Guide for War of Rights – How to Shell Drill Camp
Update 170
– Added artillery teamkill ban support. Firing a poorly aimed shot that ends up killing a bunch of friendlies will not get you immediately banned. The player pulling the lanyard will get notified of each teamkill comitted. A popup warning will also be displayed to the player pulling the lanyard when the teamkill limit is getting close to the ban threshold.
Long story short; pubs can’t be trusted with guns, organized event arty has a harder time. The update also added a feature where on drill camp, if you do enough damage to someone to overkill them, they can die.
You also can’t be temp banned on drill camp for team damage.
The Parrot rifle also has extremely accurate long range capabilities.
Let’s have some fun.
Positioning
Behind the 10lb limber is a small patch of gra*s. Position the Parrot so the drill camp marker, the patch and the gun are in a (relative) straight axis. Then, push the gun up so the muzzle is just above the outer edge of gra*s.
The Axis:
Take time to get this correct. Too much either way and you’ll hit a tree, or the haystack behind the range. Not moving the gun to at least the gra*s patch means the barn will block the shot.
The Patch & Muzzle Position:
Traverse
As a general rule, you always want to set traverse before elevation. Moving the trail spike after setting the elevation screw will change the range setting slightly. When setting the traverse, line the knot at the back of the breech with the right line of the camp marker. While on the elevation screw, this will put the sight blade in line with the mouthpiece of the bugle icon.
Tilt your camera up with mouse to see over the Parrot’s a*s:
Ordinance
So why shell and not case? There’s a slight trajectory difference between the 2. Normally this isn’t even worth mentioning, but we’re targeting at EXTREME range here so it adds up. Shell also has a higher chance of bouncing than case. This will be expanded on later.
Oddly enough, when case bounces it goes higher.
The 3-inch & Parrot ammunition is interchangable:
Elevation & Fuse Length
The meat of the task at hand. Set the elevation to exactly 1.30 degrees. No more, no less. Then, set the fuse length to exactly 4.36 seconds. With this, the shell will bounce off of the west section tents and land square in between the parade flags. We tried not bouncing, but 0.01 degrees at that range will change the trajectory by close to 10 yards.
With the correct elevation, extending the fuse by less than a tenth of a second will extend the shell impact by a few yards. The range of this varies depending on the fuse length added.
Impact Visible:
A clear impact cloud at roughly where command staff takes position. You can see where the shell bounced too.
Tiny Changes:
An example of what 1 hundredth of a setting can do. We cut the fuse short and tried increasing elevation. If the fuse wasn’t cut short, this would have missed entirely.
Results
You Will Be Executed:
I hope you enjoy what we shared today about War of Rights – How to Shell Drill Camp. If there is anything, you want us to add, please let us know via comment below! See you soon! And thanks!
- Check All War of Rights Posts List
Leave a Reply