System Shock 2 – Audiolog – Locations

System Shock 2 – Audiolog – Locations 1 - gameplaylists.com
System Shock 2 – Audiolog – Locations 1 - gameplaylists.com

The location for all audiologs in this game.
 

Intro

Here are the locations where you can find all collectible audio logs.
 
 
SPOILER WARNING
 
 
This GUIDE SHOULD NOT BE USED IF YOU'RE NEXT TIME PLAYTHROUGH. ALL SECTIONS ARE SPOILED BY THIS GUIDE. YOU HAVE BEEN WARNED.
 
 
The sections that correspond to each DECK/AREA in the game are used to organize the audiologs. They are written in chronological order according to how they were collected during the game.
 
 
Enjoy!
 
 
 

DECK 2: MED/SCI

21 audio logs
 
 

  • New code– At the beginning of the Cryogenic Sector, on a corpse prior to the first keypad.
  • Implant Job, Cryo Recovery B. On a shipping box in a room just near the first upgrade stations for the Cryogenic section.
  • Xerxes – Science, In a station near the main lift.
  • Coolant leaks Science sector, located at the reception desk adjacent to the bulkhead which leads to the Medical section.
  • All work & no play – Science sector, on site at the morgue.
  • More trouble – Science Sector, on a seat near the corridor that leads to the big screen with Xerxes.
  • Nonsense is a desk in the Medical sector on the top floor, near Primate research.
  • Lifts are out Medical sector, on the lower level Primate Research desk.
  • Patient Watson Medical sector, in the radiated ICU area.
  • Patient Watson, pt.2 is a medical sector, biopsy room on the lower level.
  • Rad hypos Medical sector, on the counter of the first radiation room with the decontamination wash.
  • Damn chimps is a shelf for the medical sector in the back area of the ICU. Near the decontamination shower.
  • First contact, Medical sector. In the Crew Quarters. A desk is located in the first and last rooms to the left.
  • Procedures Medical sector, on counter in the Security Station of the Quarters.
  • Strange AI — Medical sector, on an office in one of the flooded rooms of Crew Quarters that leads to Dr.Watts.
  • 100% torture Medical sector. A bench in one flooded room of the Crew Quarters leads to Dr.Watts.
  • Animal rights? – Science, at a desk in Specimen Analysis. There is a corridor with rooms leading towards the R&D sector.
  • No ready Science sector, on a gurney near a weaving machine and the entrance to the R&D sectors.
  • Yanking my chain R&D sector, on the counter next to a sink in the room.
  • Watson autopsy: R&D sector. This is a corpse that Dr.Watts has found in this sector.
  • Maintenance conduit: R&D sector, on Dr.Watts corpse in this sector.

 
 
 

DECK 1 MAINTENANCE

21 Audiologs
 
 

  • Just us: Fluidics tunnels/Coolant pipes, located at the desk in the first room that you reach when you climb down to the Maintenance deck.
  • Taking action – Fluidics tunnels/Coolant pipes, on the ground just beyond Auxilary Storage
  • The soldier, Fluidics tunnels/Coolant Tubes, at the middle of three pathways leading to Auxilary Storage
  • Tau Ceti 5: Fluidics tunnels/Coolant tubs, right of the three pathways that lead to Auxilary Storage
  • That leak again – Main lift room, located on the ground just in front of the door that leads to the room with Xerxes.
  • Locking Eng. Control: Engineering control, Up and above the grave shafts in front of the Fluidics Control Computer.
  • Fluidics backdoor: Engineering control, near the Fluidics Control Computer.
  • Cargo Bay 2 is in front of the double doors that lead to the room with a security station and two turrets. Before bulkhead 11. This leads to the cargo spaces.
  • Turret problems In a Footlocker in Security station, before bulkhead leading to cargo bays.
  • Lame old me– The next space is by some storage bins.
  • Further experiments Cargo Bay 1B. Located in a desk between two storage areas.
  • Psionic chimps! Cargo Bay1B, Bottom floor on a corpse which leads to the last storage room.
  • Hacking turrets Cargobay 2, bottom floor, Cargo bay 2A. A corpse is seen in front of the turret.
  • Why is it so bad? Cargo Bay 2B: In a table between the two storage rooms.
  • Be brave Cargo Bay 2B: Bottom Floor, Left Path leading into the final storage area.
  • Locked in Cargo Bay 2B – Top floor on a dead body in the last storage.
  • Hang tight is the command control, located in the loading room. Some storage boxes connected to a lift that takes you up to a monkey.
  • Resist the call is Command Control. It can be found in the command control center on the counter to the right side of the maincomputer.
  • A new friend? – Engine core, Nacelle 1 (south) control room.
  • Ambush: Engine core, located at the bottom floor with some grated floor panel by the south wall.
  • Delacroix is Engine core, second-floor on the desk located in the office adjacent to the Engine core Control room.

 
 
 

DECK 3 HYDROPONICS

16 audiologs.
 
 

  • Our work here is on the floor of the first room as you exit the elevator.
  • Wonderous toys Administration offices, located at the end the corridor from the elevator.
  • Miracles security offices, on the desk in the room that houses the recharger and upgrade stations.
  • Killing the worms– This is the corridor to the left of the security room, with the recharge stations.
  • One ray of hope This is the corridor between the security and recharge stations, on a desk in the room with both the broken door (and the window that needs to broken).
  • Wherre are they? – Sector B, Biological Survey Labs. This corridor is located on the floor next to the water.
  • Worried, Sector B. On the body of a Cyborg midwife in the chemical shop room.
  • Nurse Bloome is Sector B. Cold storage room on a dead body by the environmental regulator.
  • A new purpose– Sector B, on a floor in the area with the ladder leading up one of the environment regulators.
  • The children: Sector B, from a desk at the end of the room leading to one environmental regulator.
  • AI voice fragment: Sector A, on first floor.
  • Making a change is Sector B. It is located in a corner on the ground with a replicator. Next to the room where the ladder leads up to one enviromental regulator, it can be found on the next floor.
  • Changing — After you place a vial of the Environmental Regulator in Sector A, a hybrid will appear at sector exit. Kill it to find the log.
  • Our alliance, Sector D, is on the first floor.
  • Miller: Sector D, in the desk next to the replicator.
  • Glory, Sector D, on an Apple computer in a small area surrounded by windows.

 
 
 

DECK 4 OPTIONS

19 audiologs.
 
 

  • Sim units Xerxes center, the hub by elevator on some TriOptimum crates
  • My red friends Xerxes central, the hub at the elevator, is located on the ground directly in front of the closed entrance.
  • No shirkers – Just Inside bulkhead42, on-the-floor Corridor just before the lounge.
  • Crystal gifts– Data storage, the room with one red ninja. On a shipping box.
  • Sabotage is a corridor between the Lounge, the Mess Hall and the Radiation Leakage Room.
  • Bronson Power Administration, located at a desk in an Office near the Quantom Simulation units.
  • What gives Mess Hall. It is located on the ground by a table at one of the Windows.
  • Bad feeling… Crew Quarters on the floor adjacent to the chemical shoproom.
  • Let’s do this – In the hub area right in the intersection in front o the door leading into the Crew Quarters.
  • Goodbye — Lower levels for Crew Quarters. Next to a dead body on a couch.
  • All things old…– Lower Levels of the Crew Quarters. In the locker next a bed, one of the rooms.
  • Civil war – Systems Admin. In the first office to your left.
  • Sim unit 3. Bulkhead43 Power Operations, on the ground, in a corridor guarded and manned by a Turk.
  • Don’t stop Bulkhead 42, Barracks.
  • Martial law Bulkhead43, Barracks.
  • Resists: Command center beyond the Barracks.
  • Cease and desist– Command center, past the Barracks. A desk is found in the Security area by the Interpolation Simulation un.
  • MedSci armory code command center/Security department, lower levels in an office behind a desk.
  • The main elevator is the Command Center/Security Section on the floor below the collapsed corridor. The intersection leads directly to the Interpolation sim unit.

 
 
 

DECK 5 RECREATION

20 audiologs
 
 

  • Barricaded in – At reception by the upgrade station.
  • Where are you? In one the offices of a replicater. Near the entrance of the Athletic sector.
  • Friends and enemies — In a room adjacent to the entrance to he Athletic sector.
  • The mall – In a table with a window facing Crew Quarters and the primary elevator shaft.
  • Blackouts – On the receptiondesk leading to the Athletics Sector.
  • Transmitter units– Medical Anex. This is on a surgical table.
  • Ick — Just before a bulkhead leading to the garden by the Medical Anex.
  • – – – – – – – – Inside bulkhead 52. Security sector located next to the garden. On a corpse at the door to the heavily guarded safety room.
  • Under the garden Take bulkhead 52 towards the garden, on a counter located in The Bon Chance Lounge Piano room.
  • Trusting SHODAN Take bulkhead 52 towards the garden. On a counter in Bon Chance lounge, poolroom,
  • Escape pods– Take bulkhead52 to the garden area.
  • Worm artifact Garden, on the grass adjacent to a slope for a lower flooring.
  • Where are you? Garden, on bench.
  • Turn on transmitter Crew Quarters.
  • Victory! Crew Quarters. In a desk in the west end of the lower floor office,
  • Defending the reps: Mall Sektor, on top floor of galeria. The replicator's smoking corpse is located next to it.
  • My nanites Mall Sektor. On a counter in the west section.
  • Find me Mall Sektor Security Station, located on the medical table's surgical bench.
  • Looking out for #1 Mall Sektor. This counter is located on the bottom floor of the technobrothel.
  • Coming home is Mall Sektor. It can be found in the Casino area at a counter at the back.

 
 
 

DECK 6 COMAND

15 audiologs
 
 

  • They´re escaping: Close to the elevator. Near the upgrade station is a body.
  • SHODAN– On a bench at the first stop of the tram.
  • Floating psi-users is at the second stop of the tram. It is located on the floor just outside of the tram.
  • Pod problems after the tram ride. Take the side-elevator to the second story. Log is located at the floor in front of you, which leads to the escape pods.
  • A dream after the tram ride. Take the side-elevator to the second story. Enter the door leading you to the Officers section. The log is on top of the table. Also, there is a corpse armed with a laser weapon.
  • Shuttle control– Take side elevator to second story. On the ground floor, in the corridor immediately before the pool.
  • What is going on 2nd floor Officers lounge, lying down on the floor.
  • Korenchkin 2nd floor Officers lounge. This is located in the poolroom, on the pillars adjacent to the entrence to bathroom facilities.
  • Security rewired is Officers Quarters. It is located above the poolroom in the northeast bunkroom in a lockable locker.
  • The machine mother Captains Quarters.
  • A monkey wrench Shuttle Bay. It is located behind a Swarm pod on the corridor between Shuttle bays A & B.
  • My completion Cargobay A, on the floor at the top level.
  • [email protected]#N’S Cargobay A, on the dead body of Dr.Delacroix on the bottom floor.
  • The lovers The Bridge. This is the highest level after defeating Korenchkin.
  • Worms and guns Center tram stop, on The Rickenbacker's right just before the gravshafts.

 
 
 

UNN RICKKENBACKER

11 audiologs
 
 

  • Tau Ceti– Deck A pod 1. In the room where you just entered Rickenbacker.
  • Tau Ceti, Pt. 2 – Deck A pod 1. The security station is higher than the barrier preventing the path forward from the hazmat containment.
  • Nacelle B access– Deck A pod 1. In the control area on the ground floor overlooking the fractured floor due to the coil accident.
  • Tau Ceti, Pt. 3– Deck A pod 1. In the control area above the broken floor due to the coil accident.
  • Wafer at Tau Ceti, Deck A. Go up the double broken staircases leaving the coil area. In the corner adjacent to a person.
  • Rapture deck A pod 1, Nacelle A. by the eggs & two turrets.
  • Betrayed by Diego – Deck A pod 1. On a corpse within the room with 3 Turrets leading to pod2.
  • The resonator– Deck A pod 1. After the room that has three turrets and leads to pod 2, you will find the medical room next the bench.
  • To be cut from pod 2, Place the egg on top of the wall and ramp down towards pod 2.
  • Pandora deck B/Pod 2. In the upside down church.
  • Last words deck B/Pod 2. Sick bay. Located next to Diegos' body.

 
 
 

THE BODY OF MANY

10 audiologs
 
 

  • Stuck in here Flesh hallway after The Many's 1st room. On the ground just before a Membrane doorway.
  • Central control?A – The first section. You will find a pathway at end of the first large hallway. Some blue bloodvessles have ascended from the ceiling into the hallway.
  • Opening the Sphincter-1st section, before entering the first blue sphincter. Second hallway, located between the dripping sulfur and the air ventilation.
  • Grinding noises is the Second Section, found on the ground right after entering into the closed blue sphincter.
  • Poor Claudette: Second Section, after going through first blue. On the ground, by the first set of teeth.
  • We– The Second Section, after you have passed through the first blue section. In a small, open-plan room with four exits.
  • Annelid life cycle Second Section. This is after you have passed through the first bluesphincter. A Rickenbacker room, connected to the small room which has four exits.
  • The Many Second Section. This is after you have passed through the first blue Sphincter. In a storage unit in the room equipped with an airvent.
  • Many’s Evolution Second Section. This is after having passed through the first blue sulfur. On the ground adjacent to a tent. In the room that has the storage crate as well as doors used for a tent.
  • – – – – Second Section. This is after you have completed the first blue sphincter. In the room where it is possible to jump into a large water pool. After getting out of water, find your way to the body.

 
 
 

WHERE DO I GO?

4 audiologs
 
 

  • Some small assistance — On the Bridge of the Rickenbacker.
  • A caution– Virtual reality looking area right after Bridge. You can climb up some cubes to the first room.
  • The End– Above the shaft leading to the ground.
  • Stakes After jumping down the steps. Before jumping down another shaft.

 
 

Written by TheExtropian

 
 
This is all we know about System Shock 2 – Audiolog – Locations, this post original url can be found here and possible new updated to.
 


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