Choosing a deck
Based on what deck you choose, your game style will vary obviously from others or vary from each other, If you’re new to the game, I recommend counter striker, its a simple deck all about, well as it sounds, building up your block and striking back during the enemies turn. It has basic attacks as well and doesn’t rely only on countering but will absolutely turn the game on its head for you.
Learning basic damage
Next is your basic layout, in the images included, there is one where I am positioned in front of an enemy, I have multiple choices here, some more effective than others, but I also need to be weary of my momentum and how much energy i can use during this one turn. But because this is also early on, I don’t need to worry to heavily about this, In this case I’m going to use long counter, quick block (which obviously doesn’t use any momentum) combo counter and quick strike. As long as I have more block than his attack, I have no need to worry about taking damage and can end the turn safely and know I will take him out. This is just basic thought translated easily, its as easy as breathing. You could say its even basic math, as long as you have a bigger block than an enemy attacking you will avoid taking any damage.
next comes to movement. In this game there is a huge problem where if you’re standing in front of someone they’re gonna attack you :), so move jackass, Its as simple as using a movement card, you get this, you understand this, its easy, whats a little harder to understand is where to move, which is also something you won’t really even have to comprehend until later on, in this image I have a counter, I don’t have to move, but lets say I’m really scared for some reason, I can use my slip card and move right by the enemy, slip is a unique card in that it is one of the only cards other than vault that gives you momentum back, the difference between this and vault, is that vault gives you momentum for going over a table or counter or any object that blocks an area. While slip lets you side step any enemy and gain back the momentum you used (side not if you upgrade this card you end up getting one free momentum as it removes the cost of using the card and ends up giving back to you, its cheap, its 25 quid every time) making it possible to still use the rest of your hand while moving, you can never stand in place in this game. Almost every turn you must be moving, or you will set your self up for failure. (There is also a card called shift that lets you go directly past the enemy, granted there is not an enemy standing directly behind them, when upgrading this card, if you shift past the enemy you will not lose any combo, just a little note I wanted to add)
That’s really it
Theres nothing much after this, the game gets harder as enemies become more tricky to deal with and have larger health bars, the game on release compared to when I am writing this was much harder to a degree considering there was no difficulty choice, enemies moved before you and there was no fix on AI positioning, if you made it to the final, and you were surrounded and got no cards that was it, GG, the games a lot more forgiving in the fact that you have options to even build your own deck through RNG 3 card choice. So take your time, It’s real simple, If you have any questions feel free to leave em, other than that. I saw someone make a joke guide of this topic and realized through the comments that this was actually a problem for some, so enjoy
I hope you enjoy what we shared today about Fights in Tight Spaces – conserving your health 101. If there is anything, you want us to add, please let us know via comment below! See you soon! And thanks!
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