
This is compatible for version 1.3.x, 1.4x and 1.5.x.
- CPU extenders and teleporters no longer consume vast amounts of energy
- Shield generators are rebalanced with more capacity, and consume less energy when active and idle
- Deconstructors can be placed on CVs
- Certain plasma and rockets can be fired in planets (instead of being restricted to space)
- Minigun turrets fire… minigun bullets (instead of 15mm rounds)
You will need a decent text editor to do this as ESG doesn’t support workshop mods for this.
Shield Generator Rebalancing
### CHANGES TO BE MADE IN BLOCKSCONFIG.ECL ###
1. Locate your ESG configuration folder at \Steam\steamapps\common\Empyrion – Galactic Survival\Content\Configuration
2. Edit BlocksConfig.ecg with a decent text editor like UltraEdit or Notepad+
This rebalances shields to make them more realistic and with less extreme energy requirements.
- SV from 4000 shield 3600 energy (360 idle) -> 20,000 shield, 200 enerngy (20 idle)
- CV from 18000 shield 18000 energy (800 idle) -> 40,000 shield, 400 energy (40 idle)
- HV from 6000 shield 3600 energy (360 idle) -> 50,000 shield, 500 energy (50 idle)
- CV2 from 36000 shield 1600 energy (xxx idle) -> 75,000 shield, 750 energy (75 idle)
- BA from 25000 shield 1000 energy (25000 idle) -> 75,000 shield, 750 energy (75 idle)
- BA2 from 50000 shield 50000 energy (1500 idle) -> 90,000 shield, 900 energy (90 idle)
Optimise SV Shield
Block 1810 change:
- EnergyIn: 3600, type: int, display: true, formatter: Watt
- EnergyInIdle: 360, type: int, display: true, formatter: Watt
- ShieldCapacity: 4000, type: int, display: true
to
- EnergyIn: 200, type: int, display: true, formatter: Watt
- EnergyInIdle: 20, type: int, display: true, formatter: Watt
- ShieldCapacity: 20000, type: int, display: true
Optimise CV Shield
Block 1809 change:
- EnergyIn: 1800, type: int, display: true, formatter: Watt
- EnergyInIdle: 800, type: int, display: true, formatter: Watt
- ShieldCapacity: 18000, type: int, display: true
to
- EnergyIn: 400, type: int, display: true, formatter: Watt
- EnergyInIdle: 40, type: int, display: true, formatter: Watt
- ShieldCapacity: 40000, type: int, display: true
Optimise HV Shield
Block 1888 change:
- EnergyIn: 3600, type: int, display: true, formatter: Watt
- EnergyInIdle: 360, type: int, display: true, formatter: Watt
- ShieldCapacity: 6000, type: int, display: true
to:
- EnergyIn: 500, type: int, display: true, formatter: Watt
- EnergyInIdle: 50, type: int, display: true, formatter: Watt
- ShieldCapacity: 50000, type: int, display: true
Optimise CV Shield 2
Block 1811, change
- EnergyIn: 36000, type: int, display: true, formatter: Watt
- EnergyInIdle: 1600, type: int, display: true, formatter: Watt
- ShieldCapacity: 36000, type: int, display: true
to
- EnergyInIdle: 750, type: int, display: true, formatter: Watt
- ShieldCapacity: 75000, type: int, display: true
- EnergyInIdle: 75, type: int, display: true, formatter: Watt
Optimise Base Shield 1
Block 1808 change:
- EnergyIn: 25000, type: int, display: true, formatter: Watt
- EnergyInIdle: 1000, type: int, display: true, formatter: Watt
- ShieldCapacity: 25000, type: int, display: true
to
- EnergyIn: 750, type: int, display: true, formatter: Watt
- EnergyInIdle: 75, type: int, display: true, formatter: Watt
- ShieldCapacity: 75000, type: int, display: true
Optimise Base Shield 2
Block 1812, change:
- EnergyIn: 50000, type: int, display: true, formatter: Watt
- EnergyInIdle: 1500, type: int, display: true, formatter: Watt
- ShieldCapacity: 50000, type: int, display: true
to
- EnergyIn: 900, type: int, display: true, formatter: Watt
- EnergyInIdle: 90, type: int, display: true, formatter: Watt
- ShieldCapacity: 90000, type: int, display: true
Teleporter Rebalancing
The energy consumption of active teleporters is too high to make remote bases viable without huge amounts of solar panels or grinding promethium all the time.
1. Continue to edit BlocksConfig.ecl
2. Locate Block Id: 1315, Name: TeleporterCV
change:
to
Base Teleporter change
3. Locate Block Id: 1377, Name: TeleporterBA
change:
to
Structure Placing
ALLOW DECONSTRUCTORS TO BE PLACED ON CV
On the line { +Block Id: 1371, Name: Deconstructor
change:
- AllowPlacingAt: Base, display: true
- TechTreeNames: “Base”
- AllowPlacingAt: “Base,MS”, display: true
- TechTreeNames: “Base,Capital Vessel”
to:
Weapon Rebalancing
### CHANGES TO BE MADE IN ITEMSCONFIG.ECL ###
1. Locate your ESG configuration folder at \Steam\steamapps\common\Empyrion – Galactic Survival\Content\Configuration
2. Edit ItemsConfig.ecg with a decent text editor like UltraEdit or Notepad+
Allows certain pulse, rocket weapons to be fired on planets as well.
In the following 3 block entries:
Item Id: 112, Name: PulseLaserMSWeapon
Item Id: 123, Name: TurretMSPulseLaserWeapon
Item Id: 126, Name: TurretMSRocketWeapon
look for the Child 0 section in each of those items and change:
AllowAt: Space
to:
AllowAt: “Space,Planet”
Changes miniguns to stop firing 15mm rounds and fire… minigun rounds like it’s supposed to:
Locate Item Id: 114, Name: TurretGVMinigunWeapon
change:
- Damage: 280, display: true
- AmmoType: 15mmBullet, display: true
to:
- Damage: 140, display: true
- AmmoType: 8.3mmBullet, display: true
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