Medieval Dynasty – Making your villagers happy

Medieval Dynasty – Making your villagers happy

 

Basic needs

Villagers need houses, food and wood. That gives every villager a happiness of 50%. If any of this is missing, happiness drops fast until villagers leave (after 2-3 days).

Note:

Villagers can take food and wood either out of the boxes in their houses or out of the storage buildings. They cannot take them out of production buildings or lying around.

If you don´t have storage buildings, you yourself need to put food and wood into the boxes in the houses to keep them stocked. Once you have built a food storage building and a material storage building, your workers (wood cutter, hunter, field worker…) will automatically put food and wood into the storage buildings.
It is not necessary to assign workers to the storage buildings as shop keepers. Right now shop keepers don´t do any work.

Villagers eat raw vegetables, but they do not eat raw meat, only cooked meat or soup etc.

Villagers can use any type of wood for heating their houses. If they have a choice, they use sticks and firewood before they use logs.

50% happiness is enough to make your villagers stay and work, so there is no need to raise villager happiness further. Productivity seems to depend on skill level, not on happiness. Still, villagers can become more happy than that and it´s fun to see smiling faces.

Houses

Building a house with stone walls adds 11% happiness (simple small house and simple house) or 12% happiness (house) for all its inhabitants. (Plan the house, stand in front of the template with your hammer equipped and press “e”. Then you get the option to choose the wall type.)

Upgrading house walls with clay daub raises happiness 3% further. (Craft daub in barn from clay and straw. With you hammer equipped right click and select “improve”.)

Added up, that´s plus 15% happiness for villagers living in an improved house with stone walls.

If the house needs repair, happiness drops by 1%.

Families

If you assign one man and one woman to a house, after a while they will start liking each other and their happiness rises by 5%.
Then the woman has a baby and both parents get an additional 5% happiness.
Houses have room for 4 people, so villagers can have a second child and become 5% more happy again.
Added up, that´s plus 15% happiness for parents of 2 children.Your wife gets the same 5% bonus when marrying you plus 5% when having a child. But she can only have one child, even if there is room for two.(Don´t know about grandchildren yet.)

Alcohol?

The tier 3 tavern has a barrel, but crafting is not yet implemented.

Please let me know if you found out anything else!


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