Guide for Warhammer: Vermintide 2 – Chaos Wastes – General Information (WIP)
1. General Information, Goal, etc.
Welcome to the Chaos Wastes, Fatshark’s latest addition to Vermintide 2. And welcome to this small guide covering some general information for the players.
1.1 Chaos Wastes – What are they
Lore-wise the Chaos Wastes are the area covering the northern part of the world (not to be confused with the Wastes of Chaos in the south or the Realm of Chaos) near the portal to the Warp. Due to the proximity to the chaos portal and the general harsh environmental conditions the Chaos Wastes are not a place for the civilized man. As such they are mostly inhabited by nomadic tribes and Beastmen. Many, many Beastmen.
Gameplay-wise the Chaos Wastes are a new rogue-lite gameplay mode for Vermintide offering 15 new locations with more randomized set-ups including the acquisition of new boonsand equipment over the run to get even more powerful for slaying your foes.
1.2 Chaos Wastes – What is the goal
The “end goal” of the Chaos Wastes story-wise is to reach the Citadel of Eternity in order to communicate with the gods. Gameplay-wise this relates to a total of four expeditions which have to be performed – each with their respective final area:
- Expedition of Fortitude – Arena of Fortitude
- Expedition of Courage – Arena of Courage
- Expedition of Determination – Arena of Determination
- Expedition to the Citadel of Eternity – Citadel of Eternity (one full map & one arena)
The first three are to find scrolls in order to gain the favour of the gods and to open the way to the Citadel of Eternity which makes up the fourth and last expedition. Each expedition has one final area which has to be reached by completing a series of three to four maps before. There is a total of 11 available maps which are about half the length of most adventure maps and with one exception completely new locations and with multiple different branches inside the maps themselves:
- Bel’sha’ziier’s Mine
- Count Mordrek’s Fortress
- Grimblood’s Stronghold
- Holseher’s Tower
- Pinnacle of Nightmares
- Slaughter Bay
- The Foetid Gorge
- The Forbidden Trail
- The lost City of Marakza
- The Pit of Reflection
Each of the expeditions is cursed by a different Chaos God meaning that the final area of an expedition will always have a curse of this specific Chaos God. Additional curses of other gods can be encountered on the maps inbetween based on randomness. The Chaos Gods curse per expedition are changing each week to add more diversity.
1.3 Chaos Wastes – Equipment, talents, Bots
Due to the rogue-lite nature of the Chaos Wastes there will be more randomness involved. This means that you start rather weak and grow more and more powerful over the course of each run. The good news though is that you start with the exact equipment and talents you have chosen in the Keep.
For your equipment though traits and properties as well as power have been removed and reduced (power level depends on difficulty). You basically play with white equipment. This can be upgraded over the course of the run in exchange for Pilgrim’s Coins (which can be found randomly over the course of the maps as well as for slaying monsters). Depending on the reliquary you find you can either upgrade your current equipment or trade in for a random new equipment for a cheaper price.
Talent-wise it looks better as you start with all your keep talents and only add up on that one. Over the course of the expedition you can gain several new boons/talents. This can range from the missing talents of your career you haven’t chosen (yes, you can get two or even three of the talents in the same row), Charm/Trinket/Necklace traits or completely new boons exclusive to the Chaos Wastes. There are a lot of new interesting boons all together allowing really powerful combinations and gameplay not being possible before.
For the solo players depending on bots it looks rather grim though. Bots not only do NOT gain any additional boons or equipment upgrades over the course of an expedition, they don’t even start with their Keep talents. Meaning you have team members with white equipment and no talents/boons for the whole expedition. They start weak, they stay weak, they die weak. Up to Champion difficulty they have their usage. Legend and above is only doable with other human players.
2. Holseher’s Map
Holseher’s Map is the starting screen of every expedition. You start at the left side and can see the first two locations of every branch as well as the goal of your current expedition. The rest is hidden in the mist of the Chaos Wastes. By hovering over a location icon with the mouse you can get some information about the next destinations.
The information (second screenshot can be enlarged by opening in a new tab) presented for the next location(s) covers:
- Potential map curse (not the specific curse, only which Chaos God is cursing you)
- Name of the map
- Which enemy combination you are fighting
- Combination of the two Map modifiers: more/less horde, more/less specials, more Pilgrim’s coins, more/less monsters, more/less elites, etc.
- Reward upon completion of the map
The first subsequent location is also visible having mostly the same information minus the enemy combination. Every location after this is hidden in the mist until you beat more maps. Chaos Gods curses can also be seen in the form of a colored halo around the specific icon.
The information shall help you to make a decision where you want to go next by comparing which modifiers you want to have / to avoid as well as which map reward will be the most helpful for you / your team / your build. As different people might have different preferences, disagreement may be possible. As such the next to-be-played map is decided by a simple majority vote. It shall also be noted that it is possible to get/play the same location twice in succesion on Holseher’s map.
As can be seen in the second screenshot there are not only map locations on Holseher’s map but also Shrines – identifiable by the sun symbol atop – which function as “store”. There you can buy for Pilgrim’s coins additional boons for yourself (four to chose and all can be bought if enough coins) or for your team (two or three depending on the specific shrine). The shrine specific boons will be covered later.
3. Equipment & Upgrades
As mentioned in Chapter 1 before, the player and bots start with the same equipment they have chosen in the Keep, although far weaker. Basically, you start with white equipment without any traits and properties and a reduced power level. The starting and maximum power level of the weapons in Chaos Wastes hereby depend on the difficulty. For Cataclysm for example you start with a power level of 400 and you can upgrade up to a power level of 700 (red weapons).
There are two ways for upgrading your equipment split over three different altars:
The two left altars are for melee and ranged weapons respectively while the right altar can be used both for melee and range depending on what you are currently holding. The two left altars provide one random weapon upon activation, the right one does improve the weapon you currently hold. The altars are hereby colour-coded. This means green altars upgrade to green weapons, blue altars to blue weapons and so on. Each upgrade does not only improve the power level but also give access to traits and properties depending on colour. Altars for weapon upgrades can only be used if your current weapon is of “weaker” colour. All of the upgrades as mentioned before cost Pilgrim’s coins dependent of the kind of upgrade. The costs and colour effects are summarized in the following table:
Power Level + | # Properties | # Traits | Pilgrim’s Coins | |
Melee/Range Altar (Green) | 50 | 1 | 0 | 80 |
Melee/Range Altar (Blue) | 100 | 2 | 0 | 160 |
Melee/Range Altar (Orange) | 150 | 2 | 1 | 240 |
Melee/Range Altar (Red) | 250 | 2 | 1 | 320 |
Upgrade Altar (Green) | 50 | 1 | 0 | 40 |
Upgrade Altar (Blue) | 100 | 2 | 0 | 80 |
Upgrade Altar (Orange) | 150 | 2 | 1 | 120 |
Upgrade Altar (Red) | 250 | 2 | 1 | 160 |
So basically if you want to keep control and the weapon you are currently using, you have to pay twice the amount of Pilgrim’s Coins in comparison to the random altars. Coins which can’t be used for other upgrade like Boons and Miracles. Also, if you want to get properties, traits and more power you have to improve your equipment.
For clarification, the power+ values are in comparison to the starting values of the white equipment you start with. So for Cataclysm the power levels would be: 450 – 500 – 550 – 700
Sidenote: As runs are rather long, you might sometimes forgot what weapons (and especially properties) you have. This can be easily countered by pressing the weapon inspection button (default on “z”, german keyboard):
As you can see, the weapon power, rarity, traits and properties are shown both for your melee and your range weapon. In addition, you can also what items you are carrying. While this is rather pointless for healing items and bombs, it will be a real help for your potions as the Chaos Wastes have several new potions with new effects (see Chapter x for more information).
4. Miracles, Boons, other Boni
As previously mentioned each Chaos Wastes run will start with the talents you’ve chosen in the Keep. In addition to this you can gain further Boons, Miracles and other Boni over the course of your expedition. While they are mostly random, there are minimal influence possibilities.
4.1 Other Boni
Let’s start at the back. As shown in the screenshot in Chapter 2 completion of each map during an expedition run grants you a boni. These boni are more or less equivalent to the properties currently available in adventure mode:
- + 10 % Attack Speed
- + 30 % Block Cost Reduction
- + 20 % Cooldown Reduction
- + 10 % Crit Chance
- + 40 % Crit Power
- + 20 % Health
- + 5 % Movement Speed
- + 60 % Push/Block Angle
- + 30 % Stamina Recovery
- + 4 Stamina
So by chosing your route through the Wastes you have one tool to influence your build in your favour.
4.2 Seer’s Altar and Chest of Trials
These bonus boons can be gained during a map run, so make sure to search well. There are two different possibilities. The first one is the Seer’s Altar:
The usage of the Seer’s Altar will grant you one random boon of random rarity for 200 Pilgrim’s Coins. It will appear for a short time in the middle of the screen with a short description of its effect. As mentioned before unused talents from the career skill tree (meaning you can have two or even all three talents of the same talent row), Charm/Trinket/Necklace traits as well as talents unique to the Wastes can be gained. Seer’s Altar have a random chance of appearing during a map with multiple Seer’s Altar being able to appear in a single map. So you can gain multiple talents in a single map. If you have the coins for it ……
The second possibility for new boons is the Chest of Trials:
Upon activation of a Chest of Trial a random boss will appear on the map with the clear intention to murder you. For better chances, it is recommanded to activate the Chests after the last horde. Upon defeat of the boss the Chest of Trials will unlock and will provide you with a choice between three different boons of which you can chose one, giving you another possibility to influence your build. So the Chests of Trials have both the advantage of not costing Pilgrim’s coins (actually you gain coins by killing the boss unless you ledged it) and giving you an actual choice for your talent upgrade. Per map exactly one Chest of Trials will spawn. Don’t miss it.
4.3 Holseher’s Map Shrines
Instead of a new location, you can also find Shrines on Holseher’s map. Usually you will cross a Shrine on all branches and at least once per expedition:
On the right side, you can see the boons. These will only influence and have a cost depending on the rarity of the specific boons (Rare for 200 Pilgrim’s Coins, Exotic for 250 Pilgrim’s Coins and Unique for 300 Pilgrim’s Coins). There are four boons for choice and ALL can be bought if you have enough Pilgrim’s coins. On the left side, you can see the Miracle’s of the Gods which functions as “group talents” and are most of the time either one-use items or one-map boni. These miracles are always the same per Shrine with three different Shrines existing in total:
Shrine of … | Miracle of … | Effect | Cost |
Fortune | Smednir | Increase Pilgrim’s Coins gained by 50% for the next level at the cost of receiving an extra 20% damage for the next level. | 200 |
Fortune | Ran*ld | For the next level, Elites and Special have a chance to drop pickups on death. | 200 |
Harmony | Shallya | For the next level, temporary health is converted to permanent health. | 200 |
Harmony | Isha | When the last member of the party is knocked down, Isha restores their hp to full and strikes down nearby enemy. | 200 |
Harmony | Rhya | Grants a Jade Censer (Healing Item, One Use Only). When deployed, heals and strengthens your team for 120 sec. | 200 |
Strife | Grimnir | A mighty monster waits for you in the next level. Slay it to increase max health by 20%. | 200 |
Strife | Morgrim | Grants Morgrim’s Bomb (Bomb Item, One Use Only). A powerful explosive with a long delay. | 200 |
Strife | Ulric | Permanently increase your current weapons’ Power by 50. | 100 |
Special Sidenot: Similar to the weapon properties, you might sometimes forget what kind of boons you have picked up on your run. Actually, for talents this issue is even more prevelant due to the insane amount of potential boons. As such you can also inspect your boons at all times by pressing “i”.
Further information can be accessed by pressing the right mouse button and hovering over the specific boon icon showing its description. In addition, current curses as well as active Miracles are shown.
5a. Exclusive Boons – Part 1
As mentioned before the Chest of Trials, the Seer’s Altar and the Holseher’s Map Shrines have all the chance for providing either unused talents from the career skill tree, Charm/Trinket/Necklace traits or boons exclusive to the Chaos Wastes. As the career skill tree talents and the Charm/Trinket/Necklace traits are well known or can easily be looked up I will just provide information on the Chaos Wastes exclusive boons as I gather them:
Depiction | Name | Description | Rarity |
| Ran*ld’s Surprise | Powder Barrel’s you ignite deal 300 % increased damage. | Exotic |
Djaf’s Reaping | Landing 3 Melee headshots in a row grants 15 % increased Melee Power for 10 seconds. | Rare | |
Drakira’s Thirst | Killing a Special replenishes 10 % of your ability bar. | Rare | |
Dazh’s Peculiar Mirth | After killing an elite with a melee attack the next enemy you kill will explode. | Exotic | |
Ellinill’s Withering | Attacks against full health enemies deal 20 % more damage. | Exotic | |
Ptra’s Endurance | Standing still grants you 30 % damage reduction. | Rare | |
Ursun’s Fortitude | Max health increased by 50 %. | Exotic | |
| Valaya’s Brew | Using your Career Skill has a 50 % chance of granting you the effect of the potion you are currently carrying. | Exotic |
| Hekarti’s Jealousy | Each time a nearby ally uses their Career Skill you replenish 10 % of your Ability Bar. | Exotic |
Atharti’s Malice | Damaging enemies with damage over time effects grants 0.25 health. | Exotic | |
| Ereth Khial’s Pride | Gain 100 % Power and rapid health regeneration for 10 seconds when all your allies are downed. | Exotic |
| Vaul’s Anvil | While wielding your melee weapon all attacks made against you count as being blocked. When your block is broken you lose this effect for 10 seconds. | Unique |
Eldrazor’s Deflection | Parrying an attack makes you immune to damage for the next 2 seconds. | Unique | |
| Esmeralda’s Solace | Reviving a teammate grants both of you health regeneration for 15 seconds. | Rare |
Caxuatn’s Frenzy | Taking damage grants you guaranteed critical hits for 3 seconds. | Exotic | |
Shallya’s Rejuvenation | Regenerate 1 health every 3 seconds. | Exotic | |
| Grimnir’s Implacabilitiy | Falling below 10 % health grants you 15 % Attack Speed and Movement Speed and prevents incoming damage for 10 seconds. | Exotic |
| Verena’s Inspiration | Increases Ability Bar cooldown rate by 10 %. | Rare |
| Lileath’s Grace | Removes the limit on dodging efficiently. | Exotic |
| Geheb’s Brawn | Pushing increases Cleave by 50 % for 3 seconds. | Unique |
Hukon’s Strength | PReduce push cost by 50 % | Exotic | |
| Estreuth’s Abstinence | Taking damage while incapacitated grants you 50 % damage reduction for 10 seconds. | Rare |
| Quetzl’s Protection | Gain 2 stamina shields. | Rare |
| Khaine’s Fury | While above 50 % health, you gain 25 % more melee power but deal 3 damage to yourself every swing. | Unique |
| Myrmidia’s Great Leveller | Striking 5 enemies in one swing increases stagger power by 50 % for 3 seconds. | Exotic |
5b. Exclusive Talents – Part 2
Follow Up due to the character limitation or whatever.
Depiction | Name | Description | Rarity |
| Loec’s Wardance | Gain up to 20 % Attack Speed based on your missing Ability bar. | Exotic |
| Morgrim’s Resourcefulness | Using a consumable makes range attack fire 1 additional projectile for 15 seconds. | Exotic |
| Stromfels’ Savagery | Killing 10 enemies with melee attacks in quick succession grants 20 % attack speed and movement speed for 10 seconds. | Unique |
| Xokha’s Duty | Using your Career Skill returns 10 % of nearby allies’ Ability Bars. | Rare |
6. Potions
Potions are another great change in the Chaos Wastes. Nowhere to be found are the usual the strength, speed or concentration potion. However, as replacement we got 10 new potions with new (although familiar) unique effects. Sad part, is that they are all red making them kinda hard to distinguish.
However, there are two helps for this. The first is the weapon inspection button as described in Chapter 3 which will show you which Potion you are carrying together with a description of its effect. The second one is that each potion got one unique icon attached to them, making distinction possible. Familiarization with the specific icons will help you to remember which potion you or your bots / fellow human players are carrying.
Depiction | Potion of … | Description |
| Agility | Grants you the reflexes of Loec, improving your Dodge distance for 30 seconds. |
Endless Bombs | For the next 10 seconds, grim Hashut grants you unlimited bombs (don’t ask how). | |
| Life Share | Empowered by the Great Maw, for the next 10 seconds, your kills restore health to other players. |
Lifesteal | Khaine fills you with bloodlust. For the next 15 seconds, your kills restore health. | |
Poison Aegis | Artharti grants you immunity to all poison for 60 seconds. | |
| Prophetic Strike | Morr grants knowledge of foes’ weaknesses. Improves your Power for 25 seconds. |
| Stealth | Vengeful Drakira grants you invsibility for 5 seconds. |
Wrath | Verena enhances your means to smite the guilty. Improves your damage for 20 seconds. |
7. Curses (maybe)
More bla
8. Final Remarks
Guide is WIP. Will hopefully be completed in the next two till three days until release.
This is all that we can say about Warhammer: Vermintide 2 – Chaos Wastes – General Information (WIP) for now. I hope this post helped you. If there is anything that we should add, please let us know via comment below. See you soon!
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