People Playground – Chemistry!

People Playground – Chemistry! 3 - wpgameplay.com
People Playground – Chemistry! 3 - wpgameplay.com

Guide for People Playground – Chemistry!

This guide focuses on the new 1.15 addition, flasks, and their effect on humans (and humans only. If Gorse or androids have wildly different effects they may get sections later.) THIS GUIDE IS HEAVILY WIP. Send in your chemistry mix and it will be featured on the guide if its good enough!

Intro

Chemistry is a niche mechanic in People Playground, and as of 1.15 is barely fleshed out at all. However, I think it’s pretty fun. This guide will go in depth on how it works. 
 
The guide picture is of Jeremy “The Scout” Elbertson, taken in 1933, moments before he descended into his bas*ment to murder 2 men. But this post isn’t about this absolute PSYCHO who ZERKS off on stream. This is about chemistry 
 

Basics

 

Blood Tank

People Playground - Chemistry! 
 
The heart of chemistry. A big container for storing liquids and moving them from one place to another. This machine is essential, so it is very important to understand how it works. 
Each Blood Tank can fit exactly 4 flasks worth of liquid. 
 
Blood Vessel Wires 
Like regular wires, but for fluids. Quite simple. For convenience these will be called BVWs 
 
The Blood Tank has 4 Functions. 
 
PUSH forces liquid out of the tank through Blood Vessel Wires, moving liquids from the tank to something else. 
 
PULL drains from anything the Blood Tank is connected to through BVWs, storing collected liquids in the tank. 
 
IDLE lets the liquid seek equilibrium. Don’t worry, it isn’t really that important. 
 
DRAIN jettisons any liquid in the tank. (Dumps all the liquid) When connected to a liquid source it pulls from the source before dumping the liquid. 
 

Flasks

 
People Playground - Chemistry! 
 
From left to right: Empty Flask, Blood Flask, Gorse Blood Flask, Nitroglycerine Flask, Oil Flask 
 
Yet again a core mechanic of Chemistry. 
The terms “source liquid” and “basic effect” are described in the Glossary. 
All flasks are indestructible. 
 
NOTE: 
When connected to a human through BVWs Flasks DO NOT TRANSFER THE LIQUID INSIDE to what they are connected to. Instead, they DRAIN liquids that they are connected to. 
 
There are 5 types of flasks, each with their own effects. For now, these effects are only on Humans. 
 
Empty Flask is just an empty flask. Put whatever you want into it 
 
Blood Flask 
Source: Humans 
Basic Effect: Heals humans who are low on blood or are injured. 
 
Gorse Blood Flask 
Source: Gorse 
Basic Effect: Extremely toxic liquid that quickly kills Humans and disintegrates them into bones. 
 
Nitroglycerine Flask 
Source: None. This is the only way in the game to get Nitroglycerine 
Basic Effect: When a human is thrown around in any direction, with enough force, they will spontaneously explode. The violence of the explosion seems to depend on how much is in their system. Any amount will instantaneously kill them upon explosion, however 
 
Oil Flask 
Source: Androids 
Basic Effect: Instantly kills humans. 
 
Sidenote 
Measuring with blood tanks in exact amounts is exceptionally hard. So take the easy road and measure by Flasks. Remember that 1 full blood tank = 4 flasks. So if the tank is 1/4 full, there is 1 flask, 1/2 full 2 flasks, etc. The recommended ratio for testing is 2:2 or 1:1 as it gives the most consistent results. Adding more or less may impact the results but will be very hard to reproduces unless the blood tank is given measurement lines, so for now we only measure liquids per flask. 
In a few experiments, we may use 1/2 or a 1/4 of a flask. Self explanatory 
 

Blood

 

The Results/ The Method

 
Now, we get to experimenting. 
Remember, the purpose of this section of the guide is to give you a baseline of what to expect from only the most basic reactions. You can go absolutely bonkers. But be prepared to make many lethal mixtures. 
 
The Method 
 
In order to put liquid into anything, they must be drained slightly of their blood. To do this connect them to a Blood Tank and set the Blood tank to Drain. Be wary! If you drain them too much you will kill your test subject. The most efficient way of testing is having 2 blood tanks connected to the wall with fixed cables. 1 is the DRAIN tank, and 1 is the testing tank where the liquids go into your human. 
 

Blood

 
Experiment 1: 
Blood and Gorse Blood 
Ratio: 1:1 
Results: 
Created a brown liquid. Instantly killed test subject. 
Conclusions: Gorse blood pretty much makes any mixture in the game instantly kill people. 
 
Experiment 2: 
Blood and Nitroglycerine 
Ratio: 1:1 
Results: 
Created a deep orange liquid. Test Subject was thrown against the wall and instantly exploded. 
 
Experiment 3: 
Blood and Oil 
Ratio: 1:1: 
Results: 
Created a deep crimson liquid. Instantly killed the target. 
 
Experiment 4: 
Blood and Gblood 
Ratio: 3 blood : 1 Gblood 
Results: 
Created an off-color blood liquid. At first, seemed to heal the target, but after around a second the target instantly died. 
Conclusions: Gblood is eternal 
 
Experiment 5: 
Blood and Oil 
Ratio: 3 blood : 1 oil 
Results: 
Created a crimson liquid which instantly killed the target. 
 
Experiment 6: 
Blood and Gblood 
Ratio: 1/2 flask Gblood : 3 and 1/2 blood 
Results: 
What do you think happened? Instantly killed the subject 
 
Experiment 7: 
Blood and Gblood 
Ratio: 1/8 flask Gblood : 3 blood 
Results: 
Subject lived! Just kidding. Subject was killed after 5 seconds. 
 
Experiment 8: 
Blood and Nitroglycerine 
Ratio: 3:1 
Results: 
Subject was healed, but began to randomly flail around for no particular reason. This caused an explosion. 
 
Experiment 9: 
Blood and Oil 
Ratio: 1/8 flask Oil : 3 blood 
Results: 
Subject was healed by the blood and survived the test. 
Conclusions: 
If enough of another liquid is present, Oil can be canceled out 
 

What can we learn?

Blood has little to no effects on its own, but is useful for filtering out other dangerous liquids or adding color to some mixtures. While not having very interesting results, its good as a control liquid 
 

Gblood

 

If it’s not fun, why bother?

 
Gorse blood is really boring to experiment with on its own. Its interactions with the other liquids that are the most interesting will be covered elsewhere. 
 
If you would like to, send me the results of your Gblood experiments and I’ll put them here. But for now this category will remain with no experiments. Sorry Gblood fans 
 

Nitroglycerine

Let’s tear in. By far the most fun liquid. No testing with blood cause it’s boring 
 
Experiment 1: 
Nitroglycerine and Gblood 
Ratio: 1:1 
Results: 
Created a lime green liquid. Upon the first small dose, nothing happened. But upon the second dose, the target died to Gblood effects. Most interesting of all, however, is that upon throwing the subject’s body at a wall the subject did not explode. Note that dead bodies that have nitroglycerine in them DO explode regularly. 
Conclusions: 
Gblood and Nitroglycerine appear to cancel?? each other’s effects slightly. Nitro weakens Gblood while Gblood takes away Nitro’s effect. More testing needed. 
 
Experiment 2: 
Nitro and Oil 
Ratio: 1:1 
Results: 
Created a brown liquid which, for a second, healed the target, but afterwards instantly killed the target. In addition, upon close observation, oil appears to increase the amount of explosions. More testing needed 
 
Experiment 3: 
Nitroglycerine and Gblood 
Ratio: 2N:1Gb 
Results: 
Created a piss yellow liquid. This experiment confirmed the fact that Nitro cancels out Gblood, as the subject did not die to Gblood at all. In an interesting turn of events, it seemed this mixture was actually able to HEAL the subject (subject was drained to around 1/2 hp on al llimbs). Possible substitute for blood? 
 
Experiment 4: 
Nitro and Oil 
Ratio: 1N:3O 
Results: 
Created a deep scarlet liquid. Instantly killed the subject. When compared to a rerun of the previous N and O experiment, I’ve come to the conclusion that Nitro and Oil have no effects. The amount of explosions seems to depend on how hard a subject hits the walls, and not how much oil is in the tank. 
 
Experiment 4: 
Nitro, Oil, and Gbloo 
Ratio: 2N: 1O: 1G: 
Resuts: 
Created a deeper yellow. Subject died first to Oil, and then melted to Gblood. This time, however, when the body parts were thrown against the wall, none of them exploded. Note that the body parts were skeletal in this experiment. Does Nitro not explode while in bones? More testing needed. 
 

What can we learn?

Nitro is objectively the best liquid. No exceptions. I’m very hype to see if any new liquids are added, and what interactions the new liquids will bring. 
 

OIL

Oil is also very boring. 🙁 instantly kills everything. Any of its interesting interactions have been covered in the other experiments, so sorry oil fans. 
 

Woes and Suggestions

Chemistry in its current state has many problems. But considering it just released its pretty unrealistic to expect anything from its very first update. However, I have some suggestions for the next update (if it includes anything to do with flasks at all). 
 
Ordered in number of importance. 
 
1. MORE LIQUIDS TO PLAY WITH! 
 
2. The reactions in Chemistry’s current state are very boring. Most of them boil down to Kills human, BUT—. Some more interesting reactions would be really nice to have! Maybe some of the effects from the pink syringe could make an appearance, like making a human 20x heavier or multiply their gravity, bleed exponentially without taking damage, etc. etc. Just some more exotic things that can happen would really help to flesh it out. 
 
3. Less “insta-kill” liquids with little to no special effects like Oil 
 
4. It would be the coolest thing ever if you could extract juices from syringes and put them into flasks. Or just flasks full of syringe juice with their effects 
 
5. A bigger blood tank with more capacity 
 
6. A way to change the blood tank modes from pull to push without losing some liquid by going through Drain. Or a small amount of delay before liquids are ejected 
 
7. Larger sizes of flasks 
 

Glossary

Sorry book fans, sorry grammar fans, this glossary is not ordered alphabetically 
 
Source: Where in the game the liquid comes from 
 
Basic effect: Effect of the liquid on its own from 
 
Ratio: how many flasks of which liquids are in the mixture 
The first number correlates to the first liquid, second to second. For example 
 
Nitro and Blood 
2:1 
 
means that there is 2 flask of nitro and 1 flask of blood. This is specified through most of the guide 
 
Abbreviations: 
Blood–b 
Gorse Blood–Gb 
Nitroglycerine–Nitro or N 
Oil–O 
 
Thanks so much you absolute GAAMERS for reading this guide. Thanks, and have fun 
 

I hope you enjoy what we shared today about People Playground – Chemistry!. If there is anything, you want us to add, please let us know via comment below! See you soon! And thanks!
 


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