Phasmophobia – Co-op guide to (Team, Communication)

Phasmophobia – Co-op guide to (Team, Communication) 1 - wpgameplay.com
Phasmophobia – Co-op guide to (Team, Communication) 1 - wpgameplay.com

Guide for Phasmophobia – Co-op guide to (Team, Communication)

Better team co-operation and organization for ghost hunting

 

Introduction

This guide attempts to reveal the problems during coop and provides suggestions, especially focus on team organization and communication for players smoothly to complete their aim and objectives.

There is lots of information from Steam Community, guides, Blogs, and YouTube tutorials, and guides discover most of the content about Phasmophobia. I suggest reading those guides and YouTube, which talk about basics first if you are a beginner. Understanding mechanics makes you know how it works.

Strongly recommend reading other guides in Community which listed in following (where smoothly to complete your mission and reduce time spent):

  • Ghosts’ properties, it will easily to determine ghost type.
  • Equipment properties, understand what equipment is used (which can easily determine ghost type), and take appropriate amounts for adventure and pick suitable equipment for investigation.
  • Map and position, familiar maps will help find the way and reduce the chance of getting lost. Different levels will have attributes (e.g., Duration of Setup Phase, sanity drop, income).

This guide explains ideas to all in general. Although different players will have their style and strategies, it helps for coordination.

Before start and Lobby Preparation

In the lobby, clarify the role, understand the team hunting direction, and discuss bringing appropriate equipment to make the process smooth.

Role
Determinate every player’s role will help for understanding everyone’s duty, easy to coordinate. Problems found that players lost their aim and confused in achieving which objectives when unclear roles occur. The messy opinion makes consensus not happen, resulting in a long operation period. Moreover, players concern their loss of equipment.

Sponsor
The sponsor, who is the player, supports the team on equipment and the backup work, one vacancy. Those players who scare ghosts may fit this place. The reason to set this role is the equipment will be lost if a player gets killed by a ghost. There will be a great loss if a player brings expensive equipment such as a sensor. Moreover, the team lacks information to understand their situation if all the teammates go on an adventure. Therefore, the sponsor’s main duties are monitoring and providing information, transporting equipment and setting up at an early period, some backup work, and trying not to be killed. The following are explanations of the role duties:

  • Deliver objective board information to a teammate, the adventurer may forget those objectives, and the name of the ghost, teammates, also wants to know those objectives complete or not.
  • Transport equipment, adventurers are busy at setup phrases, help them move equipment to the front door where increase the speed for hunting.
  • Monitoring the status board, reported to teammates regularly about sanity, level of total activity, level of the sensor, and teammates and the computer monitor’s position. These would make great help for giving information to teammates and discuss to determine the type of ghost.

Adventurer/Investigator
Adventurer, who is the player, supports the team on equipment and the backup work, one to three vacancies. Those players who are exciting about adventure and hunting may fit this place. The reason to set this role is that the mission requires hunting ghosts, adventurers not to bring much equipment, and complete objectives as soon as possible. Adventurer needs to find evidence and to take a photo, experience interacting. The following are explanations of the role duties:

  • Setup, transport equipment to the front door, and pick suitable equipment for hunting, set equipment when the place of main ghost activity is found.
  • Search, search the ghost and pick suitable equipment to search the place of main ghost activity.
  • Interacting, call the ghost, and experience abnormal and capture it with the local environment.
  • Finding evidence, capture those evidence, and mark it down when found.

Hunting direction
Discuss an effective strategy among your team will make the team complete the objectives as soon as possible. Each player will have their own style to hunting, prevent the mission into chaos during hunting, sharing your style to hunt with your teammates, and find a method for hunting that most of the team agree, for instance, take ghost picture and its activity then leave, or find a bone and complete all the objectives before leaving. There can reduce arguments and maximize the completion, also the chance of survival.

Equipment and support
Discuss with sponsor and others adventurer what equipment is needed for hunting. Basically depends on what’s level your team wants to achieve. However, you will not know what the objectives are before you enter the game. Those objectives 2-4 randomly generate. You may know what objectives will show and what equipment you need to bring if you experienced several playtimes.

I suggest bringing more consumable equipment (e.g., Salt Shaker, Smudge Sticks) when you are playing intermediate or higher, it may support your adventure and help you reveal a sign to taking a valuable picture, those won’t be wasted because the total income compensates for your expenditure, Professional and Intermediate income multiplier higher than Amateur.

Preparation before entry

Briefing
The sponsor should read the objectives board and deliver messages to teammates when all in the truck. The message should include what objectives are, the ghost’s name, and its response to single or multiples. The reason to do that may reduce other teammates spend time on the objectives board, the adventurer can transport equipment at first, and they can know which equipment take for searching. It reminds teammates, and your team may discuss strategies during the transport equipment period.

Transportation
When all teammates gather in the truck, move equipment from the truck to around the front door will reduce your time to pick it when you are on an adventure, even you can throw it inside. The sponsor should help to transport equipment after the briefing to speed up the process. Recommended to use the following method for transportation:

After the briefing, the order of transportation is essential equipment (which it requires for use to fulfill objectives, usually Thermometer, EMF and Ghost Writing Book), Photo Camera, Glow Stick, UV Flashlight, Flashlight and Candle, Sensors and consumable equipment, and the last is Video Camera and Tripod.

Basically recommended put all the equipment inside because the door will lock when ghost hunting, then you can pick it up to use.
Firstly, put essential equipment behind the door. You can clearly see it and pick it up when you finished transportation.
Secondly, put Photo Camera, Glow Stick, UV Flashlight, Flashlight, and Candle inside because it can make the place brighter if any happened (Recommended to use Strong Flashlight to search and Flashlight place on the ground as a lamp).
Thirdly, Sensors, and consumable equipment can also be put inside for easy pick. Video Camera and Tripod can combine and deploy it at the front door, and it should face indoors.

Checking
Confirm those essential equipment are on hand before entry. It may shorten your time to pick up on the ground or in a truck and make sure some equipment you needed are near the front door. And remember the Front Door Key.

Hunting

Talk about communication when hunting
I found that some plays take very long to complete or messy or lost direction in hunting. By observation, the key difficulties are insufficient information or overflow of junk information, without describing direction, team status, message not specific enough (especially when placing equipment). Some scenes are so scary. An accurate message will help to easily complete your objectives, especially on medium or large maps. I hope the following helps.

Setup Phase
Most of the plays are finding frequent ghost activity points. First, it depends on your team strategies. The following is about suggestions for adventurers and sponsors in Setup Phase.

For the adventurer, give a searching direction message, report to the team if any abnormal, and remind the team if you place any equipment somewhere. You can give a message to teammates which direction you are searching and which floor you are on, for example, “I will go search the second floor,” or at high school map “I will go search left side first, meet at the basketball court” (The direction base on the front door as a calibration). When see something abnormal such as “I found the bone on the ground floor in the room top left, but I need a camera, can xxx help me to take it?” “Here is, I found the point at second floor far end, Temp -10 degree, I drop a thermometer at the door”.

For sponsor, basic set up around the front door, response to teammates in any questions and information needed. You can help teammates set up something, but you may take risks if ghost hunt when you play professionally. It will be a great loss if you bring a lot of things and get killed.

First 5/2 minutes (For Amateur/ Intermediate)
For Amateur and Intermediate, basically, as the section above, the difference is you will have 5 or 2 minutes “safe time,” I suggest you can help your teammates to search together. It may be faster to find the point and speed up the equipment deployment process.

Main Phase
Adventurer should keep search the point, abnormal and other ghost activity, and find evidence. The sponsor should keep monitoring and give information.

For all
There some point would help you to express accurately:
Firstly, describe directions and sectors of the map (as an above section). Describe your location or the place you want to go, more specifically, with a specific place or which floor, which sector, anything unique or special around your location.

Secondly, discuss the plan of equipment deployment. After your team finds the activity point, communicate with your team, take what equipment to that location, which one takes first, and who takes that equipment. It may minimize all the adventurers’ chance to pick the same type of equipment and maximize effectiveness for capturing activity and avoid ghost hunt.

Thirdly, set equipment at a place. It should be specific where you want that equipment placed, which part of the room, camera facing direction, for example, “Can xxx place salt from corridor to the room/behind the door and place a glow stick at the door?”, “Place a crucifix at bed right side,” “Place a camera on the chair at the end, left side, and facing the door.”

For sponsor
You should give valuable information to teammates regularly, including sanity, total activity, sensors, teammates’ positions, any objectives complete, any ghost orb showed in-camera, picture in the album, even ghost movement when shown in the camera.

Sanity drop will reveal a type of ghost as a sign, and sanity level alert may help adventurers beware of any danger in their actions. The total activity level will let adventurers aware of their situation and respond when ghost hunt or help to complete some objectives. Report adventurer positions can guide the way for them to a specific place. If any objectives complete, the sponsor should tell because adventurer does not k, now can it be complete even they experience a horrible scene? This information can let them know should they continue or not? Sometimes the sponsor should look at the computer monitor to find any ghost orb shown as evidence. Also, you can see the ghost if shown and try to guide adventurer avoid it. Check the album often and tell adventurers if they can capture a valuable picture because adventurers are sometimes unaware that they are not taking the right picture or something urgent to handle.

After hunting and Ready to leave

Summarise evidence and look at the album, determine the type of ghost, complete the form, and better discuss if you are unsure which ghost is or not enough evidence. Remember, fill in the type of ghost before you leave.

If you feel the adventure fulfills your targets, you can leave at any time because all the objectives are optional; suggested discuss with the teammate is it worth keeping on search (e.g., finding a bone, Ouija Board, Dirty water, Voodoo Doll).

Conclusion

From the lobby to leave, it can be five minutes or fifty minutes, depends on difficulties and map size, no matter how is the final results, the experience is important, I believe everyone wants a professional team, improve ourselves skills, I hope above information help to solve a bit miscommunicate in the game. This guide includes the section of lobby preparation, preparation before entry, hunting, and after hunting for you.

I hope this helps for team cooperation, smoothly during hunting. I also hope everyone keeps discuss in the Steam Community or somewhere else, generate ideas, and share it with others. I believe no guides are perfect, but I hope everyone enjoys the game through discovery and discussion. Thanks all.

By lightningdennis

This is all that we can say about Phasmophobia – Co-op guide to (Team, Communication) for now. I hope this post helped you. If there is anything that we should add, please let us know via comment below. See you soon!


Be the first to comment

Leave a Reply

Your email address will not be published.


*