The Achievement
Buzzbomb – While wearing the “Cable Guy” outfit, kill 200 enemies using electric melee weapons on the OVERKILL difficulty or above.
The Requirements
Obviously:
- The (free) “Cable Guy” outfit
- The “Electric Bra*s Knuckles” melee (Rep 16+)
- Overkill+ difficulty
Optional:
- ECM(s)
- ECM skills
- Parkour/Second Wind Basic
- Yakuza/Berserker
The Method
In stealth, an un-alerted guard will always die in one hit, from any source.
However, even an alert security guard will die in two un-charged hits from the bra*s knuckles without any damage boosts (on Overkill).
With that in mind, the simplest way to grind this achievement out is to pick a stealth map to solo, kill all the guards, restart, repeat.
There are a few ways you can do this:
- ECM+ECM feedback to alert (and thus mark) all the guards (2 hits)
- ECM to delay pagers to keep it quiet but potentially miss guards (1 hit)
- Molotov for Yakuza/Berserker + ECM+ECM Feedback but risk getting downed (1 hit, most setup)
- Molotov for Yakuza + ECM to keep quiet but maybe miss guards (1 hit)
- murdermurdermurdermurder
I recommend ECM+ECM feedback, but the choice is yours
The Map
The choice of heist is important; it should have lots of guards that are close together, but not so close they can gun you down immediately – especially if using berserker.
Art Gallery/Framing Frame Day 1
~7 guards, 8 if you can get into the cam room quickly. A 9th can show but is not worth the time. Rooms keep guards contained but close. Lasers can be a little annoying.
Est. 60 seconds, 25-29 runs
Car Shop
~8 guards, outside and inside guards are well separated, but inside guards can bunch up. Breaking gla*s will wipe marks.
Est. 80 seconds, 25 runs
The White House
~15 guards, including the Murkies on the lawn. They are all together though, so they can down you if you’re not careful
Est. 120 seconds, 14 runs
Breakin’ Feds
~16 guards, but depends on RNG for the briefing room in the first area to be full. Otherwise, 5 guards in first area, maybe 11 guards total but it will take a while and requires objectives. High risk of missing guards if heist fails prematurely due to Garrett getting alerted.
Est. 30-100 seconds, 13-40 runs
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