Phasmophobia – Ghost Buddy Communication

Phasmophobia – Ghost Buddy Communication 1 -
Phasmophobia – Ghost Buddy Communication 1 -

Guide for Phasmophobia – Ghost Buddy Communication

This is the guide for when all your friends are dead! Have you ever had one of your friends die in the game, then they just throw ♥♥♥♥ at you unhelpfully? On the flip side, have you ever died and tried to communicate with your friends, only to be faced with pointless questions like “what do you want?” or “Hi!” If so, this is the guide for you! For clarification, this is for communicating with *player* ghosts, not ghost ghosts.



Dying can be frustrating, but it can also be fun! Player ghosts can pick up small objects in the world and throw them using G, the normal item throwing key.

Ghost-held objects are invisible until thrown, at which point the living players can see and hear them. Player ghosts can also activate ghost detection equipment like Motion sensors, though to the best of my knowledge they cannot activate any of the ghost evidence equipment or salt. Player ghosts cannot pick up any ghost hunting equipment, such as flashlights, crucifixes, or cameras.

For players that know about this, throwing objects can be a fun way to mess with your teammates. An unsuspecting living player might shout in surprise if you suddenly through a can of beans through their head.

However, this mechanic can also be used to communicate with living players. Unfortunately, that can be difficult. Players may not realize that you are trying to communicate with them, or ask questions you can’t answer like “What do you want?” It’s almost like being asked questions with your mouth open at the dentist’s.

This guide will endeavor to set up guidelines to help facilitate easy communication between the living and the dead.

Basics of Communication

Quick-tips list for dead-living player communication.

  • You should discuss these guidelines and ideas with your teammates before the game starts, so that there is less confusion when trying to implement these ideas under fire.
  • Living players cannot know if a player ghost is nearby, but as player ghosts can hear the radio, living people just need to remember to use the radio instead of local chat.
  • If attempting to begin communication with a ghost, use the radio as mentioned above and give them time (and your location). They may not be nearby, or may need to go retrieve a suitable object. A good idea would be to start conversations by saying “Throw an object at me when you are ready.”
  • Player ghosts can carry items outside of the house, which means no risk of an attack by the real ghost and no sanity drain.
  • If a ghost does something that seems confusing, don’t ask why; they can’t answer. Instead, think about why they might be doing that and try to confirm your guesses with them.


How to Communicate

These are the ways you can communicate efficiently and easily.

  • Initiating conversation: When you want to begin communication with a dead player, unless they are actively throwing objects near you, remember to use the radio, tell them where you are, and give them time to arrive at your location with something they can throw. Conversations should begin with simple questions: “Are you ready?” “Are you trying to tell me something?” Conversely, they may also just be saying hi.
  • The easiest way to communicate with a ghost is by having them throw items. However, you should decide out loud what the objects mean. For instance, you could a*sign the reply “yes” to a book and “no” to a coffee mug. You could also have the ghost choose an answer by throwing the item in a specific location or direction.
  • The second way to communicate with a ghost is using the motion sensor. Player ghosts will also set off a motion sensor, allowing you to use something akin to a “two beeps if yes, one beep if no” system. Make sure to place the motion sensor where the actual ghost will probably not activate it.
  • Stick to simple yes or no questions, or even multiple choice. Asking an open ended question will most likely just leave both you and the ghost frustrated.
  • If the ghost does something that is not what you expected, try to thing of what the significance of that action might be. For example, if you ask a yes or no question and the ghost does not reply or throws an object that does not have a set answer, the reply may be “unsure” or “both.”


Reasons to Communicate

In case you don’t understand why all this is important or useful, here are some reasons for ghosts to communicate.

  • If a ghost is frantically and repeatedly throwing an object, they are probably saying, “Hey, listen!” If you see this, you should try to see if they are throwing an object at a particular thing, or try to initiate dialogue to find what they want.
    • For example, if I were a ghost and wanted the player to leave, I would throw as many items as I can past them and towards the door. This can be especially effective as they first approach the door, as it should be a clear sign that one should not enter. Then, throw items at the truck keypad. I might use this, for example, if they are trying to go back in for my body but I already used up all the photos, or if I don’t think the risk of them dying is worth any possible rewards.


  • Ghosts can make the living players aware of signs that occurred. For instance, if the spirit box replied just before a hunt started, preventing radio communication and killing the player, a ghost can throw items at the spirit box to alert the living. A ghost could even try throwing items at the spawn location of the spirit box in the truck. Make sure to confirm with the ghost that they are saying that the evidence appeared, not that they are saying to use the spirit box or something else.
  • Player ghosts may also have some clue as to the identity of the actual ghost, especially if they are a more experienced player who can understand the signs. If a ghost is trying to get your attention, they may be trying to tell you this. Ask if that is what they want, and if they reply yes, try to identify what their choice is. For example, “throw the red shoe for phantom, the boot for mare, or the white shoe for yurei.”



Thank you for reading my guide! I may expand this as I continue to play and learn, and if anyone would like to offer suggests. I would add some nice photo explanations as well, but Steam currently is giving me errors.

This is all that we can say about Phasmophobia – Ghost Buddy Communication for now. I hope this post helped you. If there is anything that we should add, please let us know via comment below. See you soon!

Be the first to comment

Leave a Reply

Your email address will not be published.