
Guide for Last Evil – Activate Modding
Steps
In this guide, you will:
- Download the mod manager.
- Extract the mod manager.
- Run the mod manager.
- Configure the mod manager.
- Activate the mod manager.
- Subscribe to a workshop mod.
- Verify the installation.
Acquire the Mod Manager
The developer of Last Evil packaged an existing project with the settings you need to target the Last Evil Unity game to allow modding. However, it does not come with the base game, so it must be downloaded.
- Open this forum post: https://steamcommunity.com/app/823910/discussions/0/3111392579693090369/
- Click the Google Drive link:
https://drive.google.com/drive/folders/16hEHdFFlNgmmuj0xlEqHrKkT6C3xzlc2?usp=sharing
- Download the “UnityModManager_LE.zip”:
Extract the Mod Manager
Now that the ZIP file is downloaded, extract it somewhere that is not in the game directory, since the application has logging messages to that effect:
- Once the download is completed, you will need to extract it. Please be advised that, if you use Windows’ “Extract All” option (rather than a 3rd-party program like 7-zip), the files from the ZIP will probably be marked as blocked, which will cause a blue warning screen to show up later.
â € - Extract it somewhere:
â € - That folder should look similar to this:
Activate the Mod Manager
- Run UnityModManager.exe.
â € - If you extracted things with Windows’ “Extract All” feature, you’re probably seeing this:
Click “More Info” on that screen, and “Run Anyway”.
â € - Now click the red “Select” next to “Folder”:
â € - Make sure “DoorstopProxy” is picked in the “Installation method” area.
â € - Click “Install”.
â € - It should look like this:
â € - Close the program. You’re done with it unless you want to install a non-workshop mod (re: if you were developing one of your own).
Verify Installation
- Subscribe to a mod from the workshop.
- Run Last Evil.
- You should now see a yellow “Mod Manager” button in the lower left.
- Click that button to see a list of loaded mods.
- If whatever you subscribed to is in there, consider this process finished.
Done
To wrap up, here are some things I think you should know:
- You don’t need to ever open the Unity Mod Manager again after you’ve set it up correctly.
- You can turn off mods in-game without unsubscribing from them.
- Some people experience problems getting the game field of the Unity Mod Manager to show “Last Evil”. If you figure out what’s wrong/how to fix that, please tell somebody.
Addendum: Troubleshooting
No “Last Evil” Game
For some people, Unity Mod Manager doesn’t show “Last Evil” as the “Game”, and that breaks everything:
Maybe the encoding of UnityModManagerConfig.xml doesn’t match the XML encoding attribute. Use a program like Notepad++ to check/fix.
- UTF-8 should look like:
- UTF-16 should look like:
Unblock Executables
If you used Windows’ “Extract All” option, go through and unblock the files to avoid the blue warning screen:
â €
Other Setting-Related Things UMM Does
On Windows, Unity Mod Manager stores a Params.xml file here: %USERPROFILE%\AppData\Local\UnityModManagerNet\UnityModManager\0.0.0.0
On Windows, Unity Mod Manager stores the first run information for the mod manager in 2 registry keys located at: Computer\HKEY_CURRENT_USER\SOFTWARE\UnityModManager
This is all that we can say about Last Evil – Activate Modding for now. I hope this post helped you. If there is anything that we should add, please let us know via comment below. See you soon!
- Check All Last Evil Posts List
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