Guide for Foxhole – Before Complaining About Unbalace See This Guide
1. The infamous Aalto Storm Rifle
The Storm Rifle is the only assault ]rifle in the game and should be used as such. Its incumbrance is one of the highest amongst the small arms and the accuracy and damage threshold in automatic mode are not the best. I explain, the damage threshold in automatic mode is 45 and its accuracy is less than that of Fiddler SMG and all other rifles. The correct way to use it is the semi-automatic with a damage threshold of 65 and a similar, but lower, accuracy than the Argenti Rifle. The automatic mode must be used for the suppression of defenses.
2. The Argenti Rifle
This rifle has the smallest incumbrance (12%) in the game, even smaller than that of Fiddler Smg and the Pitch Gun, giving it the advantage of allowing the player to carry more grenades, ammunition and to dodge enemy shots. It is also the second most accurate rifle, except for snipers, after the No.2 Loughcaster. And on top of that, it has a damage threshold of 67, just 3 points below the wardens’ standard rifle.
3. Catara mo.II (LMG)
This is the only LMG in the game, being an exclusive weapon of the Colonials and costing the same price as the Storm Rifle. It has the best accuracy of all automatic small arms, when fired from the lowered or lying position, in addition to having the excellent damage threshold of 52.
4. “The Pitch Gun” mc.V
It is the only SMG used as a secondary weapon in the game, being excellent for the defense of vehicle crew and especially when used in the passenger seat of the LUV “UV-5c” Odyssey ”. I have often seen players wreaking havoc with this weapon combined with this vehicle against soldiers scattered in the open field. It is also well used when used by all LUV crew members “UV-05a Argonaut” in a drive by.
5. 135 Neville Anti-Tank Rifle (ATR)
The Anti-tank rifle is a great weapon if used correctly and its ridiculously cheap as well, in comparison with other AT-Guns. The main issue with this one is that you need a group of at least 3 players firing it at the same time to do any meaningful damage against armored vehicles. The less damage your gun does to the enemy the closer you have to be to fire all the shoots needed to take down the enemy armor, and that’s the reason why the colonial Ignite Fist wins against the ATR, but it still doesn’t makes it a bad weapon.
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