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Building – Basic Knowledge
* Currently building distance does not take any effect.
Such as Woodshed and Excavation Shed.
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IMPORTANT:
– You need a skill (Handyman – Tier 2) under the Crafting tab for upgrade Houses (to Daub or Limestone).
You might want to max the skill (Building Master – Tier 4) for less stamina consumption.
– Only houses can be upgraded, other building and fence type cannot be upgraded with Daub and Limestone.
* When inhabitants take things or eat, the Houses box takes priority over than Resource Storage box and Food Storage box.
* When buildings do not have an a*signed worker.
They won’t be able to tell you if the building is in need of repair or “Damage” or “Not Built” in red text.
Under the “Buildings” tab.
* No resource return on demolishing a building or parts of a building.
* When a building status showing “Damage” in red text.
The production will refresh.
* Build Resource Storage and Food Storage near other villagers.
Their content is linked: RS with another RS, and FS with another FS.
* When building Resource Storage and/or Food Storage in faraway places.
Pro:
– Handy because it’s near other villagers or resources.
– It is easy to buy and sell or take and restore items too.
Con:
– Getting them repair is too far away from your own town.
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MD How to: Set up production
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Building – Example Range Radius
Note:
The range radius of a building has not yet implemented. Except for the Crop worker.
However, it does not stop the animation from working.
Here is an example if you do want the animation to work.
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Excavation MAP Range Radius
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Building – Fences
Hint:
You can build a fence depending on the width of the type of fence, and depending on the width of the body of the river.
EXAMPLE:
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Building – Houses – Part 1
Houses
Simple House – Tier 2.
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– Tier 1, Simple Small House: 2 Adults & 1 Child.
The highest House material: upgraded Stone Wall, and Wooden tile roof.
Mood: increase mood when upgrading with Limestone.
Simple Small House Storage box: 50 kg.
– Tier 2, Simple House: 2 Adults & 2 Child, increase mood.
The highest House material: upgraded Stone Wall, and Wooden tile roof.
Mood: increase mood when upgrading with Limestone.
Simple House Storage box: 50 kg.
– Tier 3, House: 2 Adults & 2 Child, increase higher mood.
The highest House material: upgraded Stone Wall, and Wooden tile roof.
Mood: increase mood when upgrading with Limestone by 3%.
House Storage box: 50 kg.
* You can only pair Male with Female in one house when their gender is 20 years different.
* You won’t able to pair the same gender anymore after the Patch v0.2.0.2
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Upgrade
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MD How to: House with different materials
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* Upgrading House Tier 1, 2, & 3 is not the same as upgrading material.
* No Technology or Schemes require to unlock.
IMPORTANT:
You need a skill (Handyman – Tier 2) under the Production tab for upgrade Houses (to Daub or Limestone).
You might want to max the skill (Building Master – Tier 4) for less stamina consumption.
* Upgrading houses with Limestone each part of a house insulation section goes up by 0.7%.
Roof: Thatch (low quality), Wooden (middle quality), Wooden tile (highest quality).
Wall, Window and Door: From Wattle (low quality), Wooden (middle quality), and Stone (highest quality).
* The higher the quality of material, the higher their mood increased. Especially during winter.
* Always leave at least one building slot empty, when upgrading from Tier 1, 2, & 3.
E.g.: 5/6, 6 is your limit. So build Tier 2 House, move-in Press “C”, then destroy your Tier 1 house.
This is to avoid family member and inhabitant from their mood decrease.
* Check their mood, make sure not to fall below 50% or in red.
Mood % depends on at what point your gameplay at when they reduce or increase is relative.
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Building – Houses – Part 2 Q&A
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Question:
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MD How to: Move into a house
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* How to rotate building easier during construction?
Press “ESC“, Settings, Keybindings, scroll to the bottom:
Construction Ghost Rotation Inputs
Rotate Ghost Left: Set to “Q”
Rotate Ghost Right: Set to “E”
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* How to upgrade House wall?
Equip hammer, right mouse click, scroll to “Upgrade“.
IMPORTANT:
Read “Building – Basic Knowledge” section.
Wattle wall upgrade with Daub.
Wooden wall upgrade with Daub.
Unlock Daub from Technology when Goose House is available, then you can purchase it from the Schemes.
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* How to unlock Daub?
Under Technology -> Farming, Goose House, Purchased Daub.
Craft from Barn workbench.
Daub
Durability: 100/100 Single Weight: 0.75kg
Building resource for upgrading wattle and wooden walls.
Can be crafted in Barn.
Stone wall upgrade with Limestone.
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* Where to get Limestone?
Please see “Limestone Location” section.
Limestone
Durability 100/100 Single Weight: 1kg
A building resource for upgrading coloured walls.
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* How to repair building?
Equip hammer, right mouse click, scroll to “Repair“.
It can only be repaired after 50%/less or when it turns red.
Example when a building is damaged and need repair.
Damage fixed.
* Any building that does not being a*signed a worker will not be shown as “Damage” under the Buildings tab.
So you have to inspect it yourself by equipping hammer, right-click “Repair“, go around all or most building and see if there’s any red colour instead of green.
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* How to permanently destroy tree stump?
– Removal with a Shovel.
A tree will grow back in 2 years if the tree stump is not removed with a shovel.
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Home Upgrades for Medieval Dynasty
Note:
This is an old video.
Roof are using Plank or a mix of Plank.
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Building – Storages – Part 1
Currently there is no purpose for “Storekeeper”.
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IMPORTANT:
* Always save before building, upgrading, and destroying a building.
Building Status.
Production Status.
* You can check their production status in the “Management->Buildings->Assignments->Production“.
If “No space” means your Resource or Food Storage box is full & their respected storage box as well.
You need to manually transfer the content from their respected storage box, into either the Resource or Food Storage box.
Depending on what type of material or food ingredients.
Example: Hunting Lodge box is full, so I need to transfer the content yourself into a Resource or Food Storage box.
* If the Resource Storage box full (including if you fill them up), they will be stored in their respected storage box. Similar to the Food Storage box.
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Resource Storage
– Resource Storage:
The village’s main storage for resources. It receives resources collected in the Woodshed, Excavation Shed, Mine, Hunting Lodge, Barn and animal buildings.
Inhabitants need this building to get wood (Firewood).
Resource Storage – Tier 1 box: 1000 kg.
Resource Storage – Tier 2 box: 2000 kg.
Resource Storage – Tier 3 box: 4000 kg.
– Resource Storage box is shared with everyone.
Store a lot of Firewood here to keep their mood higher.
Hint:
– Inhabitants consume order from Firewood->Stick->Log->Plank.
– In about 15 minutes (in-game time) villagers will consume 1 of available Wood material.
Wood consumption order:
1. Firewood count as 1.0 Wood
1. Stick count as 0.2 Wood
1. Log count as 2.0 Wood
1. Plank count as 1.0 Wood
10. Firewood count as 10.0 Wood
10. Stick count as 2.0 Wood
10. Log count as 20.0 Wood
10. Plank count as 10.0 Wood
With Firewood, worker consumes much less than Stick/Log/Plank.
So, preferably craft Log into Firewood or a*sign Lumberjack to make Firewood.
Press “Q” Handcrafting – > Firewood.
1 Log = 4 Firewood. (It may or may not change in the future).
No Wood sign at the top left corner.
* If the Resource Storage box & their respected storage box is full, a worker will stop production.
Example: Idle animation or simulation. It may apply to all worker job a*signment.
* They will also go idle if they already completed their job.
Example: Crop Worker.
Already harvest/plant all required seeds/grain from the “Fields” section.
Assuming the planted seeds is correct under the seasons.
Hence, they just go idle inside the Barn.
Please see “Wood and Food – Basic Knowledge” section for more info.
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Food Storage
– Food Storage:
The village’s main storage for food. It receives food collected in the Hunting Lodge, Fishing Hut, Barn and animal buildings.
Inhabitants need this building to get food.
Food Storage – Tier 1 box: 500 kg.
Food Storage – Tier 2 box: 1000 kg.
Food Storage – Tier 3 box: 2000 kg.
– Food Storage box is shared with everyone.
Make sure to have enough food to keep their mood higher.
Hint:
– Any food has a chance of poison will not be consumed by NPC worker.
– Store food in a Food Storage box to have a much less chance of food going Spoiled or Rotten.
* If the Food Storage box & their respected storage box is full, a worker will stop production.
Example: Idle animation or simulation. It may apply to all worker job a*signment.
It may apply to all worker job a*signment.
* What do workers in food and resource warehouses do?
Nothing for now. No need. This may be patched in the future.
Their job actually to transport content from the respected storage box into Resource/Food Storage box.
But since, it’s disabled for Tools.
Please see “Wood and Food – Basic Knowledge” section for more info.
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Upgrade
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Do not upgrade at night time where everyone is asleep.
Your family member and worker need Firewood.
If there is no Firewood, Log, or Stick their mood will go down.
However, if you must upgrade at night time, store sufficient Firewood inside each of your inhabitant houses.
Then you can upgrade with ease. Rush if you must. Also, pay attention to the top left corner of the screen indicator.
If they lack Firewood.
* Always leave at least one building slot empty, when upgrading from Tier 1, 2, & 3.
Example: 5/6, 6 is your limit. So build Tier 2 House, move-in Press “C”, then destroy your Tier 1 house.
This is to avoid family member and a worker from their mood decrease.
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Building – Storages – Part 2 Q&A
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Question
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* How to upgrade Resource Storage & Food Storage to Tier 1, 2, & 3?
Reduce the content of the Resource/Food Storage building box, to match with the individual building weight.
Then you can destroy the emptied storage building box.
E.g.: Resource Storage box Tier 1 weight is 300kg if you had build 2 so the total weight should be 600kg.
You can empty one of the Resource Storage box content weight to 300kg, then destroy one of the building.
** Equip hammer, then right mouse click, Scroll to “Destroy” it turns red. This function can be used for all in general.
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IMPORTANT:
* Always save before building, upgrading, and destroying building.
* Recommended option:
– Keep doing Chapter Quest to increase building limit.
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Recommendation:
– Resource Storage is best to build next to Mine and Animal Husbandry.
Alternative build next to a town for easy access to sell excess items.
– Food Storage is best to build next to Tavern and Animal Husbandry.
– 2 Food Storage (Tier 3) and 3 Resource Storage (Tier 3) is enough for 20-30 inhabitant.
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Building – Storages – Part 3 Q&A
* Where do NPC draw or taken the resources from?
Depending on what it is.
NPC worker take:
Food only from their own a*sign house box or Food Storage box. No chance of poison food.
Wood (Firewood, Stick, Log, Plank) only from their own a*sign house box or Resource Storage box.
Tools and crafting material from their own workplace box. Please see “Tools” section for more info, what kind of tools needed.
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Building – Animal Husbandry
See “Animal Husbandry – Basic Knowledge” section for more info.
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Henhouse
Henhouse Storage Sack: 50 kg.
Henhouse – Animal Breeder produce:
– Egg
Store into Food Storage box, if full in the Henhouse Sack.
– Feather
Store into Resource Storage box, if full in the Henhouse Sack.
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Pigsty
Pigsty Storage Sack: 50 kg.
Pigsty – Animal Breeder produce:
– Manure
Store into Resource Storage box, if full in the Pigsty Sack.
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Goose House
Goose House Storage Sack: 50 kg.
Goose House – Animal Breeder produced:
– Egg
Store into Food Storage box, if full in the Goose House Sack.
– Feather
Store into Resource Storage box, if full in the Goose House Sack.
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Fold
Fold Storage Sack: 50 kg.
Fold – Animal Breeder produce:
– Bucket of Milk
Store into Food Storage box, if full in the Fold Sack.
1 Bucket per Bucket of Milk for Female Goat from the Sack and/or Resource Storage box.
– Wool
Store into Resource Storage box, if full in the Fold Sack.
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Cowshed
Cowshed Storage Barrel: 50 kg.
Cowshed – Animal Breeder produce:
– Bucket of Milk
Store into Food Storage box, if full in the Cowshed Barrel.
1 Bucket per Bucket of Milk for Female Cow from the Barrel and/or Resource Storage box.
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Stable
Stable Storage box: 100 kg.
Stable – Animal Breeder produce/breed:
– Donkey
– Horses
Reference:
Stallion
Mare
Foal (Male and Female)
Note:
Their skin colour is random.
See the “Mount – Colour” section for more info.
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* You can recruit higher worker Farming skill as Animal Breeder for:
– Henhouse
– Pigsty
– Goose House
– Fold
– Cowshed
– Stable (optional)
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Apiary
Apiary Storage box: 50 kg.
Beekeeper produce:
– Honeycomb
Store into Food Storage box, if full in the Apiary box.
* You can recruit higher worker Farming skill for Apiary as Beekeeper.
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Building – Farming – Part 1
Barn
Barn – Tier 1 Storage box: 250 kg.
Barn – Tier 2 Storage box: 500 kg.
Barn – Tier 3 Storage box: 1000 kg.
Barn Worker
Barn Worker produce:
– Animal Feed
– Daub
– fertiliser
– Straw
– Flax Stalk
Store into Resource Storage box, if full in the Barn box.
– Flour
– Flax Seed (must buy Flax)
– Oat Grain
– Rye Grain
– Wheat Grain
– Poppy Seed
Store into Food Storage box, if full in the Barn box.
* You can buy Flax from the following vendor:
Branica (Lubomira)
Denica (Matylda)
Hornica (Karolina)
Gostovia (Edwin)
Denica (Dagobert) – Also sell Flax Seed.
Gostovia (Edwin) – Also sell Flax Seed.
Rolnica (Nadar) – Also sell Flax Seed.
* Craft Poppy in the Barn Workbench to produce Poppy Seed.
* Store Flax in the Resource Storage box or in the Barn box.
* Store Rot in the Food Storage box or in the Barn box.
* You can recruit higher worker Farming Skill for Barn as Barn Worker.
See the “Plant and Harvest Schedule – Corps” section for more info.
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Farmer
Farmer produce:
– Beetroot
– Cabbage
– Carrot
– Onion
– Oat
– Rye
– Wheat
– Poppy
– Apple (must buy Apple Seedling)
– Pear (must buy Pear Seedling)
– Plum (must buy Plum Seedling)
– Cherry (must buy Cherry Seedling)
Store into Food Storage box, if full in the Barn box.
– Beetroot Seed
– Cabbage Seed
– Carrot Seed
– Onion Seed
Store into Food Storage box, if full in the Barn box.
– Hop (must buy Hop Plant Seedling)
Store into Resource Storage box, if full in the Barn box.
* You can buy Hop Plant Seedling, Apple, Pear, Plum, Cherry Seedling from the following vendor:
Denica (Dagobert)
Gostovia (Edwin)
Rolnica (Nadar)
* Store Grains & Seeds in the Food Storage box or in the Barn box.
Example:
If you have 3×3 or 5×5 times 8 side by side, they will work according to your a*signment in the “Crops” tab for each season.
* You can recruit higher worker Farming Skill for Barn as Farmer.
See the “Plant and Harvest Schedule – Corps” section for more info.
See the “Plant and Harvest Schedule – Orchard Plants” section for more info.
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IMPORTANT:
* If Farmer animation does not start, try F5 & F9 method, if that does not work try sleeping at night.
* Sleeping also work with NPC worker who stuck on the roof.
* If you start playing in a new game Patch v0.3.1.4.
The chance NPC worker stuck on the roof or Farmer animation error is much less than continues playing from the previous older save game.
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Building – Farming – Part 2 Q&A
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Question:
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IMPORTANT:
In “Medieval Dynasty – Q&A with Developers Video #4“.
Please watch the video under the “Medieval Dynasty – Q&A with Developers Video” section for a quick direction.
The developer has mentioned that fields of crops can never be rotated.
So that means everything else must rotate around the fields of crops.
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MD How to: Assign fieldworkers (Farmer)
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* At the end of every season, the Farmer will harvest everything that’s ready to be store in the Food Storage box, if full in the Barn box.
* Any soil that has not been plough or fertilized or plant by seed, at the end of every season the soil will reset into Unploughed Field.
* Set up under the “Management->Crops->Crop Management”. It will be automatic by NPC.
* If you have set up another task for another worker to cook the cabbage for example.
You probably won’t see the harvested cabbage by the time you come back to check.
* Check “Plant and Harvest Schedule” section for easy management.
Check if the seed is in season or not, when you set it up under the “Crops” tab.
* If your Farmer on idle, make a checklist.
1. Have the Farmer have finished their job?
A: Farmer will go idle if they have finished their job.
2. If you interrupt, is the “Crops” has been erased?
A: Fix the Fields, “Management->Crops->Crop Management”.
3. Is the Farmer stuck on the roof or blocking a door?
If it does check the production still going or not.
A1: Sleep at night will help.
A2: If it stands idle in front of their house, ask them to move.
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My Farmer is idle, why?
She is done all her job on the Fields of Crops.
This seed is not in season to plant.
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* To avoid the Farmer animation issue, a*sign between 2 or 3 only, max.
If 3 cause an issue, reduce it to 2 or 1, it depends on how big is your field, and also,
a*suming you know which seed to plant for what season under the “Management->Crops” tab.
– If they still idle, sleep at night.
See the “Food to Rot” section for more info.
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Building – Farming – Part 3 Q&A
* How to use fertiliser?
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Worker Assignment Status
No worker a*sign to the Barn.
Worker a*signs as Barn Worker.
Worker a*sign as Farmer.
* In regards to Farmer, your results may vary with mine, I just explain what is working for me.
Yours may be different. Depending on how big is your fields of crops, and what seed is planted during the time.
* How to level “Farming” skill for NPC worker?
Assign it to “Farmer”, If she had Level 1, next year or two years later, she should be level 2. Full-time job.
Tested in Patch v0.1.1.5, and it’s working.
* The best way to make a Farmer working at least 90% less buggy is by:
– Making 3×3 or 5×5 Fields of Crops (times 8), and only allocate each field of crops with one type of Seed.
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* Where should I store Fertiliser, Seed, and Grain for my Farmer?
Store Fertiliser, and Crops (Flax, Flax Stalk) in the Resource Storage box or in the Barn box.
Crops (Oat, Poppy, Rye, Wheat), Seed and Grain can be store in the Food Storage box or in the Barn box.
For Farmer able to do their job.
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* Why Farmer gets idle on the farm if too many are a*signed?
Only one worker will be a*signed to a particular task in particular fields of crops. So only one Farmer will put fertiliser down in the field 1 at a time. If you only have 1 field, and 4 Farmer, one of them is going to just sit in the barn with nothing to do since one is fertilizing, one is ploughing, and one is planting.
This is one of the reasons not to make your fields too big. If you have 2 fields, you can have 6 workers going at the same time.
Fields of 5×5. It works well, and smaller would probably work better.
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Building – Resources – Part 1
IMPORTANT:
Since the Patch v0.3.1.4, all mining loot goes into your inventory directly, they do not drop into the ground anymore.
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Woodshed
Build Woodshed near the forest trees.
Woodshed – Tier 1 Storage box: 50 kg.
Woodshed – Tier 2 Storage box: 100 kg.
Lumberjack produce:
– Log
– Stick
– Firewood (require Log)
– Plank (require Log)
Store into Resource Storage box, if full in the Woodshed box.
* You can recruit higher worker Extraction Skill for Woodshed as Lumberjack.
* Main Character Extraction Skill:
Lumberjack skill speciality is chosen, it will boost the Wood production.
– Woodcutter
– Force of Nature
– *Woodcutter’s Trance
** Trees respawn every 2 years, only if the Stump does not permanently remove.
Remove Stump +1 Log.
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Excavation Shed
Build Excavation Shed near clay deposit (brown bulge ground), and Clusters of rocks (stone deposit).
Excavation Shed – Tier 1 Storage box: 100 kg.
Miner produce:
– Stone
– Limestone
– Clay
** Limestone will only be produced if the area where the Excavation Shed build has limestone spawn.
Store into Resource Storage box, if full in the Excavation Shed box.
* You can recruit higher worker Extraction Skill for Excavation Shed as Miner.
* Excavation Shed resource rarity:
Stone = very common
Limestone = less common
Clay = common
** Clay deposit & Clusters of rocks respawn every season.
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Mine
Build Mine near mine deposit (Cave).
A section of the cave will open even deeper if there is Mine built.
Where you can find Iron Deposit. Wall torch comes with the Mine.
Mine exit sign.
Mine – Storage box: 100 kg.
Miner produce:
– Stone
– Salt
– Copper Ore
– Tin Ore
– Iron Ore
Store into Resource Storage box, if full in the Mine box.
* You can recruit higher worker Extraction Skill for Mine as Miner.
* Mine resource rarity:
Stone = very common
Salt = less common
Copper Ore = less common
Tin Ore = less common
Iron Ore = rare (require Pickaxe and Mine to be built if mine by Racimir and Miner)
* Main Character Extraction Skill:
Mining skill speciality is chosen, it will boost Iron production.
– Miner
– One with the earth
– *Iron Seeker
– Excavation Master
– *Miner’s Trance
** Mine resource respawn every season.
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Building – Resources – Part 2 Q&A
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Question:
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Build Excavation Shed and Resource Storage here to mine.
The north is the Clusters of rocks: Salt, Limestone, and Rock.
The south is the Clay deposit: Clay.
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* How to transport heavy resource easier?
You can build one Resource Storage in your village town,
or one near clay deposit, or stone deposit, or forest, or outside cave, or between towns. Which ever you find it useful.
Just be careful of the wild animals.
Similar to Food Storage box.
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* How to a*sign worker to Woodshed or Excavation or Mine?
Go to Management->Buildings->Woodshed->Press “F“, then Assign Worker, Press “F“.
Go to Management->Buildings->Excavation->Press “F“, then Assign Worker, Press “F“.
Press “F“, after selecting which worker have the highest Extraction skill you prefer.
When they are not being a*signed to another job as a priority.
Press “F“, then select the Profession (job) as Lumberjack.
Press “F“, then select the Profession (job) as Miner.
Press “F“, again.
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* How to start the job?
Go to Management->Buildings->Woodshed->Press “F“.
Go to Management->Buildings->Excavation->Press “F“.
Then Press “D or Right arrow“.
You will see the “Assignments” tab.
Toggle the percentage over by “Left mouse” click under the Power status “– or +“.
You can also toggle to increase power by pressing “F“, and “X” to decrease power.
You will see the ‘Progress per Hour’, they produce.
The higher the percentage, the higher the productivity.
To check the Production tab, just Press “D or Right arrow” again.
* Worker skill does take into account the process of how fast they produce per hour.
The higher the worker skill + Tool, the higher the production.
* Please see “Tools” section for more info.
* If you have Lumberjack produce Log, Plank and Firewood, you probably won’t see Log in the Resource Storage box, when it will be converted into Firewood or Plank.
Because Firewood and Plank will cost 1x to Log each.
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Building – Resources – Part 3 Q&A
Carpenter’s Table
In the Woodshed there is a Carpenter Table which you can use to craft:
– Plank
– Firewood
Hint:
You can also craft Firewood, with “Q” choose Handcrafting, then Firewood.
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Building – Survival – Part 1
Hunting Lodge
Hunting Lodge – Tier 1 Storage box: 50 kg.
Hunting Lodge – Tier 2 Storage box: 100 kg.
Hunter produce:
– Meat
– Dried Meat
– Salted Meat
Store into Food Storage box, if full in the Hunting Lodge box.
– Feather
– Fur
– Leather
Store into Resource Storage box, if full in the Hunting Lodge box.
Gatherer produce:
– Berry
– Mushroom
– Broadleaf Plantain
– St. John’s Wort
Store into Food Storage box, if full in the Hunting Lodge box.
* You can recruit higher worker Hunting Skill for Hunting Lodge as Hunter.
* You can recruit higher worker Survival Skill for Hunting Lodge as Gatherer.
Hunter and Gatherer production
Hunting Lodge – Tier 1:
– Meat
– Salted Meat
– Leather
– Fur
– Feather
– Berry
– Mushroom
– Broadleaf Plantain
– St. John’s Wort
Hunting Lodge – Tier 2:
– Meat
– Salted Meat
– Dried Meat
– Leather
– Fur
– Feather
– Berry
– Mushroom
– Broadleaf Plantain
– St. John’s Wort
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Fishing Hut
Fishing Hut – Tier 1 Storage box: 25 kg.
Fishing Hut – Tier 2 Storage box: 50 kg.
Fisher produce:
– Fish Meat
– Dried Fish Meat
– Salted Fish Meat
Store into Food Storage box, if full in the Fishing Hut box.
Fish can also be acquired by using Small, Medium, and Big Fishing Net.
* Bytomir vendor in Jezerica sell Fishing Spear and Fish Meat variety.
* You can recruit higher worker Survival Skill for Fishing Hut as Fisher.
Fisher production
Fishing Hut – Tier 1:
– Fish Meat
– Salted Fish Meat
Fishing Hut – Tier 2:
– Fish Meat
– Salted Fish Meat
– Dried Fish Meat
Fish from Fishing Net:
– Roach
– Perch
– Pike
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Building – Survival – Part 2 Q&A
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Question:
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* For Gatherer depending on the season, they can harvest or collect Berry, and a variety of Mushroom.
Harvest:
Berry (Ripped) in Summer.
Unripe Berry in Spring.
If you collected or harvest Unripe Berry in Spring, it will not respawn in Summer.
Variety of Mushroom can be harvest in Autumn (Fall), and only Morel Mushroom in Spring.
Including herbs such as Broadleaf Plantain and St. John’s Wort.
* Worker skill does take into account the process of how fast they produce per hour.
The higher the worker skill + Tool, the higher the production.
* Please see “Tools” section for more info.
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* Where to build Hunting Lodge?
– Near wild animal spawn area, or what we call hunting ground.
* Where to Build Fishing Hut?
– Near fishing spawn area, or a school of fish.
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* How to get Fishing Spear?
– Craft from Smithy Workbench.
– Buy from Bytomir in Jezerica.
Fisher fishing.
Fisher catching a fish with Fishing Spear.
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* How do you dry or salt Meat, and Fish Meat?
Build Hunting Lodge – Tier 2, and Fishing Hut – Tier 2.
There is a rack for drying Meat and Fish Meat.
A barrel for salting Meat and Fish Meat.
Store Salt in the Food Storage box for use by Innkeeper, Hunter, and Fisher.
Hunting Lodge – Tier 2.
There are a drying rack and salting barrel, for Meat & Fish Meat.
Fishing Hut – Tier 1.
There is a salting barrel, for Meat & Fish Meat.
Patch v0.1.2.0
* Barrels for salting in Hunting Lodge I and Fishing Hut I.
* A Hunter can only dry and salting meat in the Hunting Lodge, Tier 2.
* A Fisher can only dry and salted fish in the Fishing Hut, Tier 2.
* Only Racimir can dry and salt meat and fish in both Hunting Lodge and Fishing Hut, Tier 2.
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* How to a*sign a worker to Hunting Lodge or Fishing Hut?
Go to Management->Buildings->Hunting Lodge->Press “F“, then Assign Worker, Press “F“.
Go to Management->Buildings->Fishing Hut->Press “F“, then Assign Worker, Press “F“.
Press “F“, after selecting which worker has the highest Hunting (Hunter) or Survival (Gatherer) skill you prefer.
When they are not being a*signed to another job as a priority.
Press “F“, after selecting which worker has the highest Survival (Fisher) skill you prefer.
When they are not being a*signed to another job as a priority.
Press “F“, then select the Profession (job) as Hunter and/or Gatherer.
Press “F“, then select the Profession (job) as Fisher.
Press “F“, again.
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* How to start the job?
Go to Management->Buildings->Hunting Lodge->Press “F“.
Go to Management->Buildings->Fishing Hut->Press “F“.
Then Press “D or Right arrow“.
You will see the “Assignments” tab.
Toggle the percentage over by “Left mouse” click under the Power status “– or +“.
You will see the Progress per Hour, they produce.
The higher the percentage, the higher the productivity.
To check the Production tab, just Press “D or Right arrow” again.
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Building – Production – Part 1
Workshop
Workshop – Tier 1 Storage box: 100 kg. No Pottery Wheel.
Workshop – Tier 2 Storage box: 200 kg. Pottery Wheel.
Workshop – Tier 3 Storage box: 300 kg. Pottery Wheel.
Craftsman produce:
– Torch
– Decoration
– Wooden Wheel
– Wooden tableware
– Basket
– Clay tableware (Workshop – Tier 2 and 3)
– Bottle (Workshop – Tier 2 and 3)
Store into Resource Storage box, if full in the Workshop box.
* You can recruit higher worker with Production Skill for the Workshop as Craftsman.
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Smithy
Smithy – Tier 1 Storage box: 100 kg.
Smithy – Tier 2 Storage box: 200 kg.
Smithy – Tier 3 Storage box: 300 kg.
Blacksmith produce:
– Tools
– Weapons
Store into Resource Storage box, if full in the Smithy box.
* You can buy Iron Pickaxe with Teobald in Lesnica, and Jan in Hornica.
* You can recruit higher worker Production Skill for Smithy as Blacksmith.
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Sewing Hut
Sewing – Tier 1 Storage box: 50 kg.
Sewing – Tier 2 Storage box: 100 kg.
Sewing – Tier 3 Storage box: 200 kg.
Seamster produce:
– Threads
– Fabrics
– Simple Bag
– Bag
– Waterskin
– Clothes
– Pouch
– Backpack
– Saddle
– Saddlebag
Store into Resource Storage box, if full in the Sewing box.
* You can recruit higher worker with Production Skill for Sewing as Seamster.
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Tavern
Tavern – Tier 1 Storage box: 100 kg.
Tavern – Tier 2 Storage box: 200 kg.
Tavern – Tier 3 Storage box: 300 kg. Juice Press, Wine Barrel, Brewing Station.
Innkeeper produce:
– Food
Store into Food Storage box, if full in the Tavern box.
* You can recruit higher worker with Production Skill for Tavern as Innkeeper.
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Building – Production – Part 2 Q&A
==========================
Question:
==========================
MD How to: Let innkeepers cook
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No workers, and no resources status
End status.
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* Why some of my food recipes is not working, even after I had the food ingredient inside the Food Storage box?
But there’s an Innkeeper already working there.
Solution:
– Re-check the total & type of food ingredient inside the Food Storage box.
– Re-a*sign the Innkeeper. Then check the “Assignments”, and the “Production” status again.
– They should go all green if they have enough food ingredient to cook the food that you a*sign them to cook.
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How to level NPC Production Skill?
It should help to improve the Production Skill of the NPC. Also, add Production Technology for Racimir.
Start by using basic cooking food.
Roasted Meat & Fish Meat.
Tavern – Tier 1: 1 Innkeeper.
Tavern – Tier 2: 2 Innkeeper.
Tavern – Tier 3: 3 Innkeeper.
Example:
Starting from Tavern – Tier 2, when there is a level 3, and 5 Innkeeper. You won’t see much of a difference.
However, in Tavern – Tier 3 when there is a level 3, 5, and 10 Innkeeper together.
A higher level of Innkeeper will help a lower level of Innkeeper to level up their Production Skill faster.
On top of that, it will add to their food production per hour.
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Building – Production – Part 3 Q&A
* Where to store my cooking ingredient?
Store food ingredient in the Food Storage box.
If the food ingredient needs a plate or a bowl, store it in the Resource Storage box.
Your Innkeeper will take it automatically and use it for cooking in the Tavern.
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* Since Seed and Grain can be eaten now, can they Rot?
They will NOT turn into Rot and can be a good source of backup food.
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* What is the nutrition of Seed and Grain or any other food?
You can check in their description.
It will tell you +0.5 Food or something.
You can also check it in “Food Nutrition Value” section.
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This is all that we can say about Medieval Dynasty – Building for now. I hope this post helped you. If there is anything that we should add, please let us know via comment below. See you soon!
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