Loop Hero – All Cards + Enemies unlocking guide

Loop Hero – All Cards + Enemies unlocking guide 1 - wpgameplay.com
Loop Hero – All Cards + Enemies unlocking guide 1 - wpgameplay.com

Table of Contents

Guide for Loop Hero – All Cards + Enemies unlocking guide

A full list of all Cards and Enemies in the game and how to unlock them.

Introduction

This guide lists all the Cards and Enemies in the game as they are displayed in the in-game Encyclopedia top to bottom left to right. 
 

Cards

Road 

  • Wasteland – basic card. 
  • Cemetery – basic card. 
  • Grove – basic card. 
  • Blood path – spawned by 2 or more adjacent Battle fields
  • Village – unlocked by the Gymnasium building. 
  • Ransacked village – transformed from a regular Village by a directly adjacent Vampire mansion
  • Count’s land – transformed from a Ransacked village after 3 loops. 
  • Wheat field – unlocked by the Farm building. 
  • Overgrown field – transformed from a Wheat field if the adjacent Village is destroyed by the Oblivion card. Can also be spawned by placing a Wheat field adjacent to A village? card. 
  • Ruins – unlocked with the Supply depot building. 
  • Swamp – unlocked with the Herbalist’s hut building. 
  • A Village? – spawned after placing 10 Forests or Thickets
  • Bridge – spawned by placing a River card over a Road. Bridge building is required.

 
Roadside 

  • Spider cocoon – basic card. 
  • Vampire’s mansion – basic card. 
  • Battle field – basic card. 
  • Shipwreck – transformed from a Battle field by placing an adjacent River
  • Road lantern – basic card. 
  • Goblin camp – spawned by placing 10 Rocks or Mountains
  • Goblin lookout – transformed from a Goblin camp by placing an adjacent Swamp
  • Bookery – unlocked with the Library building. 
  • Abandoned bookery – transformed from a Bookery after exchanging 20 cards. 
  • Blood grove – unlocked with the Field kitchen building. 
  • Hungry grove – transformed from a Blood grove if the adjacent Grove is destriyed by the Oblivion card. 
  • Bandit camp – spawned after placing 2 Villages
  • Reed – transformed from a River after placing adjacent to a Road. Bridge building is required. 
  • Outpost – unlocked with the War camp building. 
  • Smith’s forge – unlocked with the upgraded Smithybuilding. 
  • Chrono crystal – unlocked by defeating the first boss (proof required).

 
Landscape 

  • Rock – basic card. 
  • Mountain – basic card. 
  • Mountain peak – transformed from a 3×3 Rock or Mountain formation. 
  • Meadow – basic card. 
  • Blooming meadow – transformed from a Meadow by placing adjacent to any other card except Meadow
  • Desert – unlocked with the Intel center building. 
  • Sand dunes – unlocked with the Intel center building. 
  • River – unlocked with the River building. 
  • Oasis – transformed from a River if placed adjacent to a Desert or Sand dunes. 
  • Forest – unlocked with the Forest building. 
  • Thicket – unlocked with the Forest building. 
  • Burned forest – transformed from a Forest or a Thicket by placing in range of the Storm temple
  • Suburbs – unlocked with the upgraded Gymnasium building. 
  • Town – transformed from Suburbs if is adjacent with 4 other Suburbs orthogonally.

 
Special 

  • Treasury – basic card. 
  • Empty treasury – transformed from a Treasury by surrounding it with other cards. 
  • Strom temple – unlocked with the Smelter building. 
  • Beacon – basic card, 
  • Temporal beacon – unlocked by playing until loop 15+ (proof required). 
  • Lich’s palace – unlocked by spawning the first boss.

 
Golden 

  • Arsenal – unlocked with the Smelter building. 
  • Ancestral crypt – unlocked with the Cryptbuilding. 
  • Maze of memories – unlocked with the Library building. 
  • Zero milestone – unlocked with the Alchemist’s tent building.

 
 

Enemies

Slime – spawned by Wastelands
Ratwolf – spawned by Groves
Spider – spawned by Spider cocoons
Skeleton – spawned by Graveyards
Skeleton archer – spawned by Graveyards in chapters 2+. 
Cracked skeleton – spawned by killing Skeletons and Skeleton archers in chapters 2+. 
Chest – spawned by Battle fields
Mimic – spawned byBattle fields
Blood clot – spawned by Blood paths
Ghost– spawned by killing enemies near Battle fields
Ghost of a ghost – spawned by killing Ghosts
Prime matter – spawned by killing Ghost of a Ghosts
Vampire – spawned inside battles near a Vampire mansion
Vampire mage – spawned inside battles near a Vampire mansion and an Abandoned bookery
Swarm of bats – spawned by Vampires and Vampire mages in chapters 2+. 
Watcher – spawned inside battles near a Temporal beacon
Watcher mage – spawned inside battles near a Temporal beacon and an Abandoned bookery
Tome – spawned inside battles by an Abandoned bookery and by killing Vampire mages and Watcher mages
Goblin – spawned by Goblin camps. 
Goblin leader – spawned by Goblin camps in chapters 2+. 
Goblin archer – spawned by Goblin lookouts
Ghoul – spawned by Ransacked villages
Bandit – spawned by Bandit camps
Harpy – spawned by Mountain peaks
Gargoyle – spaned by Empty treasuries
Flesh golem – spawned by a Blood grove if a Vampire mansion is adjacent to it. 
Living armor – spawned by a Smith’s forge after recycling 6 items. 
Mosquito – spaned by Swamps
Scarecrow – spawned by Wheat fields and Overgrown fields
Field of blades – spawned inside battles in Overgrown fields
Scorch worm – spawned by Ruins
Fishman – spawned by Reeds
Siren – spawned by Shipwrecks
Jellyfish – spawned by Sirens in chapters 3+. 
Wooden warrior – spawned by A Village?
Dark slime – spawned after using the Oblivion card on a roadside tile that spawns enemies (e.g. a Goblin camp) while that tile has just spawned an enemy that has not yet left the tile. 
 

By Barragun

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