

When running a heavy train downhill, try getting your speed down pretty low at the top, and allow the hill to give you your speed back. Then repeat this method, slowing down to 20 or 30 kph, then speeding back up using the hill, until you make it down safely.

Getting going again

Let’s say you just had to stop the train for some reason. Maybe you just got to your destination, and you need to throw some switches.

Once you have stopped your train with the air brakes, go ahead and apply the independent brake, then release the air brakes.

While you throw the switches, the air lines will get refilled, and the train will be ready to move again. It also might already be moving, as the independent brakes often are not enough to hold a heavy train on a hill, so be sure to use a little caution with this method.

By turnerdeedo

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