Guide for XCOM 2 – Invisible Gauntlets Configurations (.ini)
You can easily do that with copy and paste all this lines to your config files!
And you can make mandalorian with flamethrower gaunlet without seeing the gauntlet.
Or maybe a clone with ripjack posibilities are endlees and you without seeing big and ugly gaunlets
poping out arm of your elegant mandalorian armor and breaking the Star Wars immersion.
No more kind of that situations!
Invisible Gauntlets Basic Info
Do you want to hide mesh of all gaunlets in game and also some mod gauntlets too.
You can easily do that with copy and paste all this lines to your config files!
And you can make mandalorian with flamethrower gaunlet or maybe blaster launcher.
Or maybe a clone with ripjack posibilities are endlees and you without seeing big and ugly gaunlets
poping out arm of your elegant mandalorian armor and breaking the Star Wars immersion.
No more kind of that situations!
(Sorry for my bad English, not my main launguage. 😀 )
This configuration include gauntlets from this mod list:
*Long War 2 – Blaster Launcher
*Rocketeer Cla*s – Rocket Launcher
*Shock Trooper Cla*s – Flame Thrower
And of course all gauntlets from vanilla game and also WOTC included gaunlets.
Step 1 – Download WSR Mod
*First download Iridar’s WSR Configurations(Weapon Skin Replacer) mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1709345052
Step 2 – Locat Config Files
*And then locat config files
Weapon skin replacer configuration files (.ini) located in here:
…\Steam\steamapps\workshop\content\268500\1709345052\Config
Step 3 – Select and Open Correct .ini File
*Press and right click “XComWeaponSkinReplace.ini” and open with notepad or wordpad.
Step 4 – Copy All Lines
*Copy this lines:
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntlet_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntletLeft_CV,
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntlet_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntletLeft_MG,
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntlet_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntletLeft_BM,
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntlet_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntletLeft_CV,
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntlet_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntletLeft_MG,
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntlet_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntletLeft_BM,
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntlet_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntletLeft_CV,
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntlet_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntletLeft_MG,
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntlet_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntletLeft_BM,
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBladeLeft_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBladeLeft_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBladeLeft_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBlade_CV,
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBladeLeft_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBlade_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBladeLeft_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBlade_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBladeLeft_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityWristBlade_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityWristBladeLeft_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityWristBlade_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityWristBladeLeft_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=RocketLauncher, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=FlamethrowerMk2, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Flamethrower, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=BlasterLauncher, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShredderGun, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShredstormCannon, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=customflame, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=lw_gauntlet, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=LWBlasterLauncher, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=LWGauntlet_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=LWGauntlet_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=FireStarter, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”)
Step 5 – Paste Under…
*And paste under this label at the end of the notepad:
; ==========================================
; == ENTER YOUR COMMANDS BELOW ==
; ==========================================
Step 6 – Save & Close
*Save and close notpad.
Hope That Worked 😀
*Now done! You have successfully hide all gauntlets except one ripjack model I guess you can add that with copying template and change name of the weapon!
Also If you want some gaunlets visible you can ask me which one do you want to visible and I can help you about which line you need to delete 😉
Special thanks to Iridar making that awsome mod and make this things possible! 😉
Hope I been helpful for you!
Have a nice day and enjoy your new customization!
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