GTFO – Only Terminal Guide You’ll Need
Most of what is explained in detail here is given a basic explanation within the Terminal itself, making it particularly easy to use. I hope this guide helps you use the terminal a little more efficiently without needing to watch 30 minutes of video on the matter.
For users already comfortable with the functions of the terminal a TL;DR of useful commands has been listed at the bottom of the guide.
Updated as of 8th July 2020
The primary function of the terminal is to gather information. That information could be related to the primary objective, like the location of a reactor or hydrostasis unit, or other mission critical information such as zones and areas rich with resources crucial to your party surviving the next security door fitted with an alarm.
List is literally a list of items and typing only “LIST” will show everything on the map, far too much information to be managed at once and most of it not relevant to you or your party. Instead we need to apply filters to the command in order to narrow the search.
Filtering by zone is a good start and can be achieved by inputting “LIST ZONE_49”
This will give us a list of everything within Zone 49
This is still a lot of excess information as it lists every door, every locker, every box and everything within those boxes and in a particularly large room it can be difficult to track down all the relevant items.
We can narrow things down even further by applying multiple filters, this time specifically for resources inside Zone 49. We do this by inputting “LIST RESOURCES ZONE_49”
This list is now considerably easier to manage, letting us see precisely what resources can be found within specific zones.
This gives us the option of targeting specific zones for med kits or skipping over an unnecessary enemy filled zone as it lacks tool refills.
You can also use LIST to reveal all Keycards on the map and discover their locations without having to encounter the locked doors. Saving you time backtracking to collect a key you may have missed or giving advanced warning of how many security alarms will need to be defeated.
Query is a much simpler command than List in that it has no filters and only one real use, to give information on a specific object with a specific ID.
Most often Query is used when attempting to locate the main objective or a mission critical item such as a Keycard.
Unfortunately Zone 52 is locked and requires KEY_YELLOW_140 to open it. Using “QUERY KEY_YELLOW_140” we can see that the Key is located in Zone 50.
Query can also be used to determine the “Capacity” of resources. Using our previous tip of Listing all resources in a given zone we can now use Query to determine whether or not it’s even worth the trip.
We can see here that Medipack_767 has a Capacity of 40% effectively meaning 2 charges, each restoring 20% hp.
It is important to remember that Query relies on a specific object ID. The objects shown in this guide may have a different ID from objects within your own game so pay attention to specific Key Colours and the Numbers at the end of object ID’s
Ping is even simpler than Query. The primary function of Ping is to help you locate items within specific Zone Areas.
Ping will give a more narrow idea of where an item is by noting the specific room (Area) it is in. It will also pinpoint the item location with an audible “ping” noise which will direct the player straight to the pinged item.
Here we can see the Ping function has narrowed down the location of Medipack_767 to Zone 49 Area B
Ping cannot be used to locate an item if the terminal you are pinging from is not in the same Zone as the item you are pinging.
Reactor Terminals are unique terminals related to missions involving Reactors as the main objective. Here are the relevant commands for Reactors.
REACTOR_STARTUP which will start the reactor power up encounter
REACTOR_SHUTDOWN which will start the reactor power down encounter
REACTOR_VERIFY which is used in combination with a password that you will be given by the game during the reactor encounter, example REACTOR_VERIFY EAST.
Failure to input the correct password in the allotted time will require you to repeat that reactor cycle again.
An example of REACTOR_STARTUP and REACTOR_VERIFY – this functions similarly for REACTOR_SHUTDOWN
There is now a new set of commands quite important for Reactors. In older rundowns Codewords were just given by the game’s objective. Now you will need to track down the terminal specified by the objective and use the following commands to reveal the codes.
LOGS which will reveal any logs available on the terminal
READ which when followed by the full log file name will print the log onto the screen or let you listen to an audio log if one is available.
LOGS may provide an auto generated log found on every terminal and one named reactor_verx09.log
You would simply input READ reactor_verx09.log to receive the 4 letter code word needed to reboot the reactor and carry on the cycle.
Important: Not all terminals will have special logs, even when playing Reactor maps you will be required to find the specific terminal requested by the objective to find the log and code word. Terminal_167 for example will have Terminal_167 written on the top of it when you find it.
Important: Logs are available prior to starting up the reactor, you will need to ensure you have the right terminal and code requested by the objective or you will fail the objective forcing it to be restarted.
The Useful Commands (TL;DR)
LIST RESOURCES ZONE_# – Will list all resources within the specified Zone (ie. Zone_49)
LIST KEY – Will list all keycards on the map
LIST ID Zone_# – Will list all ID cards within the specified Zone
QUERY AMMOPACK_# – Will give Zone and Capacity info of a specific Ammopack
QUERY MEDIPACK_# – Will give Zone and Capacity info of a specific Medipack
Query TOOL_REFILL_# – Will give Zone and Capacity info of a specific Tool Refill
PING item_# – Will give Zone and Area info of a specific item and audible ping on item location
REACTOR_STARTUP – Will initiate the reactor startup sequence
REACTOR_SHUTDOWN – Will initiate the reactor shutdown sequence
REACTOR_VERIFY —- – Will “unstick” the reactor cycle where —- is the specified password (ie. REACTOR_VERIFY MINT)
LOGS – Will reveal all log files stored within the terminal, used to gain code words for REACTOR_VERIFY
READ – Will print the selected log from that terminal to screen. (ie. READ REACTOR_VERZ07.LOG)
As has been pointed out using the UP ARROW KEY will allow you to input the previous command again without needing to retype, this is helpful when repeatedly pinging items or pinging similar items and changing the codes.
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