Credit to: https://megamitensei.fandom.com/wiki/List_of_Shin_Megami_Tensei_III:_Nocturne_Skills
- Most physical skills which target random/multiple enemies deal 1~2 hits when only 1 target is present. Otherwise 1~3 hits may distribute on a single target of 5 hits maximally.
- “E & I,” “Sacrifice” and “Andalucia” deal 1~2 hits on single target of 4 hits maximally.
- “Dodge” column denotes the likelihood of the skill being dodged by the target. The higher the dodge rate of the skill, the higher chance the target will dodge the skill.
Physical skills which can be learned by most demons with few exception who cannot “thrust” their bodies as the means of attack.
Physical skills which can be learned by anyone.
All needle skills only target a single enemy and have medium to low critical and dodge rates.
|Stun Needle||6%||Light||40% Stun|
|Toxic Sting||7%||Light||40% Poison|
|Arid Needle||12%||Light||40% Stone|
Physical skills which require the learner grows some sort of sharp “claw.”
All claw skills only target a single enemy.
|Stun Claw||17%||Moderate||Medium||Low||40% Stun|
Physical skills which require the learner grow some sharp fangs as the mean of attack.
All bite skills target a single enemy.
|Stun Bite||18%||Moderate||Medium||Medium||40% Stun|
|Venom Bite||18%||Moderate||Medium||Medium||40% Poison|
|Charm Bite||18%||Moderate||Medium||Medium||55% Charm|
|Stone Bite||22%||Moderate||Medium||Medium||60% Stone|
Physical skills which require the learner carrying any kind of weapon on hand.
Damage of all weapon skills scale with the user’s maximum HP.
|Dark Sword||22%||Heavy||High||High||Single||40% Mute|
|Stasis Blade||22%||Heavy||High||High||Single||65% Bind|
|Chaos Blade||32%||Light||Low||Low||Random||30% Panic|
Exclusive Physical Skills
Physical skills which are exclusive to specific users and cannot be passed down to another demon in fusion.
|Javelin Rain||40%||Heavy||1||Medium||Low||All||20% Mute||Demi-fiend|
|Hell Spin||25%||Moderate||1||Low||Low||Random||–||Hell Biker|
|Terror Blade||10MP||Low||1~3||Low||Low||Random||30% panic||Red Rider|
|E & I||3MP||Low||1~4||Low||Low||Single||–||Dante|
|Bullet Time||10MP||Moderate||1||Low||Low||Single||30% Panic||Dante|
|Mokoi Boomerang||10MP||Moderate||1||Low||Impossible||Single||30% Panic||Raidou|
Almighty Physical Skills
Almighty-based physical skills that rely on the enemies physical resistance. Cannot be voided, drained or repelled.
If the target possesses almighty resistance, the user requires the auto skill “Pierce” to ignore the resistance.
|Last Resort||1HP||Heavy||No||No||Universal||Kills User Instantly|
|Kamikaze||1HP||Mega||Low||Low||Single||Kills User Instantly|
|Sacrifice||1HP||Heavy||Low||Low||Random||Kills User Instantly|
- Apart from a few special skills, most magic-based skills are cast with an MP, or Mana Point expenditure. The damage inflicted by Magic-based attacks are based on a demon’s Magic stats.
- Power of HP damaging spells take user’s current level and base level into account, but the formula is not simply the higher level the more powerful. Assuming the magic stat of the spell user and the defense of the target without modified stat are constant, as the user’s level is getting higher, the resultant damage rises gradually but begins to drop at one point. The peak level range of spell power varies between demons, but generally it is believed between level 30 to 60. The only HP damaging spells unaffected by this phenomenon are Surt’s Ragnarok, Wind Cutter and Demi-fiend’s Magma Axis.
- The recovery amount of HP healing spells (except for Diarahan, Mediarahan and Prayer) always scale with current level and does not decay like the HP damage spells.
Skills that heal allies’ HP, as well as any status ailments.
|Dia||Heals HP moderately to a single ally.||3MP|
|Media||Heals HP moderately to entire party.||12MP|
|Diarama||Heals HP greatly to a single ally.||7MP|
|Medirama||Heals HP greatly to entire party.||20MP|
|Diarahan||Heals HP fully to single ally.||15MP|
|Mediarahan||Heals HP fully to entire party.||35MP|
|Posumudi||Cures Poison to a single ally.||5MP|
|Mutudi||Cures Mute to a single ally.||5MP|
|Paraladi||Cures stun to a single ally.||5MP|
|Petradi||Cures stone to single ally.||5MP|
|Patra||Cures Bind/Sleep/Panic to single ally.||5MP|
|Me Patra||Cures Binf/Sleep/Panic to entire party.||12MP|
|Recarm||Revives ally with low HP.||20MP|
|Samrecarm||Revives an ally with full health.||35MP|
|Recarmdra||User sacrifices self to fully heal HP/MP to entire party.||1MP|
|Prayer||Heals HP fully and cures all ailments to entire party. Only Usable in battle.||50MP|
|Holy Melody||Instantly restores enemy or ally with the lowest HP to full health and MP. Trumpeter’s exclusive skill.||1MP|
Skills based on the element of fire.
|Agi||Light Fire damage to single enemy.||3MP|
|Agilao||Moderate Fire damage to a single enemy.||6MP|
|Agidyne||Heavy Fire Damage to a single enemy.||10MP|
|Maragi||Light Fire damage to all enemies.||8MP|
|Maragion||Moderate Fire damage to all enemies.||15MP|
|Maragidyne||Heavy Fire damage to all foes.||25MP|
|Fire Breath||Light Fire damage to random enemies.||9MP|
|Hellfire||Medium Fire damage to random enemies.||20MP|
|Prominence||Heavy Fire damage to random enemies.||30MP|
|Ragnorak||Mega Fire damage to single enemy. Surt’s exclusive skill..||30MP|
|Hell Burner||Heavy Fire Damage to all enemies. Hell Biker’s exclusive skill.||8MP|
|Magma Axis||Mega Fire damage to a single enemy. (Demi-fiend only)||30%|
Skills based on the element of ice. They can sometimes cause freeze. A frozen unit is immobilized, has all physical resistances including repel and drain nullified temporarily and receives 100% critical damage from physical attacks. Freeze status only lasts until turn swap.
|Bufu||Light Ice Damage to one enemy.||3MP|
|Bufula||Moderate Ice damage to a single enemy.||6MP|
|Bufudyne||Heavy Ice Damage to a single enemy.||10MP|
|Mabufu||Light Ice damage to all enemies.||8MP|
|Mabufula||Moderate Ice damage to all enemies.||15MP|
|Mabufudyne||Heavy Ice damage to all foes.||25MP|
|Ice Breath||Light Ice damage to random enemies.||9MP|
|Glacial Blast||Heavy Ice damage to random enemies.||25MP|
Skills based on the element of electricity. May cause shock. A shocked unit is immobilized and receives 100% critical damage from physical attacks but does not suffer from nullification of physical resistances like “freeze” status does. Shock status only lasts until turn swap.
|Zio||Light Electric damage to single enemy.||3MP|
|Zionga||Moderate Electric damage to a single enemy.||6MP|
|Ziodyne||Heavy Electric Damage to a single enemy.||10MP|
|Mazio||Light Electric damage to all enemies.||8MP|
|Mazionga||Moderate Electric damage to all enemies.||15MP|
|Maziodyne||Heavy Electric damage to all foes.||25MP|
|Shock||Light Electric damage to random enemies.||9MP|
|Bolt Storm||Heavy Electric damage to random enemies.||25MP|
|Roundtrip||Heavy Electric damage to random enemies. Dante’s exclusive skill.||25MP|
|Mishaguji Thunder||Heavy Electric damage to all enemies. Raidou’s exclusive skill..||25MP|
Skills based on the element of force.
|Zan||Light Force damage to single enemy.||3MP|
|Zanma||Moderate Force damage to a single enemy.||6MP|
|Zandyne||Heavy Force Damage to a single enemy.||10MP|
|Mazan||Light Force damage to all enemies.||8MP|
|Mazanma||Moderate Force damage to all enemies.||15MP|
|Mazandyne||Heavy Force damage to all foes.||25MP|
|Wing Buffet||Light Force damage to random enemies.||9MP|
|Tornado||Heavy Force damage to random enemies.||25MP|
|Wind Cutter||Mega Force damage to a single enemy.||13MP|
|Hell Exhaust||Moderate Force damage to all enemies that removes all -kaja effects.||15MP|
|Wet Wind||Moderate force damage to all enemies. May cause stun. Pazuzu’s exclusive skill.||25MP|
|Whirlwind||Heavy force damage to all enemies. Dante’s exclusive skill.||25MP|
|Hitokoto Gust||Heavy force damage to all enemies. Raidou’s exclusive skill.||25MP|
Special skills that do not conform to any element. Cannot be voided, drained or repelled. Very few bosses in the game possess the almighty resistance which greatly reduces the damage dealt by these skills.
|Deathtouch||Drain a small amount of HP from the enemy.||5MP|
|Mana Drain||Drain a small amount of mana from the enemy.||2MP|
|Life Drain||Drain a small amount of HP and MP from an enemy.||10MP|
|Megido||Moderate Almighty damage to all enemies.||30MP|
|Megidola||Heavy Almighty damage to all enemies.||37MP|
|Megidolaon||Mega Almighty damage to all foes.||50MP|
|Meditation||Drains a moderate amount of HP and MP from the enemy. Daisoujou’s exclusive skill.||10MP|
|Beast Roar||Heavy almighty damage to all enemies and user restores a little HP. Mother Harlot’s exclusive skill..||37MP|
|Restilance||Moderate almighty damage to all enemies. Instant death to enemies already inflicted with poison. Pale Rider’s exclusive skill..||16MP|
|Death Flies||Mega almighty damage to all enemies. Causes instant death to any enemy not immune to Death. Beelzebub’s exclusive skill..||50MP|
|Wet Wind||Moderate force damage to all enemies. May cause stun. Pazuzu’s exclusive skill.||25MP|
|Fire of Sinai||Mega almighty damage to random enemies. Metatron’s exclusive skill.||50MP|
|Evil Melody||Instantly kills the enemy or ally with the lowest HP. Ineffective on boss enemies. Trumpeter’s exclusive skill.||1MP|
|Showtime||Heavy almighty damage to all enemies. Dante’s exclusive skill.||40MP|
|Tekisatsu||Medium almighty damage of high critical rate and chance of instant kill to one foe. Raidou’s exclusive skill.||1MP|
|Jiraiya Tarantella||Heavy almighty damage to all foes. Raidou’s exclusive skill.||1MP|
Skills associated with expelling evil. Generally used to reduce HP by a certain amount or kill the enemy.
|Violet Flash||Moderate Expel damage to a single enemy.||10MP|
|Radiance||Heavy Expel damage to all enemies.||30MP|
|Thunderclap||Chance of reducing enemies HP by half.||12MP|
|Holy Wrath||Chance of reducing all enemies current HP by half.||36MP|
|Hama||Low odds of instantly killing an enemy.||6MP|
|Hamaon||High odds of instantly killing an enemy..||10MP|
|Mahama||Low odds of instantly killing all enemies.||15MP|
|Mahamaon||High odds of instantly killing all enemies.||25MP|
|Starlight||Moderate expel damage to all enemies. Kurama tengu’s exclusive skill.||22MP|
|Godly Light||Reduces all enemies current HP by 80%. Amaterasu’s exclusive skill.||10MP|
|God’s Bow||Guaranteed kill of any enemy not immune to Expel. White Rider’s exclusive skill.||20MP|
Skills associated with evil and death. Generally used to instantly kill a target.
|Stone Gaze||Chance of inflicting stone on the enemy.||6MP|
|Evil Gaze||Chance of reducing enemy’s HP to 1. Lethal if target’s HP is 1.||8MP|
|Hell Gaze||Low odds of instantly killing an enemy.||10MP|
|Mudo||Low oddsof instantly killing an enemy.||6MP|
|Mudoon||High odds of instantly killing an enemy.||10MP|
|Mamudo||Low odds of instantly killing all enemies.||15MP|
|Mamudoon||High odds of instantly killing all enemies.||25MP|
Skills associated with the ailments; poison and mute.
|Toxic Cloud||Light curse damage to all enemies. May cause poison..||8MP|
|Mute Gaze||Chance of inflicting mute on the enemy.||5MP|
|Makajam||Chance of inflicting mute on the enemy.||4MP|
|Makajamon||Chance of inflicting mute on all enemies.||11MP|
|MDismal Tune||Moderate curse damage to all enemies. May cause mute.||30MP|
|Soul Divide||Chance of reducing all enemies HP by half. May cause mute. Black Rider’s exclusive skill.||30MP|
|Baal’s Bane||Transforms one enemy into a fly, drastically reducing stats and making target weak to Expel. Baal Avatar’s exclusive skill..||None|
Skills associated with the ailments; bind and stun.
|Shibaboo||Chance of inflicting bind on the enemy.||5MP|
|Binding Cry||Chance of inflicting bind on all enemies.||14MP|
|Stun Gaze||Chance of inflicting stun on the enemy.||5MP|
Skills associated with the ailments; sleep, charm and panic.
|Lullaby||Chance of inflicting sleep on the enemy.||6MP|
|Dormina||Chance of inflicting sleep on all enemies.||9MP|
|Eternal Rest||Instant death to all enemies inflicted with sleep.||16MP|
|Sexy Gaze||Chance of inflicting charm on the enemy.||5MP|
|Marin Karin||Chance of inflicting charm on the enemy.||5MP|
|Allure||Chance of inflicting charm on all enemies.||13MP|
|Pulinpa||Chance of inflicting panic on the enemy.||5MP|
|Panic Voice||Chance of inflicting panic on all enemies.||8MP|
|Sonic Wave||Chance of inflicting panic on all enemies.||9MP|
|Tentarafoo||Moderate mind damage to all enemies. May cause panic.||8MP|
|Death Lust||Heavy mind damage to all enemies. May cause charm. Mother Harlot’s exclusive skill.||15MP|
|Intoxicate||High chance of inflicting panic on all enemies. Mada’s exclusive skill..||15MP|
|Preach||Moderate mind damage to all enemies. May cause sleep, charm or panic. Daisoujou’s exclusive skill..||15MP|
|Wild Dance||High chance of inflicting panic on all enemies. (Demi-fiend only).||18MP|
Support Skills are used to navigate through obstacles in certain dungeons, as well as assisting in battle.
|Analyze||Shows enemy data.||2MP|
|Estoma||Reduces encounter rate until New Kagatsuchi.||10MP|
|Riberama||Increases encounter rate until New Kagatsuchi.||8MP|
|Lightoma||Illuminates dark areas until New Kagatsuchi. Cannot be used in areas with natural light.||10MP|
|Liftoma||Levitates party to avoid damage surfaces until New Kagatsuchi.||12MP|
|Makatora||Shares 10MP with one ally.=.||10MP|
|Trafuri||100% Guaranteed escape for normal battles.||25MP|
|Beckon Call||Demon summons random ally from party stock.||20MP|
Buff spells revolve around improving all allies’ Attack, Magic, Defense or Agility stats. All Buff effects can be stacked up to four times only. For example, casting a fifth Tarukaja will not have any effect, as the limit has already been reached. Buff effects will persist until it has been nullified with Debuff/Canceler spells, or when the battle ends.
|Tarukaja||Increases all allies physical based attacks.||12MP|
|Makakaja||Increases all allies magical based attacks.||12MP|
|Rakukaja||Increases all allies defense.||12MP|
|Sukukaja||Increases all allies agility.||12MP|
|Focus||Charges own potential damage by 2.5 for the next Physical skill used.||5MP|
|Red Capote||Maximizes own Agility stats (Sukukaja x4), Matador’s exclusive skill.||36MP|
Debuff spells revolve around decreasing all enemies’ Attack, Magic, Defense or Agility capabilities. All Debuff effects can be stacked up to four times only. For example, casting a fifth Tarunda will not have any effect, as the limit has already been reached. Debuff effects will persist until it has been nullified with Buff/Canceler spells, or when the battle ends.
|Tarunda||Decreases all enemies physical and magic based attack power.||20MP|
|Sukunda||Decreases all enemies agility.||12MP|
|Rakunda||Decreases all enemies defense.||12MP|
|War Cry||Drastically decreases all enemies’ attack/magic capability; equal to casting Tarunda twice..||40MP|
|MFog Breath||Drastically decreases all enemies’ Agility; equal to casting Sukunda twice..||30MP|
|Taunt||Drastically lowers enemies’ defense and raises their offense, equal to casting Rakunda twice and Tarukaja twice on all enemies..||20MP|
|Debilitate||Lowers enemies’ offense, defense, and agility..||48MP|
|Provoke||Drastically lowers enemies’ defense and raises their offense; user recovers MP. Equal to casting Rakunda twice and Tarukaja twice on all enemies. Dante’s and Raidou’s exclusive skill.||None|
Canceler skills revolve around negating all Buff increase/Debuff penalties. Canceler skills instantly nullify all Buff/Debuff effects regardless of how many times they have been stacked. The only Buff skill that ignores Canceler skills is Focus.
|Dekunda||Cancels -nda effects..||10MP|
|Holy Star||Cancels -nda effects. Dante’s exclusive skill.||10MP|
|Guardian Raptor||Cancels -nda effects Raidou’s exclusive skill.||10MP|
The main purpose of shield spells is to add a temporary repel effect for a specific attack to the party.
|Tetraja||Creates shield which voids one Expel or Death skill. Lasts for the entire battle or until it has blocked one attack. All allies.||15MP|
|Tetrakarn||Creates shield which repels (non-Almighty) Physical attack. Lasts for one turn or until it has blocked one attack. All allies.||45MP|
|Makarakarn||Creates shield which repels (non-Almighty) Magical attack. Lasts for one turn or until it has blocked one attack. All allies.||45MP|
Attack Affinity Passives
Anti- skills do not cover innate weakness, they only reduce damage or success rate of the incoming attack.
Void- skills override innate weakness and nullify all damage of the incoming attack.
-Drain skill override innate weakness and turn all incoming damage into health.
-Repel skills take all incoming damage and reflect it toward the caster.
Status Enhancement Passives
Skills that range from adding effects to demon attacks to increasing their statistics and capabilities in battle.
|Life Bonus||Increases max HP by 10%.|
|Life Gain||Increases max HP by 20%.|
|Life Surge||Increases max HP by 30%.|
|Mana Bonus||Increase max MP 10%.|
|Mana Gain||Increase max MP 20%.|
|Mana Surge||Increases max MP by 30%.|
|Life Aid||Moderately restores HP after battle.|
|Mana Aid||Moderately restores MP after battle.|
|Life Refill||Heals HP gradually while walking (20% every Kagatsuchi phase)|
|Mana Refill||Heals MP gradually while walking (10% every Kagatsuchi phase)|
|Victory Cry||Fully restores HP and MP after battle.|
|Watchful||Demon earns 50% EXP without participating in battle.|
|Counter||50% chance to counter enemy’s physical attack, light damage.|
|Retaliate||50% chance to counter enemy’s physical attacks, medium damage.|
|Avenge||50% chance to counter enemy’s physical attacks, heavy damage.|
|Might||Increases crtical rate (normal attacks only).|
|Endure||Prevents death with one 1 remaining once per battle.|
|Bright Might||Consistent critical rate during Full Kagutsuchi phase..|
|Dark Might||Consistent critical rate during New Kagutsuchi phase..|
|Drain Attack||Drains HP when using physical attacks, but lowers critical rate.|
|Mana Gain||Increase max MP 20%.|
|Attack All||Normal physical attacks will hit all enemies..|
|Pierce||Physical attacks bypass most kinds of protective properties except for Repel.|
|Never Yield||Auto-revives with 1 HP once per battle. Dante’s exclusive skill.|
|Endure||Auto-revives with 1 HP once per battle. Raidou’s exclusive skill.|
-Boost skills increase the potency of elemental magic by 50%
|Son’s Oath||IIncreases potency of all attacks by 50%, gives pierce to physical and almighty physical attacks. Dante’s exclusive skill.|
|Raidou the Aeon||Increases potency of all attacks by 50%, gives pierce to physical and almighty physical attacks. Raidou’s exclusive skill.|
|Mind’s Eye||Reduces the chance of being ambushed from the back by one third. Exclusive to Demi-Fiend.|
|Fast Retreat||Increases the chance of successful retreat from battle by 50%. Exclusive to Demi-Fiend.|
|Lucky Find||Demon picks up items randomly around the world map while walking.|
Conversation skills revolve around requesting demons to join your ranks. Conversation skills take up a skill slot but generally do not cost any HP/MP to use. Conversation skills have a wide range of effects, ranging from recruiting demons to loaning you macca. These skills have a higher chance of working if the Demi-fiend’s level is higher than the targeted demon.
- All conversation attempts only work in random encounter.
- All demons in Bandou Shrine and Labyrinth of Amala do not respond to conversation whatsoever.
- Instant success and adverse effect of each active conversation skill have their own activating odds. If neither effect is triggered for whatever reason, the conversation will go on normally.
- During the conversation, the target may become either indecisive, unsatisfied, or angered by the party’s response. These may result in the target either making more demands, fleeing from battle (may or may not make some sort of compensation for the party), or causing instant shift to the enemy turn. Interruption skills are designed to be triggered by these situations.
- If the target requests to “share health”, it always drains HP from the one who initiates the conversation. Should the talker being killed in the HP draining demand, the conversation will end abruptly.
- Few demons have special conversations with specific targets, these also require the talkers to have any active conversation skill already learned. The special conversation of any combination is triggered the first time the party initiates the conversation and overrides the effect of the conversation skill itself. Each special conversation is one time only, attempting to initiate the same special conversation again will result in resuming the usual effect of the conversation skill, as if the talker and the target do not know each other.
- If there is more than one enemy present in the battle, one of them may interrupt the conversation attempt and cause instant turn swap, so it is safer to kill the rest of the enemies until the target remains before starting any conversation.
- Recruiting demon requires Demi-fiend’s own level to be equal to or higher than the target, otherwise the target will cut off the conversation instantly. Other than that all trade skills do not take level as a requirement of proceeding the conversation.
- Only demons of Neutral tendency respond to recruitment conversation normally, these include demons of the Beast, Brute, Divine, Fairy, Fallen, Femme, Jirae, Night, Snake and Yoma clans.
- During Full Kagutsuchi phase, all Neutral demons including some Dark demons (Foul, Haunt and Wilder) will have their response to recruitment conversation overridden. They may either completely ignore the conversation attempt, or ask a nonsensical question. If the demon is pleased by the answer which is completely random, it will join the party for free.
- Unless an instant recruit effect is triggered, the target may ask an ideological question. If the target is satisfied by the answer, it will always join the party. However, the response to ideological question seems to be random as well. The same demon can be discontented by either answers for the same question.
|Talk||Basic recruit skill.|
|Jive Talk||Allows Demi-fiend to recruit Foul/Haunt/Wilder clan demons under normal circumstance, instead of relying on encountering a ‘dazed’ demon during full Kagutsuchi phase..|
Allied Demon Exclusive
- Instant recruit means the Demi-fiend may recruit the target without giving away anything or answering any inquiry if the said condition is met.
- Adverse effect means the target is enraged if the said condition is met, it instantly ends the conversation and shifts to enemy turn. However, this does not prevent the party from talking to the same demon again.
|Skill||Instant Recruit||Adverse Effect|
|Scout||Adult talker to female target.||Child talker to female target.|
|Kidnap||Adult or youth talker to child target.||Child talker to adult or youth target.|
|Beseech||Talker is 10 levels lower than the target.||Talker is 10 levels higher than the target.t|
|Brainwash||Talker is 10 levels higher than the target.||–|
|Wooing||Male talker to male target.|
|Seduce||Young female talker to male target.||Male talker to male target.|
|Dark Pledge||Performing during New Kagatsuchi.||–|
|Mischief||Male talker to female target. Learned by Loki.||–|
|Sould Recruit||Male target. Exclusive to Valkyrie.||–|
|Death Pact||Any target. Petrifies the target occasionally should they refuse. Exclusive to Mithra.||–|
- The Demi-fiend’s level is irrelevant in initiating any trade skill.
- Trade skills also work on Element, Tyrant, Vile and Raptor demons who otherwise decline recruitment conversation.
- Instant bargain means that the Demi-fiend may obtain something without giving away anything when the condition is met.
- The target would never ask any ideological question as in the recruitment conversation.
|Skill||Effect||Instant Bargin||Adverse Effect|
|Pester||Requests Macc or Item.||Young female talker to male target./Child talker to youth or adult target.||Child Target|
|Begging||Requests Macca or Item.||Talker is 10 levels lower than target.||–|
|Threaten||Requests Macca or Item.||Talker is 10 levels Higher than target.||Talker is 10 levels lower than target.|
|Stone Hunt.||Requests Gem.||–||–|
|Loan||Requests Macca. After using on the same clan of demons thrice, demon of that clan will take away one third of Demi-fiend’s Macca forcefully in the next encounter.||–||–|
- Interruption skills are activated when certain conversational effect occurs such as the target is enraged, indecisive, requesting for Macca or attempting to leave.
- Failed interruption has no adverse effect on the conversation.
|Skill||Effect||Condition of Successful Interruption|
|Persuade||Urges an indecisive demon. ineffective on children.||–|
|Nag||Urges an indecisive demon.||Young female to male / child to youth|
|Flatter||Urges an indecisive demon.||User is 10 levels lower than target|
|Intimidate||Urges an indecisive demon.||User is 10 levels higher than target.|
|Gonnection||Urges an indecisive demon.||User is the same clan as target.|
|Haggle||Requests demon to lower bribe cost.||–|
|Detain||Prevents target from leaving midway.||–|
|Arbitration||Soothes an enraged demon..||–|
|Maiden’s Plea||Soothes an enraged demon..||Young female user.|
|Wine Party||Solves all kinds of conversation troubles. Exclusive to Dionysus.||–|
Passive Conversational Skill
|Charisma||Equipper’s other conversational skills have 50% chance of |
instant success for normal or adverse results.
If there are any inaccuracies, format errors, or misspellings please let me know soon as you spot them. Thank you for using this guide and I hope it can help atleast a few people out there. Now if you’ll excuse me, after a couple hours of typing this up I think I’m going to go outside and touch grass for a bit.
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