Last Evil – Activate Modding

Last Evil – Activate Modding 17 - wpgameplay.com
Last Evil – Activate Modding 17 - wpgameplay.com

Guide for Last Evil – Activate Modding

This guide provides directions with screenshots of the process for installing the things necessary to allow mods from the Steam workshop to run with Last Evil. Subscribing to a mod only downloads the files to the folder the program in this guide expects them to be in. This one time process allows those mods to run when Last Evil runs.

Steps

In this guide, you will: 

  1. Download the mod manager. 
  2. Extract the mod manager. 
  3. Run the mod manager. 
  4. Configure the mod manager. 
  5. Activate the mod manager. 
  6. Subscribe to a workshop mod. 
  7. Verify the installation.

 
 

Acquire the Mod Manager

The developer of Last Evil packaged an existing project with the settings you need to target the Last Evil Unity game to allow modding. However, it does not come with the base game, so it must be downloaded. 

  1. Open this forum post: https://steamcommunity.com/app/823910/discussions/0/3111392579693090369/ 
     
  2. Click the Google Drive link: 
    https://drive.google.com/drive/folders/16hEHdFFlNgmmuj0xlEqHrKkT6C3xzlc2?usp=sharing 
     
  3. Download the “UnityModManager_LE.zip”: 
    Last Evil - Activate Modding 

 
 

Extract the Mod Manager

Now that the ZIP file is downloaded, extract it somewhere that is not in the game directory, since the application has logging messages to that effect: 
 
Last Evil - Activate Modding 
 

  1. Once the download is completed, you will need to extract it. Please be advised that, if you use Windows’ “Extract All” option (rather than a 3rd-party program like 7-zip), the files from the ZIP will probably be marked as blocked, which will cause a blue warning screen to show up later. 
    Last Evil - Activate Modding 
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  2. Extract it somewhere: 
    Last Evil - Activate Modding 
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  3. That folder should look similar to this: 
    Last Evil - Activate Modding 

 
 

Activate the Mod Manager

  1. Run UnityModManager.exe
    Last Evil - Activate Modding 
     
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  2. If you extracted things with Windows’ “Extract All” feature, you’re probably seeing this: 
    Last Evil - Activate Modding 
     
    Click “More Info” on that screen, and “Run Anyway”. 
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  3. Now click the red “Select” next to “Folder”: 
    Last Evil - Activate Modding 
     
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  4. Make sure “DoorstopProxy” is picked in the “Installation method” area. 
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  5. Click “Install”. 
    Last Evil - Activate Modding 
     
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  6. It should look like this: 
    Last Evil - Activate Modding 
     
    â € 
  7. Close the program. You’re done with it unless you want to install a non-workshop mod (re: if you were developing one of your own).

 
 

Verify Installation

  1. Subscribe to a mod from the workshop. 
  2. Run Last Evil. 
  3. You should now see a yellow “Mod Manager” button in the lower left. 
    Last Evil - Activate Modding 
     
  4. Click that button to see a list of loaded mods. 
  5. If whatever you subscribed to is in there, consider this process finished. 
    Last Evil - Activate Modding 

 
 

Done

To wrap up, here are some things I think you should know: 

  1. You don’t need to ever open the Unity Mod Manager again after you’ve set it up correctly. 
  2. You can turn off mods in-game without unsubscribing from them. 
  3. Some people experience problems getting the game field of the Unity Mod Manager to show “Last Evil”. If you figure out what’s wrong/how to fix that, please tell somebody.

 
 

Addendum: Troubleshooting

 

No “Last Evil” Game

 
For some people, Unity Mod Manager doesn’t show “Last Evil” as the “Game”, and that breaks everything: 
 
Last Evil - Activate Modding 
 
Maybe the encoding of UnityModManagerConfig.xml doesn’t match the XML encoding attribute. Use a program like Notepad++ to check/fix. 

  1. UTF-8 should look like: 
    Last Evil - Activate Modding 
     
  2. UTF-16 should look like: 
    Last Evil - Activate Modding 

 
 

Unblock Executables

 
If you used Windows’ “Extract All” option, go through and unblock the files to avoid the blue warning screen: 
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Last Evil - Activate Modding 
 

Other Setting-Related Things UMM Does

 
On Windows, Unity Mod Manager stores a Params.xml file here: %USERPROFILE%\AppData\Local\UnityModManagerNet\UnityModManager\0.0.0.0 
 
On Windows, Unity Mod Manager stores the first run information for the mod manager in 2 registry keys located at: Computer\HKEY_CURRENT_USER\SOFTWARE\UnityModManager 
 

Written by lirmont

This is all that we can say about Last Evil – Activate Modding for now. I hope this post helped you. If there is anything that we should add, please let us know via comment below. See you soon!
 


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