Mech Mechanic Simulator – Achievement Guide to MMS (31 achievements, patch #3)

Mech Mechanic Simulator – Achievement Guide to MMS (31 achievements, patch #3) 2 -
Mech Mechanic Simulator – Achievement Guide to MMS (31 achievements, patch #3) 2 -

Guide for Mech Mechanic Simulator – Achievement Guide to MMS (31 achievements, patch #3)

Achievement guide to Mech Mechanic Simulator.
There are 31 achievements in total as of patch #3, including a newly added secret achievement that is meant for mourning a patched exploit.

WARNING: Contract does not count towards the 1000 jobs achievement!

Straightforward achievements

These are quite straightforward achievements. If you haven’t complete every one in this segment I suggest you play the game a little more before the achievement hunt. 

  • Soap & water 
    Clean a mech from dirt and mud. 
  • There’s a new mechanic in town 
    Buy the mechanic’s license. 
  • Where should I put it? 
    Buy your first station. 
  • Bonus is mandatory 
    Finish all bonus tasks in a job. 
  • Just add a bit of color 
    Paint a mech. 
  • Nothing a bit of paint can’t fix 
    Repaint your workshop. 
  • The dark side 
    Finish a job for the Cyb3r M3chs. 
  • Big league 
    Finish a job with an advanced mech. 
  • One of the boys 
    Finish a job with a unique mech. 
    Note: unique means tier 3, aka Wraith, Artemis and Ukiyo. It’s not some mech with unique model/description/task etc. 
  • Practice makes perfect 
    Earn the max prestige level. 
  • Nothing I can’t fix 
    Fix each mech type at least once.


Job type achievements

You have to complete specific tasks/jobs to unlock these achievements. 

  • Critical update 
    Finish a software replacement job. 
    Note: only appears after you purchased Software Station. 
  • Time’s on my side 
    Finish a time-limited task in a job. 
    Note: select such job, and there will be a bar with time requirement to the right, between job description and tasks. 
  • Anything else? 
    Finish a job with dynamic tasks. 
    Note: usually the payment of a dynamic job is higher than normal ones, that may help you snipe one.


Repetitive/cumulative achievements

Just… sink more times into the game and you will eventually get it. 

  • Decorrosion all night 
    Remove the rust from 100 parts in the De-rusting station. 
  • Welding all day 
    Weld 100 parts in the welding station. 
  • Sheathing all the time 
    Fix 100 parts in the electronics station. 
  • Self sufficient 
    Create 10 parts in the crafting station. 
  • Who wants to be? 
    Earn more than $1,000,000. 
  • Work it 
    Successfully finish 1000 jobs. 
    Note: 1000*2min/60 ~=33.3 hours. Speechless. 
    | WARNING: Contract does not count towards this achievement! | 


Garage achievements

You can only get these achievements after unlocking garage. 

  • Pimp my mech 
    Refurbish your first mech. 
  • All your mech belong to us 
    Buy and refurbish all mech types. 
    Note: you don’t have to get all mechs via purchasing, the reward of covert missions also counts. But you will have to make sure all of them are functional. Paintjob is not required. 
    PS. The name of this achievement is a nod to that infamous “All your base are belong to us”. 
  • Ready for anything 
    Mount each of the perks at least once.


Mission table achievements

All achievements under this category requires you to do a certain amount of tier 4 dispatch missions. 

Why I don’t have missions with 4 threats?

The maximum threats for a mission is tied to the total amount of mech you have in your garage. You will need at least 5 mechs to start receiving 3 threat missions, and at least 6 mechs to start receiving 4 threats. The mechs in your garage don’t even have to be functional; it is the number of slots you occupied that actually counts. 

I have an arena mission with 4 threats but it only allow 1 mech to be dispatched

Tier 3 mechs automatically counter one threat for a specific type of mission. Buy Wraith, install 3 perks to counter 3 threats, and the mech itself will counter the last one. 

Can I Leroy Jenkins a mech into a 4-threat mission?

Well, each noncountered threat reduce the chance of success by 33%. Think twice. 

How can I efficiently roll missions with 4 threat?

When you initiate a mission, the world map immediately rerolls and generate new missions. Optimal strat would be: 
-If there are 4-threat missions, do it. Preferably use Wraith for arena, Artemis for mining and Ukiyo for distress missions. 
-If there are 4-threat missions but it’s not the 3 pairs of matches / the preferred mech is already on a mission, use other 2 mechs and load them with correct perks. 
-If there are no 4-threat missions, pick one with minimum threats and send only one mech. It will reroll missions so you get another chance for another 4-threat one. 

  • Been there, done that 
    Successfully finish each of the mission types with 4 threats. 
  • Master of the arena 
    Successfully finish 10 “Arena” missions with 4 threats. 
  • Here to save the day 
    Successfully finish 10 “Distress” missions with 4 threats. 
  • Fight the power! 
    Successfully finish 10 “Illegal” missions with 4 threats. 
  • One man’s trash is another man’s treasure 
    Successfully finish 10 “Scavenge” missions with 4 threats. 
  • Journey to the center of the Earth 
    Successfully finish 10 “Mining” missions with 4 threats. 
  • They never saw me coming 
    Successfully finish 10 “Covert” missions with 4 threats. 
    Note: the mission is just rare. Hopefully you get this one before the 1000 job achievement.


Breaking the Economy achievement

If you played the game before patch #3 and printed a lot of money using stock market exploit, you should have got this achievement when you continue the game (and found out your suspiciously large amount of shares confiscated by the dev). If you missed the chance, or you are an newcomer, read more to find out how to unlock it the legit way. 

Mech Mechanic Simulator - Achievement Guide to MMS (31 achievements, patch #3) Breaking the economy 
Managed to break the economy

The trigger for this achievement is tied to save game loading. If in the save you hold shares more than your rep of that corporation, the game will correct that, give you the achievement and set a flag which will skip the check in any saves derived from the current one
So there are two problems we need to solve: to trigger the check before it was marked for skipping, and to make the shares you are holding exceeds your rep in a legit way. 
Got any ideas? 
Alright, just follow these steps: 

  • Start a new game. You can create a new profile so that you don’t have to erase your normal playthrough. 
  • DO NOT save&quit until the last step. We only got one chance per playthrough. 
  • Keep playing until you get the license and global market, then immediately pick one corporation and complete one job for them. You would want to have lowest rep possible with that corporation, so ignore bonus tasks. 
  • Do more jobs to earn money until you can purchase shares of that company equals to your rep to them. Do not do jobs for that corporation, or you will have to earn more money to top off the share. 
  • Now accept a job form the corporation you chose before. complete the task, but intentionally s*rip some parts from the mech so that the a*sembly page shows incomplete icon. You can sell those parts and maybe take a loan, since you are going to bail soon after anyway. 
  • Hand in the job. The company will find out that some parts are missing and they will not be happy. You receive a rep penalty. You think the corpo is overreacting and decided to check the stock market. Guess what, your shares are higher than the rep with that corpo now! 
  • Save&quit then continue the game. You will receive the achievement once it finished loading.


Written by user19990313

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