Empyrion – Galactic Survival – ESG: Quality of Life Configuration Guide Updated! (June 2021)

Empyrion – Galactic Survival – ESG: Quality of Life Configuration Guide Updated! (June 2021) 1 - gameplaylists.com
Empyrion – Galactic Survival – ESG: Quality of Life Configuration Guide Updated! (June 2021) 1 - gameplaylists.com
This is a configuration guide to add some quality of life features to the ESG base game.

This is compatible for version 1.3.x, 1.4x and 1.5.x.

  • CPU extenders and teleporters no longer consume vast amounts of energy
  • Shield generators are rebalanced with more capacity, and consume less energy when active and idle
  • Deconstructors can be placed on CVs
  • Certain plasma and rockets can be fired in planets (instead of being restricted to space)
  • Minigun turrets fire… minigun bullets (instead of 15mm rounds)

You will need a decent text editor to do this as ESG doesn’t support workshop mods for this.

 
 

Shield Generator Rebalancing

 
### CHANGES TO BE MADE IN BLOCKSCONFIG.ECL ### 
1. Locate your ESG configuration folder at \Steam\steamapps\common\Empyrion – Galactic Survival\Content\Configuration 
2. Edit BlocksConfig.ecg with a decent text editor like UltraEdit or Notepad+ 
 
This rebalances shields to make them more realistic and with less extreme energy requirements. 

  • SV from 4000 shield 3600 energy (360 idle) -> 20,000 shield, 200 enerngy (20 idle) 
  • CV from 18000 shield 18000 energy (800 idle) -> 40,000 shield, 400 energy (40 idle) 
  • HV from 6000 shield 3600 energy (360 idle) -> 50,000 shield, 500 energy (50 idle) 
  • CV2 from 36000 shield 1600 energy (xxx idle) -> 75,000 shield, 750 energy (75 idle) 
  • BA from 25000 shield 1000 energy (25000 idle) -> 75,000 shield, 750 energy (75 idle) 
  • BA2 from 50000 shield 50000 energy (1500 idle) -> 90,000 shield, 900 energy (90 idle)

Optimise SV Shield 
Block 1810 change: 

  • EnergyIn: 3600, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 360, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 4000, type: int, display: true

to 

  • EnergyIn: 200, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 20, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 20000, type: int, display: true

 
Optimise CV Shield 
Block 1809 change: 

  • EnergyIn: 1800, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 800, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 18000, type: int, display: true

to 

  • EnergyIn: 400, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 40, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 40000, type: int, display: true

 
Optimise HV Shield 
Block 1888 change: 

  • EnergyIn: 3600, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 360, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 6000, type: int, display: true

to: 

  • EnergyIn: 500, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 50, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 50000, type: int, display: true

 
Optimise CV Shield 2 
Block 1811, change 

  • EnergyIn: 36000, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 1600, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 36000, type: int, display: true

to 

  • EnergyInIdle: 750, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 75000, type: int, display: true 
  • EnergyInIdle: 75, type: int, display: true, formatter: Watt

 
Optimise Base Shield 1 
Block 1808 change: 

  • EnergyIn: 25000, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 1000, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 25000, type: int, display: true

to 

  • EnergyIn: 750, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 75, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 75000, type: int, display: true

 
Optimise Base Shield 2 
Block 1812, change: 

  • EnergyIn: 50000, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 1500, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 50000, type: int, display: true

to 

  • EnergyIn: 900, type: int, display: true, formatter: Watt 
  • EnergyInIdle: 90, type: int, display: true, formatter: Watt 
  • ShieldCapacity: 90000, type: int, display: true

 
 
 

Teleporter Rebalancing

 
The energy consumption of active teleporters is too high to make remote bases viable without huge amounts of solar panels or grinding promethium all the time. 
 
1. Continue to edit BlocksConfig.ecl 
 
2. Locate Block Id: 1315, Name: TeleporterCV 
 
change: 
 

EnergyIn: 6000, type: int, display: true, formatter: Watt

 
to 
 

EnergyIn: 60, type: int, display: true, formatter: Watt

 
Base Teleporter change 
 
3. Locate Block Id: 1377, Name: TeleporterBA 
 
change: 
 

EnergyIn: 12000, type: int, display: true, formatter: Watt

 
to 
 

EnergyIn: 120, type: int, display: true, formatter: Watt

 
 
 

Structure Placing

 
ALLOW DECONSTRUCTORS TO BE PLACED ON CV 
 
On the line { +Block Id: 1371, Name: Deconstructor 
change: 

    • AllowPlacingAt: Base, display: true 
    • TechTreeNames: “Base”

    to:

    • AllowPlacingAt: “Base,MS”, display: true 
    • TechTreeNames: “Base,Capital Vessel”

 
 
 

Weapon Rebalancing

 
### CHANGES TO BE MADE IN ITEMSCONFIG.ECL ### 
1. Locate your ESG configuration folder at \Steam\steamapps\common\Empyrion – Galactic Survival\Content\Configuration 
2. Edit ItemsConfig.ecg with a decent text editor like UltraEdit or Notepad+ 
 


 
 
Allows certain pulse, rocket weapons to be fired on planets as well. 
 
In the following 3 block entries: 
Item Id: 112, Name: PulseLaserMSWeapon 
Item Id: 123, Name: TurretMSPulseLaserWeapon 
Item Id: 126, Name: TurretMSRocketWeapon 
 
look for the Child 0 section in each of those items and change: 
 
AllowAt: Space 
 
to: 
 
AllowAt: “Space,Planet” 
 
Changes miniguns to stop firing 15mm rounds and fire… minigun rounds like it’s supposed to: 
 
Locate Item Id: 114, Name: TurretGVMinigunWeapon 
 
change: 

  • Damage: 280, display: true 
  • AmmoType: 15mmBullet, display: true

to: 

  • Damage: 140, display: true 
  • AmmoType: 8.3mmBullet, display: true

 
 

Written by Storm

Thanks for checking our blog. I hope the information you found about Empyrion – Galactic Survival – ESG: Quality of Life Configuration Guide helped you somehow. If you believe we forget to add something or update the post with more information, please let us know via comment below! See you soon!
 
 


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