XCOM 2 – Invisible Gauntlets Configurations (.ini)

XCOM 2 – Invisible Gauntlets Configurations (.ini) 5 - wpgameplay.com
XCOM 2 – Invisible Gauntlets Configurations (.ini) 5 - wpgameplay.com

Guide for XCOM 2 – Invisible Gauntlets Configurations (.ini)

Do you want to hide mesh of all gaunlets in game and also some mod gauntlets too.
You can easily do that with copy and paste all this lines to your config files!
And you can make mandalorian with flamethrower gaunlet without seeing the gauntlet.

Or maybe a clone with ripjack posibilities are endlees and you without seeing big and ugly gaunlets
poping out arm of your elegant mandalorian armor and breaking the Star Wars immersion.
No more kind of that situations!

Invisible Gauntlets Basic Info

Do you want to hide mesh of all gaunlets in game and also some mod gauntlets too. 
You can easily do that with copy and paste all this lines to your config files! 
And you can make mandalorian with flamethrower gaunlet or maybe blaster launcher. 
Or maybe a clone with ripjack posibilities are endlees and you without seeing big and ugly gaunlets 
poping out arm of your elegant mandalorian armor and breaking the Star Wars immersion. 
No more kind of that situations! 
(Sorry for my bad English, not my main launguage. 😀 ) 
 
This configuration include gauntlets from this mod list: 
 
*Long War 2 – Blaster Launcher 
*Rocketeer Class – Rocket Launcher 
*Shock Trooper Class – Flame Thrower 
 
And of course all gauntlets from vanilla game and also WOTC included gaunlets. 
 

Step 1 – Download WSR Mod

*First download Iridar’s WSR Configurations(Weapon Skin Replacer) mod: 
https://steamcommunity.com/sharedfiles/filedetails/?id=1709345052 
 

Step 2 – Locat Config Files

*And then locat config files 
Weapon skin replacer configuration files (.ini) located in here: 
…\Steam\steamapps\workshop\content\268500\1709345052\Config 
XCOM 2 - Invisible Gauntlets Configurations (.ini) 
 

Step 3 – Select and Open Correct .ini File

*Press and right click “XComWeaponSkinReplace.ini” and open with notepad or wordpad. 
XCOM 2 - Invisible Gauntlets Configurations (.ini) 
 
XCOM 2 - Invisible Gauntlets Configurations (.ini) 
 

Step 4 – Copy All Lines

*Copy this lines: 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntlet_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntletLeft_CV, 
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntlet_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntletLeft_MG, 
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntlet_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShardGauntletLeft_BM, 
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntlet_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntletLeft_CV, 
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntlet_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntletLeft_MG, 
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntlet_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedShardGauntletLeft_BM, 
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntlet_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntletLeft_CV, 
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntlet_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntletLeft_MG, 
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntlet_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityShardGauntletLeft_BM, 
REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBladeLeft_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBladeLeft_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBladeLeft_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBlade_CV, 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBladeLeft_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBlade_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBladeLeft_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBlade_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=PairedWristBladeLeft_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityWristBlade_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityWristBladeLeft_CV, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityWristBlade_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=UtilityWristBladeLeft_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=RocketLauncher, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=FlamethrowerMk2, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Flamethrower, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=BlasterLauncher, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShredderGun, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=ShredstormCannon, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=customflame, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=lw_gauntlet, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=LWBlasterLauncher, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=LWGauntlet_MG, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=LWGauntlet_BM, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=FireStarter, REPLACEMENT_MESH=”WSR.InVisibleWeaponMesh”) 
 

Step 5 – Paste Under…

*And paste under this label at the end of the notepad: 
; ========================================== 
; == ENTER YOUR COMMANDS BELOW == 
; ========================================== 
XCOM 2 - Invisible Gauntlets Configurations (.ini) 
 

Step 6 – Save & Close

*Save and close notpad. 
 

Hope That Worked 😀

*Now done! You have successfully hide all gauntlets except one ripjack model I guess you can add that with copying template and change name of the weapon! 
 
Also If you want some gaunlets visible you can ask me which one do you want to visible and I can help you about which line you need to delete 😉 
 
Special thanks to Iridar making that awsome mod and make this things possible! 😉 
 
Hope I been helpful for you! 
Have a nice day and enjoy your new customization!
 
 

By Hiker

Hey there, thanks for checking our blog. I hope the information you found about XCOM 2 – Invisible Gauntlets Configurations (.ini) helped you. If you believe we forget something to add or want us to add extra on the post, please let us know via comment below. Thanks, and see you soon!
 


Be the first to comment

Leave a Reply

Your email address will not be published.


*