Guide for Farming Simulator 19 – Basic XML
Required programs for this guide
Have you ever found a really awesome mod, but there’s something minor you don’t like? Let’s say you found the price too high or too low. Maybe the storage capacity is not to your liking.
These minor edits can be easily changed without corrupting a working mod. With a couple of free programs that most users may already have and a little know-how, I’ll show you how easy it is.
Seven easy steps (or less), let me walk you through.
**PLEASE do make a backup of the mod file, so you remember what changes you made. Backing up is always good practice on computers. Can’t stress that enough.
Step 1 – Opening the archive.
Open explorer and locate the mod you want to edit. Since we’re doing this without extracting any files, you may edit the file in your live mod directory, which is probably located somewhere in ‘Documents\My Games\FarmingSimulator2019\mods’. Or, if you like, you can, of course, make a copy of the mod somewhere and edit that file instead.
Once you have located the mod you wish to edit:
- Right-click the file
- Mouseover 7-Zip
- Click on ‘Open archive’
Step 2 – Not really a step.
With the archive open in 7-Zip, you will now see the archive contents. For the types of minor modifications that this guide is designed for, you only need to concern yourself with the .xml files.
For this example, we’re going to look at farmSiloSmall.xml
*note: modDesc.xml is a good place to check if the mod is compatible in multiplayer.
Step 3 – Only required once to the setup default editor.
Ok, before you edit a file, you want to make sure you set up an editor. Notepad++ makes viewing XML a breeze. To set it as your default editor in 7-Zip, navigate to Tools/Options on the top menu bar.
Step 4 – Only for editor setup
When this window opens, click on ‘Editor’ and set the location; in this case, it’s Notepad++. And hit OK.
Step 5 – Now, you’re ready to open the XML file.
In the archive contents list, right-click on the XML file you wish to edit and select Edit from the menu. Or use the default hotkey ‘F4’.
Step 6 – The XML file is open and is now easy to read and make changes.
Now you can read the XML code in an easy-to-read format. Things like price, capacities, fill types can be easily edited in or out. Keep in mind that you should keep your edits to values that you’re confident with.
For example, The capacity of this silo is 500,000,000 and a price tag of 110,000. Some players may find the realism of this to be off. You can change those numbers to something that suits your gameplay. I like 500 million, but maybe 500,000 is more your style, and a price tag of 130,000. No problem! Keep in mind that you need to make sure all associated values are edited. An example of this, the storage capacity is listed twice. Once for the StoreData, and once for the actual capacity of the silo.
Now you should have the ability to make small XML changes to your favorite mods.
Step 7 – Save the file
An obvious but important step. Since you’re editing a file within an archive, when you click save in Notepad++, 7-Zip will tell you the file has been modified and ask if you want to update the archive. Of course, click, OK. You’re now done.
You’re done editing; however, testing is in order. Since this guide’s purpose is for minor XML edits only, testing should usually be quite simple. Here are the results from my example. The original capacity was 500,000,000 – I changed to 500,000. The original price 110,000 – I changed to 130,000.
Suppose you made it this far, great! XML is a boring guide, and pictures of basic text can be a bit dry. However, it’s straightforward to do these minor changes that only take a few minutes to tweak mods exactly how you like. Modding is a lot of work, and modders dedicate a lot of time to their passion. So instead of asking modders for changes to suit specific tastes, you can easily implement some minor changes on your own.
Notice: Altering of mods should be for personal use only! Unless you’ve obtained the express permission from the mod author(s). NEVER remove mod author information, or upload it to any website.
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