The Legend of Bum-Bo – Spells Guide

The Legend of Bum-Bo – Spells Guide 19 - wpgameplay.com
The Legend of Bum-Bo – Spells Guide 19 - wpgameplay.com

Guide for The Legend of Bum-Bo – Spells Guide

A comprehensive guide to all spells and spell mechanics.

 

Spell Mechanics

The Basics
Spells are useful abilities the player accumulates throughout the game, and are an important part of any run of The Legend of Bum-bo.
There are 5 types of spells: attack spells, puzzle spells, defense spells, special spells, and charge spells.

  • Attack spells allow the player to attack enemies.
  • Puzzle spells allow the player to modify the tile board.
  • Defense spells allow the player to avoid damage and heal.
  • Special spells do a variety of helpful things.
  • Charge spells have powerful effects that can only be used once in a while.

Each playable character starts with a few default spells, whereas new spells can be found in treasure rooms that the player encounters throughout the game. With the exception of charge spells, all spells cost mana to cast. The 5 colors of mana are white, brown, green, grey, and yellow. Mana can be gained by matching tiles on the tile board.

Treasure Rooms
Treasure rooms are the primary source of new spells and trinkets for the player. Each chapter consists of three enemy rooms, two treasure rooms, and one boss room. The rooms appear in the order below:

  1. Enemy Room
  2. Treasure Room
  3. Enemy Room
  4. Enemy Room
  5. Treasure Room
  6. Boss Room

Treasure rooms usually contain two spells, although occasionally one or both of the spells will be trinkets instead. When two spells are available, they will never be the same spell type as each other. The first treasure room encountered in each run will always contain one defense spell and one puzzle spell. If the player has all 6 spell slots full when entering a treasure room, they will be given the option to cancel and take no spells or trinkets. A treasure room’s spells will try to avoid costing the same color of mana as the player’s existing spells. When a spell or trinket is chosen, it is added to the player’s inventory and the other option becomes unavailable. If the player tries to take a spell or trinket but does not have room, they must choose a spell or trinket to replace with the new one.

After defeating any boss except Bygone, two trinkets will always appear in the boss room. Similarly to a treasure room, the player may add one of the trinkets to their inventory. Strangely, although boss rooms provide trinkets and not spells, they only provide the option to cancel when the player has all 6 spell slots full. In certain cases, this can cause the player to be forced to replace one of their trinkets.

Charge Spells
Charge spells cost no mana, but must recharge after each use. Each room cleared will increase the spell’s charge by 1. When the spell’s charge is full, it can be used again. Spells with a charge of 0 recharge every turn. Also, making a 7 tile combo of yellow tiles will charge all charge spells by 2. The number of charges required to use a charge spell can be reduced by purchasing charge needles from the vendor at the Wooden Nickel.

Base Damage vs. Static Damage
There are two main methods that the game uses to determine how much damage a spell should inflict upon enemies. This guide uses the following labels to describe the two main types of spell damage:

  • The term base damage refers to spell damage that scales with the spell damage stat; base damage starts at 0 but each level of the spell damage stat increases base damage by 1.
  • The term static damage refers to spell damage that doesn’t scale with the spell damage stat; usually, the only way to increase this type of damage is by purchasing damage needles from the vendor at the Wooden Nickel.

Status Effects
Some spells can inflict status effects on enemies:

  • Blind enemies are depicted with a pair of sungla*ses on their face, and will sometimes miss their attacks. Blindness wears off after a few turns. Most bosses cannot be blinded.
  • Poisoned enemies are depicted with a green face sticker on them, and will take 1 static damage at the end of each enemy phase. Poison wears off after 2 turns. Poison damage is not cla*sified as spell damage or puzzle damage; this means that enemies with spell damage resistance or puzzle damage resistance do not resist poison damage. Most bosses cannot be poisoned.

 

Mana Costs

Default Mana Costs
The default total mana cost of a specific spell will always be the same, however the number of colors of mana required to use the spell will vary randomly:

  • Spells with a total mana cost of 1 will always cost 1 mana of 1 color.
  • Spells with a total mana cost of 2 will always cost 2 mana of 1 color. The only exception is the Converter spell, which has a default cost of 1 mana of 2 colors.
  • Spells with a total mana cost of 4 will either cost 4 mana of 1 color or 2 mana of 2 colors.
  • Spells with a total mana cost of 6 will either cost 6 mana of 1 color, 3 mana of 2 colors, or 2 mana of 3 colors.
  • Spells with a total mana cost of 10 will either cost 5 mana of 2 colors or 2 mana of 1 color and 4 mana of 2 colors.
  • Spells with a total mana cost of 16 will either cost 8 mana of 2 colors or 6 mana of 1 color and 5 mana of 2 colors.
  • Spells with a total mana cost of 20 will always cost 7 mana of 2 colors and 6 mana of 1 color.

Here is a table to summarize this information:

Total Mana CostPossible mana cost APossible mana cost BPossible mana cost C
11
221/1 (Converter spell)
442/2
663/32/2/2
105/52/4/4
168/86/5/5
206/7/7

Mana Cost Reduction
The mana cost of a spell can sometimes be reduced by using the Sleight of Hand and Golden Tick spells or by purchasing mana needles from the vendor at the Wooden Nickel. The way the cost is lowered depends on which method is used.

When using a mana needle or the Sleight of Hand spell:

  • If the spell costs 3 or more mana of any number of colors, one of those colors’ mana costs is reduced by 1, chosen randomly.
  • Colors with mana costs of 2 or less are not affected.

When using the Golden Tick spell:

  • If the spell costs 3 or more mana of any number of colors, each of those colors’ mana costs is reduced by 1.
  • Colors with mana costs of 2 or less are not affected.

Certain spells have reduced total mana costs when they are used as a default spell for a playable character. These spells are Puzzle Flick, Attack Fly, and Blender Blade. Rerolling the spell’s mana cost when it has the reduced total mana cost will cause it to revert to its default, more expensive total mana cost.

Rerolling a Mana Cost
The mana cost of a spell can be rerolled when purchasing shuffle needles from the vendor at the Wooden Nickel, when entering a new room as Bum-bo the Dead, or when entering a new room while the Bag-O-Trash trinket is in the player’s posession. The cost is rerolled by randomly generating a new cost that has the same total mana cost of the default spell; any mana cost reduction is lost when the cost is rerolled. The new cost does not necessarily have the same number of colors of mana as the original spell; it only has to have the same total mana cost. The cost will never be rerolled into the exact same mana cost as before. Contrary to mana costs of new spells found in treasure rooms, a rerolled mana cost does not try to avoid costing the same color of mana as the player’s other spells. The Converter spell is a special case. When its cost is rerolled by purchasing a shuffle needle, the new cost will always be 2 mana of 1 color. Its cost cannot be rerolled in any other way while it still has its default cost, however its rerolled cost can be rerolled again by any means and will always stay as 2 mana of 1 color.

Attack Spells

ImageNameDescriptionTotal Mana CostEffectAdditional Notes
Attack FlyFly Damage Over Time6Deals the player’s base damage. Additionally, 1 static damage is dealt every turn the the closest enemy in the lane.The damage over time cannot be increased past 1. Bum-bo the Dead starts with a copy of this spell that costs 4 grey mana.
The Legend of Bum-Bo - Spells GuideBee ButtPoison Attack4Deals the player’s base damage, poisoning the enemy.
The Legend of Bum-Bo - Spells GuideBig RockHits the Furthest Enemy + Splash10Deals 2 more than the player’s base damage to the furthest enemy in a chosen lane, and 1 static damage to all adjacent enemies.
The Legend of Bum-Bo - Spells GuideBorf BucketSplash Damage Attack6Deals the player’s base damage. Deals 1 static damage to all adjacent enemies.
The Legend of Bum-Bo - Spells GuideBrimstonePenetrative Attack6Deals 3 static damage to all enemies in a chosen lane.
The Legend of Bum-Bo - Spells GuideBum-bo SmashBum-bo Smash!4Deals the player’s base damage.Bum-bo the Brave starts with a copy of this spell that costs 4 white mana.
The Legend of Bum-Bo - Spells GuideDog ToothAttack that Heals You on Kills10
The Legend of Bum-Bo - Spells GuideExorcismKitKill One Enemy, but Heal Others6Kills a random enemy. Increases two random enemies’ health by 2.When the spell targets an enemy with spell resistance, the enemy takes no damage and the other enemies do not gain health. The spell cannot target bosses.
The Legend of Bum-Bo - Spells GuideFish HookMana Gaining Attack2Deals 1 static damage. Provides 1 mana of a random color.Sometimes the attack will attempt to provide what seems to be red mana. When this happens, no mana is gained.
The Legend of Bum-Bo - Spells GuideFlushHits All Enemies6Deals 1 static damage all enemies.
The Legend of Bum-Bo - Spells GuideHat PinAttack a Row6Deals 1 static damage to a chosen enemy and all other enemies in the same row.
LemonBlinding Attack4
The Legend of Bum-Bo - Spells GuideLil RockHits the Furthest Enemy2Deals 1 static damage to the furthest enemy in a chosen lane.
The Legend of Bum-Bo - Spells GuideMama ShoeHits All Non-Flying Enemies6Deals the player’s base damage to all grounded enemies.
The Legend of Bum-Bo - Spells GuideMeat HookAttack That Pulls an Enemy4
The Legend of Bum-Bo - Spells GuideMega BeanKnocks Back Front Row6Knocks back all enemies in the front row. Poisons all flying enemies.
The Legend of Bum-Bo - Spells GuideNail BoardHits All Front Row Enemies6Deals your base damage to all enemies in the front row.
The Legend of Bum-Bo - Spells GuideNeedleDamage Goes Up With Each Hit4Deals 1 static damage. Damage increases by 1 with each successful attack, which resets between rooms.The damage increase applies to all instances of the Needle spell in the player’s posession. Starting damage can be increased using damage needles. Bum-bo the Nimble starts with a copy of this spell that costs 4 yellow mana.
The Legend of Bum-Bo - Spells GuideNumber 1Movement Gaining Attack10Deals the player’s base damage. Provides 1 movement.
The Legend of Bum-Bo - Spells GuidePliersAttack + Adds Tooth Tile & Mana4
PoopymorphPoopymorph Attack6
Puzzle FlickRemoves Tiles and Throws Them10Destroys all tiles of a chosen color. Deals static damage equal to half the number of tiles removed, rounded down.Damage needles have no effect on this spell. Bum-bo the Weird starts with a copy of this spell that costs 3 white mana and 3 grey mana.
The Legend of Bum-Bo - Spells GuideRockHits the Furthest Enemy + Push4Deals the player’s base damage to the furthest enemy in a chosen lane, knocking the enemy back.
The Legend of Bum-Bo - Spells GuideRock FriendsHits 3 Random Enemies6Deals the player’s base damage to 3 random enemies.
Rubber BatHits Front Row Enemies + Push4Deals 1 static damage to all enemies in the front row, and knocks them back.
The Legend of Bum-Bo - Spells GuideStickWack Away!4Deals the player’s base damage to a chosen enemy, and knocks the enemy back.Bum-bo the Stout starts with a copy of this spell that costs 3 brown mana.

 

Puzzle Spells

ImageNameDescriptionTotal Mana CostEffectAdditional Notes
The Legend of Bum-Bo - Spells Guide8 BallAdds Wild to Next Row2Replaces a random tile in the upcoming row with wild tile.
The Legend of Bum-Bo - Spells GuideBlack D12Reroll a Column of Tiles2Rerolls a column of tiles.
The Legend of Bum-Bo - Spells GuideBlender BladeDestroys Tiles and Touching6Destroys a chosen tile and the 4 tiles directly touching it.Bum-bo the Stout starts with a copy of this spell that costs 3 green mana.
The Legend of Bum-Bo - Spells GuideBum-bo ShakeRerolls the Puzzle Board2Shuffles the tile board.The number of each tile will always be the same, only the positions change. Bum-bo the Brave starts with a copy of this spell that costs 2 grey mana.
The Legend of Bum-Bo - Spells GuideBuzz DownMove a Tile Column One Down1Moves a tile row 1 space downwards.Bum-bo the Dead starts with a copy of this spell that costs 1 white mana.
The Legend of Bum-Bo - Spells GuideBuzz RightMove a Tile Row One Right1Moves a tile row 1 space to the right.Bum-bo the Dead starts with a copy of this spell that costs 1 grey mana.
The Legend of Bum-Bo - Spells GuideChaosAdd Wild Tile and a Curse2Replaces 2 random tiles with a wild tile and a curse tile.
The Legend of Bum-Bo - Spells GuideCursed RainbowMakes Wilds… and Curses4Randomly replaces 3 tiles with curse tiles. Randomly replaces 4 tiles in the upcoming row with wild tiles.
The Legend of Bum-Bo - Spells GuideEraserDestroy All Tiles of One Type4Destroys all tiles of a chosen color.
The Legend of Bum-Bo - Spells GuideFlipRerolls Any Tile1Replaces a chosen tile with a randomly colored tile.The new tile cannot be a wild tile or a curse tile. It will also never be the same color of tile as the tile it is replacing.
The Legend of Bum-Bo - Spells GuideKrampus CrossDestroy a Row and Column of Tiles6Destroys a row and column of tiles.
The Legend of Bum-Bo - Spells GuideMagic MarkerAdds More of a Selected Tile4Randomly converts 2 or 3 tiles to a chosen tile’s color.Bum-bo the Weird starts with a copy of this spell that costs 4 yellow mana.
MallEtSplit a Tile in Two4Destroys a chosen tile. Both tiles directly beside the chosen tile become the same color as the chosen tile.When used on a wild tile, both tiles directly beside the chosen tile become random colors.
The Legend of Bum-Bo - Spells GuideMirror MirrorFlips a Row of Tiles2Horizontally inverts a chosen row of tiles.
The Legend of Bum-Bo - Spells GuideMom’s LipstickTurns a Tile Into a Heart4Converts a chosen tile into a heart tile.
The Legend of Bum-Bo - Spells GuideMs. BangRemoves a Tile and All AdjacentDestroys a chosen tile and all 8 tiles around it.
The Legend of Bum-Bo - Spells GuideNavy BeanDestroy a Column of Tiles4Destroys a column of tiles.
The Legend of Bum-Bo - Spells GuidePaper StrawGain Mana = to Most Common Tile6
The Legend of Bum-Bo - Spells GuidePotato MasherSmash a Tile… Kinda2Destroys a chosen tile, then converts another random tile to the chosen tile’s color.
The Legend of Bum-Bo - Spells GuideRainbow FingerChange any Tile to Wild4Transforms a chosen tile into a wild tile.
The Legend of Bum-Bo - Spells GuideRainbow FlagAdds 3 Wild Tiles10Replaces 3 random tiles with wild tiles.
Red D12Rerolls a Row of Tiles2Rerolls all tiles in a chosen row.The number of each color of tile does not have to be the same.
The Legend of Bum-Bo - Spells GuideSkewerDestroys a Row of Tiles4Destroys all tiles in a chosen row.
The Legend of Bum-Bo - Spells GuideTinyDiceReroll Tiles of the Same Type4Rerolls all tiles of a chosen color.
The Legend of Bum-Bo - Spells GuideToothpickRemove a Single Tile2Removes a chosen tile. Provides 1 mana of the chosen tile’s color.Bum-bo the Nimble starts with a copy of this spell that costs 2 grey mana.

 

Defense Spells

ImageNameDescriptionTotal Mana CostEffectAdditional Notes
The Legend of Bum-Bo - Spells GuideBarbed WireMelee Attackers Take Damage4
The Legend of Bum-Bo - Spells GuideBeckoning FingerPulls an Enmy Close2Poisons a random enemy and pulls it towards the player.
The Legend of Bum-Bo - Spells GuideBrown BeltBlocks Next Attack + Attacks4
The Legend of Bum-Bo - Spells GuideEuthanasiaHurts an Enemy that Hits You4
The Legend of Bum-Bo - Spells GuideFlash Bulb50% of Blinding Enemies4
The Legend of Bum-Bo - Spells GuideLardHeals 1 Heart, Lose One Move6Heals 1 heart and makes the player lose a move at the start of their next turn.Note that the number of moves at the start of a turn cannot be reduced below 1.
The Legend of Bum-Bo - Spells GuideMom’s PadBlinds 1 Enemy!4Blinds a chosen enemy.
The Legend of Bum-Bo - Spells GuideOld PillowBlocks the Next Single Attack4
The Legend of Bum-Bo - Spells GuideOrange BeltAttacking Enemies Take Damage2During the enemies’ next turn, deals 1 static damage to an enemy whenever it damages the player.Using the spell multiple times on the same turn has no additional effect.
The Legend of Bum-Bo - Spells GuidePeaceUnprime One Random Enemy4Randomly chooses a primed enemy and unprimes it.
The Legend of Bum-Bo - Spells GuidePepperBooger and Knock Back!4
The Legend of Bum-Bo - Spells GuidePinto BeanPush All Front Row Enemies2Knocks back all enemies in the front row.
The Legend of Bum-Bo - Spells GuidePrayer CardGain Half a Soul Heart16Provides half a soul heart.
The Legend of Bum-Bo - Spells GuideRotten MeatHeals 1/2 Heart, But You Barf…4Heals 1/2 heart. Obscures four random tiles.
The Legend of Bum-Bo - Spells GuideSmoke Machine50% to Dodge Next Attacks4Gain a 50% chance for the next enemy attack to miss this turn.Using the spell multiple times on the same turn has no additional effect. Using this spell can also make enemies miss poop walls.
The Legend of Bum-Bo - Spells GuideSnackHeals 1/2 Heart6Heals 1/2 heart.
The Legend of Bum-Bo - Spells GuideSnot RocketBooger a Lane10
The Legend of Bum-Bo - Spells GuideStop WatchEnemies Move Slower4Whenever an enemy moves during the next enemy phase, it immediately loses the rest of its actions.Using the spell multiple times on the same turn has no additional effect.
The Legend of Bum-Bo - Spells GuideThe VirusPoisons Enemy that Hits You2Enemies that hit the player during the next enemy phase become poisoned.Using the spell multiple times on the same turn has no additional effect.
The Legend of Bum-Bo - Spells GuideTrash LidBlocks the Next 2 Attacks6
The Legend of Bum-Bo - Spells GuideWhite BeltAvoid Status Effects2

 

Special Spells

ImageNameDescriptionTotal Mana CostEffectAdditional Notes
Addy+1 Damage This Turn2Increases the player’s spell damage and puzzle damage stats by 1. Resets between turns.The player’s spell damage and puzzle damage stats can never be increased past 5.
The Legend of Bum-Bo - Spells GuideBig Slurp+2 Movement10Provides 2 movement.
The Legend of Bum-Bo - Spells GuideBlack CandleRemoves All Curse Tiles4Destroys all curse tiles on the tile board.
The Legend of Bum-Bo - Spells GuideBlind RageYou and Enemies Hurt More4Increases the player’s spell damage and puzzle damage stats by 1, and increases damage taken from enemy attacks by 1/2 heart. Resets between rooms.The player’s spell damage and puzzle damage stats can never be increased past 5.
The Legend of Bum-Bo - Spells GuideBlood RightsGain Mana + Curses2Replaces 1 or 2 random tiles with curses. Provides 1 mana of each color.
The Legend of Bum-Bo - Spells GuideBox!+1 Mana of Each Color4Provides 1 mana of each color.
The Legend of Bum-Bo - Spells GuideCoin Roll+1 Coin10Provides 1 Coin.
The Legend of Bum-Bo - Spells GuideConverterGain X Mana2Gain 1 mana of color X.X is a random color of mana. The default mana cost will never include mana of color X.
The Legend of Bum-Bo - Spells GuideCrazy StrawDestroys a Tile + Mana6Removes a chosen tile. Gain 3 mana of the chosen tile’s color.
The Legend of Bum-Bo - Spells GuideJuiced!+1 Movement4Provides 1 movement.
The Legend of Bum-Bo - Spells GuideLibraAverages Your Mana4Averages the player’s mana.The method for averaging mana works as follows: First, the spell removes all of the player’s mana. Then, the spell takes the total number of mana removed as X and divides X by 5, rounding up. Finally, the spell provides the player X mana of each color.
The Legend of Bum-Bo - Spells GuideLucky FootGain +1 Luck for the Room4Increases the player’s luck stat by 1. Resets between rooms.The luck stat can never be increased past 5.
The Legend of Bum-Bo - Spells GuideMetronome???4
The Legend of Bum-Bo - Spells GuideMissing PieceGain +1 Puzzle Damage10Increases the player’s puzzle damage stat by 1. Resets between rooms.The player’s puzzle damage stat can never be increased past 5.
The Legend of Bum-Bo - Spells GuidePentagramGain +1 Damage for the Room6Increases the player’s spell damage stat by 1. Resets between rooms.The player’s spell damage stat can never be increased past 5.
The Legend of Bum-Bo - Spells GuideRefreshCharges Random Usable Item16Randomly chooses one of the player’s charge type spells, and adds 1 charge to it.
The Legend of Bum-Bo - Spells GuideRoid RageYour Next Attack Will be Critical4The player’s next attack has 100% critical chance.
The Legend of Bum-Bo - Spells GuideSleight Of HandSpells Cost Less for the Room10Reduces the mana cost of all other spells. Resets between rooms.
The Legend of Bum-Bo - Spells GuideTime Walker+3 Movement20Provides 3 movement.
Wooden SpoonGain +1 Movement for the Room16

 

Charge Spells

ImageNameDescriptionChargeEffectAdditional Notes
The Legend of Bum-Bo - Spells GuideButter BeanKnockback All Enemies1 ChargeKnocks back all enemies.
The Legend of Bum-Bo - Spells GuideCat PawConverts Hearts Into Soul Hearts1 ChargeCauses the player to lose 1 red heart. Provides 1 soul heart.
The Legend of Bum-Bo - Spells GuideCraft PaperBecomes a Copy of a Spell1 ChargeBecomes a duplicate of a chosen spell, but with a randomized mana cost.
The Legend of Bum-Bo - Spells GuideD4Rerolls the Puzzle Board1 Charge
The Legend of Bum-Bo - Spells GuideD6Reroll a Spell1 ChargeReplaces a chosen spell with a random new one.The new spell does not have to be the same type of spell as the one it replaced.
The Legend of Bum-Bo - Spells GuideD10Rerolls All Enemies1 ChargeRerolls all enemies in the current room.Bosses cannot be rerolled.
The Legend of Bum-Bo - Spells GuideD20So Mysterious…4 ChargeRerolls the puzzle board and the player’s mana. Provides 1 soul heart.The number of each color of tile does not have to be the same.
The Legend of Bum-Bo - Spells GuideGolden TickReduce the Cost of Your Spells3 ChargeReduces the mana cost of all the player’s spells. Resets between rooms.
The Legend of Bum-Bo - Spells GuideLeaky BatteryHits All Enemies2 Charge
The Legend of Bum-Bo - Spells GuideLithium Battery+2 Movement2 ChargeProvides 2 movement.
The Legend of Bum-Bo - Spells GuideLoose ChangeGain Coins = to Next Damage Taken0 Chargeduring the next enemy phase, the player gains 1 coin each time they are hit by an enemy.
The Legend of Bum-Bo - Spells GuideMega Battery+3 Movement + Random Mana3 ChargeProvides 3 movement and 3 mana of random colors.
The Legend of Bum-Bo - Spells GuideMushroom+1 Damage and Life Gain3 ChargeHeals 1/2 heart. Increases the player’s spell damage and puzzle damage stats by 1, which resets between rooms.The player’s spell damage and puzzle damage stats can never be increased past 5.
The Legend of Bum-Bo - Spells GuidePrice TagDestroys a Spell, Gain 10+ Coins1 ChargeDestroys a chosen spell. Provides 10-20 coins.
The Legend of Bum-Bo - Spells GuideSilver ChipExtra Reward at End of Combat2 Charge
The Legend of Bum-Bo - Spells GuideTeleportSkip Ahead 1 Room3 ChargeSkips the current room.No coins are rewarded when skipping the room, and charge spells don’t gain any charge from the skipped room. Can be used to skip the Bygone boss fight.
The Legend of Bum-Bo - Spells GuideThe PoopMake a Poop Shield1 ChargePlaces a poop in a chosen lane.
The Legend of Bum-Bo - Spells GuideTrace PaperCopies Spell at Random2 ChargeRandomly chooses one of the player’s other spells, and duplicates its effect.
The Legend of Bum-Bo - Spells GuideTrap DoorSkip Chapter +10 Coins!4 ChargeSkips the current floor. Provides 10 coins.
The Legend of Bum-Bo - Spells GuideWatch Battery+1 Movement1 ChargeProvides 1 movement.
The Legend of Bum-Bo - Spells GuideWooden NickelGain 1-2 Coins2 ChargeProvides 1 or 2 coins.
The Legend of Bum-Bo - Spells GuideYum HeartGain 1 Heart2 ChargeHeals 1 heart.

 

Written by Shpim

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