Project Wingman – Endgame Fight Guide

Project Wingman – Endgame Fight Guide 1 - wpgameplay.com
Project Wingman – Endgame Fight Guide 1 - wpgameplay.com

Guide for Project Wingman – Endgame Fight Guide

This is a Guide to a certain Mission called “Kings.”

If you don’t know what I am talking about, I will not read Further. (Spoilers)

 

First Off

First off: Flares or AoA?

You decide. Aa Planewiths the AoA Limiter option will allow you to essentially do the Same High-G Maneuver as the A from the get-goI.

And since the Missiles he uses don’t do that much DMG, going with AoA will make your life easier.

What you essentially want to do is Stay on his 6. Then when he High-Gs in a certain direction, you follow him. That way, the moment you come out of your own Turn, you can start blasting.

Also, You can go to the Hangar and change Loadouts, which will restart you, but so that you know.

Flares are still viable but a bit of a pain. No Air to Ground Missile needed. SMAA at your own discretion.

Phase 1-2

The First Two phases shouldn’t “Phase” you; get it? But bad Jokes Aside, it’s the Usual High-G Ace AI that you will be fighting.

Make sure you Avoid the Lasers and the Ground. The only reason I died twice is due to Mother Earth.

Third Phase

The Third Phase and the Hidden Phase, however:

Watch out because staying too close to him might get you trapped in one of his “Hemroids.” The Red Bubbles that will slow you down and Damage your Aircraft.

“At the Bubble Phases, start taking into the air and get some good room above the cloud Layer. That way, you have plenty of Room, and incase you end up in one of his Hemroids, you can pick one of four directions to go without having to check for obstacles. And even if you lose yourself in the Clouds, Throttle up and hold a certain Pitch till you come out above or below. Since there is plenty of space between Ground and the Clouds, you should be fine with maneuvering.” -Dude, A discussion about the End Boss Fight.

The Secret Phase has about the same HP as the other individual ones.

Overall once you got him dead. It all feels kind of disappointing, at least for me.

Sendoff Rant

Honestly, I just pretend that the Fight ended with the Cease-Fire, and the rest never happened, because even though the Story of the Game isn’t Great, Forcing an Ace7 fight In at the end with a Deus Ex Machina is just pure BS.

Plus, if you ever played Ace7, You may have noticed that the End fight of Wingman is essentially the Lighthouse Fight and the Shelagh Castle Fight smashed together, with the Previous Mission being the Capital fight (kind of, IMO).

Parallels are definitely there, and most of the time, it really just Feels like Budget Ace, or worse, in this case.

I could help you. Tell me if it did. 🙂

Update 10/12/2020

The Devs have changed some elements in a recent Update:

Boss Fight: (!!! May Contain Spoilers !!! )
-Kings Rework
Dev Notes:
We realize that the fight’s final phase was extremely unclear and somewhat whether you could down the boss or not. This was not the intention. And also, how terrible the idea was removing the radar without properly telegraphed AoE attacks from C1.
Hopefully, without changing too much of the boss fight. These changes can help maintain our original vision of the boss fight without changing it too drastically.
OVERALL:
Crimson’s AoE attack will now show a warning radius in grey before fully expanding.
The Final phase now shows both unit’s health bar except in Mercenary mode.
EASY:
Crimson will no longer use AoE and Railgun Cluster Bombs in the 4th stage.
Crimson will only restore to 50% of his health in the 4th phase.
NORMAL:
Crimson will no longer use AoE and Railgun Cluster Bombs in the 4th stage.
4th Stage will give the player an extra 50 health instead of 40.
Crimson will only restore to 50% of his original phase health in the 4th phase.
HARD:
Crimson will only restore to 75% of his original phase health in the 4th phase.
MERCENARY:
No change

Written by Dude

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