This Means Warp – A few beginner tips for This Means Warp

This Means Warp – A few beginner tips for This Means Warp 1 - gameplaylists.com
This Means Warp – A few beginner tips for This Means Warp 1 - gameplaylists.com

Here are some tips to help you get started in the game. Some gameplay basics might not be obvious or may take some time to learn – nothing advanced.
 

The Ship

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The Ship itself. As far I know, their haven't been any alternate layouts.
 
 
 

Ship Basics

Space is, of course, the most basic of the basics. Space is an incompressible vacuum. If you activate the) space lock without first activating the (spacesuit located next to each) airlock), then your character will float off into space and ultimately die.
 
 
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Die quickly if you're in battle. If you accidentally activate the airlock) by, say, (throwing your equivalent of Tribbles to the incinerator or (returning to the medbay, you will die slowly. If you're a singleplayer, you've failed this event.
 
 
The incinerator or medbay is the best option. The incinerator, which is a circular pins*riped above the medical bay, is where you can throw in certain bombs and objectives. Or unwanted items. (. I later discovered that the incinerator can'sold' high-quality items for credits.)
 
 
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The medbay, where you can get revived, cannot be upgraded.
 
 
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The Extinguisher

The (Fire Extinguisher located north-east of the bridge,) where the ship is being steered) can be a useful tool…sometimes. (is used to extinguish an enemy's fire. This is often caused by a Laser). Point your character in that direction and activate an extinguisher.
 
 
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Two events require you to make laps of the ship. Point in direction opposite, which is the direction you're going, and activate. Next, behave like Eva and Wall-E as they waltz in space.
 
 
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WARNING – Do NOT use the extinguisher when you are collecting items. The activation is the same for picking items up. Additionally, if something is in your hand, you will need to release (normally right-click) before you can pick up anything else. After a short delay, the repair and extinguisher kits have unlimited supplies.
 
 
 

The Repair kit

The repair tool, which is silver with blue borders and a blue wrench symbol, is vital. They can be used for repairs to ship parts, but if you wait too much, the damage could turn from orange-red to black. It's possible to repair some of the damage, but it will remain on the ship.
 
 
You can stockpile your repair kits by picking them up and placing them in the ship's central area. AI allies, however, will not pick up the kits. They'll be given new kits, thank goodness.
 
 
People walking close to a ship wall may be blown away into space by the force of its blowout. If you are not equipped with a repair kit, it is best to activate it as soon you can. This will both stop oxygen depletion and create a temporary blockage to fix the hole.
 
 
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Damaging the enemy

Disabling parts of an enemy ship is a crucial part of the game. Usually, the focus should be on weaponry or ammo. But, destroying enemy walls is a valid tactic. Especially if one or two enemy crew members are next to said wall. They can helplessly spill onto space, temporarily reducing the crew running around repairing and resupplying your ship.
 
 
Shields are equipped with shield generators. Those need to be taken down (and shields that are worn out) to be able to bypa*s them. There are a few times when shields cannot be bypa*sed. These turn into survival minigames. As soon as possible, repair/shield damage to the extent you can. Then you can either flee again or fight back.
 
 
You can disable them with ammunition storage. It stops their resupply. Once it's repaired, they will immediately pick the ammo up and move on to a firearm.
 
 
 

Munition

The black-and-green bullet dispenser is located in the middle of the ship to the right. They can be used as repair kits and left on the ship to despawn. You can also replenish your weapons before entering combat (. Click here to get out).
 
 
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Weapons

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It's really easy. Simply point, click, and hold. When charging up your weapon, first the blue bars slowly lights up.
 
 
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When fully charged, your green bar lights up and you can focus on your aim and fire (single shot weapon).
 
 
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Enemy ship sections which can be targeted will glow when your cursor pa*ses through them. Usually, it's just walls, doors. The floor isn’t a valid target to the main weapons or bombs (. As far as I know, there is no way for AI crewmates to target a specific section of the enemy ship.
 
 
You can replace a utility or main weapon with a crewmate a*signed, and the a*signment of that crewmate will be RESET. It is important to re-a*sign them when necessary!
 
 
 

AI Crewmates

As stated in the game, press R if you wish to a*sign a crewmate prioritize to a station.
 
 
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That's where they will be at event start. However, as events change, so will their position (. At first it consists mainly of running to get ammunition, or getting a free slot for a weapon). As fights become more complicated their priorities change. I have witnessed crew members running to get ammunition for their weapon or to get to a free weapon slot).
 
 
Despite this, the most common placement for your first high weapons crewmate is for the top emplacement.
 
 
 

The Bridge

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The bridge is the place where you steer your ship during an event. It can hold one ship utility orb, or storage to upgrade your existing slots. Attention: If you get off the Bridge at the beginning of an Event/Battle, the player always goes to the south.
 
 
It's a lot like walking around space and steering the ship. You can use Shift to give the map an unlimited speed boost, making it easier to use. Events are exclamation points. Stopwatch symbols are for time-limited activities (. This could be defending against a heavily protected cruiser, an Asteroid Field, or collecting items. Crossed swords (are used for fighting, with wings under for an elite battle or skull and crossedbones for a boss. Two options exist for a person symbol. The Warp feature is the ability to travel to another field. After you have warped, you will reach a shop where you can use your credits and purchase something new. You cannot sell anything in the shop. Only purchase. Multiplayer gaming is possible by using the shop as a mini-bank.
 
 
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The bridge is also used to 'install the' special upgrades (, such as the translator. Babelfish refers to Hitchhiker’s Journey to the Galaxy?) Upgrades to Hulls. These upgrades can be made (and the pilot seat can be inserted) in either direction.
 
 
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Again, however, getting off the seats is always 'down" to the south. If you're singleplayer, keep the AI off the bottom cannon so you can sprint straight to it at fight's start.
 
 
 

Sprinting

It's simple. Press Shift while moving around. The cooldown lasts only a few seconds. To spam it, press Shift a few times.
 
 
Warning: The item cannot be held by a player while they are running. Don't wait till the last second to grab a bomb. You can still sprint to the incinerator.
 
 
 

Some Utilities

Buffing Utilities. I've seen damage boost, repairspeed boost, and sprint booster. It's simple to understand what each does. Although it takes a while for each one to activate, it does not activate immediately.
 
 
Bots – robots who move about doing one thing but recharge once they are done. You can use ammunition bots to rest in your weapon, and let it fill up your ammo. When you're running ammo all the time, or when the enemy sends lots of bombs at the target, (the bomb destruction bot only handles one bomb before returning to charge).
 
 
Turrets – The 'true" turrets. Handling beam weapons as well as physical objects. Not continuous lasers. The rockets would be considered physical objects. Since a typical rocket launcher launches multiple rockets, each turret can only destroy one. The turrets don't need manual activation.
 
 
Repair Pulse: This utility is quite useful in battle. It will repair every (destroyed) area by ONE horsepower when activated. Handy against rockets, which usually have a large amount of damage but a low AoE.
 
 
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Shield generator – This is extremely useful if you have an AI crewmate. They can head there and use it to target various incoming targets reticules. The worst part about the generator? AI crewmates could stay on it, denying you access for upgrading it, even after the fight is finished.
 
 
It takes around 40 seconds to cool down utilities.
 
 
There are five spots to install utility equipment. There are five spots for utility installations: one in each rear room, one to each side of the ammunition generator and one near the captain’s chair.
 
 
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Only the 3 closest are shown at one time. A UTILITY SINCE INSTALLED CAN'T BE MOVED. Installing a replacement utility deletes the existing utility. You cannot combine or uninstall.
 
 
 

Epilogue

I hope this helps any other players who try this game.

 
 

Written by DragonANGL

 
 
And here is the end of the post, i hope you enjoy This Means Warp – A few beginner tips for This Means Warp . If you believe we mistake something or we forget to add some content on the post let us know via Comment. The original post can be found here
 


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